Use your control of time to dismantle and destroy waves of enemies! Slow down time to dodge enemy fire and aim your shots! AmaranTime is a Wave Shooter that challenges players to survive using their guns, their wit, and their control over time.
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Release Date:
Dec 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We want to involve the VR gamers and enthusiasts as soon as possible so that we can build the most enjoyable and player friendly game possible. We all know that modern VR is in it's infancy right now, and some of the features we have incorporated and planned may not work in the long term. We want to involve the community to explore what works, what doesn't work, and most importantly, what's fun.”

Approximately how long will this game be in Early Access?

“At least one year.”

How is the full version planned to differ from the Early Access version?

“Now that the base mechanics are built, we can now focus on fleshing out the content in the game itself. Right now we want to explore the Wave Shooter framework. We want to add new enemies, different gun types, and new environments.”

What is the current state of the Early Access version?

“This is the MVP (minimum viable product) version of AmaranTime. The game is functional, meaning there's a clear beginning, middle, and end, with minimal bugs. The game already has the Run in Place locomotion mechanic built in, along with the flexible object interactions in place.”

Will the game be priced differently during and after Early Access?

“As we add more features and content, the price of the game will increase to cover the cost of the feature development.”

How are you planning on involving the Community in your development process?

“We will be listening to the community through various media platforms, such as the Steam forums, Reddit, Twitter, and other platforms.”
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Notice: Requires one of the following virtual reality headsets: HTC Vive or Oculus Rift. See the VR Support section for more info.

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Recent updates View all (6)

December 7, 2017

AmaranTime 1.7 - Enhanced City, More Intuitive Controls, and Fixes Galore!

  • Replaced basic blocks with City Tower blocks that glow!
  • Added the unique tower named Quartz Tower!

Controller Highlights
  • Controllers fade out when you hover over an item
  • Controllers also use this system for haptic feedback
  • Depending on the hovered item, the controller will have buttons highlighted to indicate the button to use to interact with the item
  • For the Ammo, the grip buttons will be highlighted
  • For the Gun, the grip and trigger buttons will be highlighted
  • When holding an item and then hovering over the holster, the controller will fade in with the grip button highlighted
  • Works with the HTC Vive and the Oculus Rift

Chamber System
  • Redid the chamber system so that ammo moves with the gun on recoil. Also eliminates accidental unchambering.

Balance Adjustments
  • Reduced the amount of damage the yellow projectiles deals out
  • The first enemy of each wave always spawns at the same place as the blue box now

Bug Fixes / Enhancements
  • Changed the particle system for pickupable items. They now utilize a spotlight to be better spotted
  • The music slows down and speeds up in relation to the slow motion mechanic
  • The Health Bar is now vertical located on the left side of the screen
  • Added gif of the Run In Place demonstration
  • Touching the Time watches will vibrate the controller
  • Fixed bug where dying will dereference held items, causing items to stick to hands with no way to remove them
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October 15, 2017

AmaranTime v1.6 - Redesigning the Pistol and Music!

AmaranTime v1.6 will be available super shortly, with a bunch of updates from lessons learned! This update revolves around interacting with the gun, which admittedly may change in the future. Neverless, here are the updates!

  • Upgraded Unity to version 5.6.3
  • Upgraded SteamVR plugin to version 1.2.2
  • Upgraded Lighting to work with new Unity version. Also provided a nice
    performance boost

Gun Upgrade
  • Built my own Gun Pistol Model
  • Added shiny materials to model. Rotate it to see the sheen!
  • Non-realistic gun smoke emits from the tip when fired. May change this
  • A “laser sight” is added to help players know where their shots will land.
    It will only appear when the gun is loaded.
  • Added Recoil to the Pistol
  • Fires at the same speed when is slow mo as well.

Ammo Upgrade
  • Built my own Ammo Model
  • Also added shiny materials to this model
  • Ammo Count is now next to the Ammo. It will always be facing the player’s head.
  • Ammo disappears once the ammo is fully depleted.

New Reloading Mechanic
  • You must place the Ammo inside the empty space of the Pistol to reload
  • Or just slap the pistol against the ammo, that works.
  • Added Chamber and Dechamber sounds.
  • The ammo auto-ejects when the ammo is fully depleted

Other Features
  • Added a Horizontal Health Bar. Will convert it to Vertical Health Bar is a future update.
  • Health UI and Damage Feedback Canvas has been separated.
  • Damage Feedback Canvas is only enabled when the Player takes damage. Provides a significant performance boost.

Thank you Jared Le Doux for the awesome battle music! It’s so freaking amazing!
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About This Game

Use your control of time to dismantle and destroy waves of enemies! Slow down time to dodge enemy fire and aim your shots! AmaranTime is a Wave Shooter that challenges players to survive using their guns, their wit, and their control over time.

Special Features:
  • Players can choose when to slow down time
  • Players can Run in Place to move around the game along with move in the Roomscale are
  • Players can pick up guns and throw them!

System Requirements

    • OS: Windows 10
    • Processor: intel i5
    • Memory: 8 GB RAM
    • Graphics: GTX 970
    • DirectX: Version 10
    • Storage: 50 MB available space
    • Sound Card: Integrated
    • OS: Windows 10
    • Processor: intel i7
    • Memory: 16 GB RAM
    • Graphics: GTX 980 or better
    • DirectX: Version 11
    • Storage: 50 MB available space

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