Experience non-stop, real-time tactical combat with a 4-person squad. Upgrade and recruit units, enhance special abilities, while acquiring better weapons and gear. Take your toughest recruits into action in single player or co-op multiplayer and save humanity from the suppressive Manta force.
User reviews:
Overall:
Positive (32 reviews) - 81% of the 32 user reviews for this game are positive.
Release Date: Jan 17, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“M.E.R.C. is fully playable in both single player and co-op multiplayer modes with nine story levels and additional procedurally generated side missions and campaigns. We have worked very hard to ensure that the game released in Early Access is complete and polished experience. That said, this release is just the beginning of the narrative and story we would like to tell. We are planning unravel the rest of the story through new levels, character development and deep and diverse special abilities.”

Approximately how long will this game be in Early Access?

“We expect to be in Early Access for 3-6 months. In our previous games, our development has been substantially community driven. We value the feedback and suggestions from our community and find that once a game is released in many ways it becomes an experience we can shape together with players to the extent that it delivers on vision. To that end, we are leaving some degree of flexibility on the precise length of tenure in Early Access.”

How is the full version planned to differ from the Early Access version?

“Additional story levels that tell the the entire M.E.R.C. story. Deeper character development, additional interesting and diverse special abilities, broadening the scope and fun of tactical engagements.”

What is the current state of the Early Access version?

“M.E.R.C. is fully playable in both single player and co-op multiplayer modes with nine story levels and additional procedurally generated side missions and campaigns.”

Will the game be priced differently during and after Early Access?

“The price may go up for the final version.”

How are you planning on involving the Community in your development process?

“With our previous games, our post-release development has been substantially community driven. We value the feedback and suggestions from our community and find that once a game is released in many ways it becomes an experience we can shape together with players to the extent that it delivers on vision.”
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Recent updates View all (7)

February 17

Build (1.1.10) - New Update Now Available!

OVERVIEW
We’ve added a bunch of new features and we plan to do a quick additional update in the following days, which will introduce campaigns and roof-top levels for side missions. In this first update, we’ve implemented a free-look camera system. This is still work-in-progress with some further work needed to improve it further. We’ve also added a mini-map, which makes navigating mission levels a lot easier. The one item we haven’t addressed is the tactical pause feedback that we’ve had. We do like the pause feature we currently have in the game (activated by pressing SPACEBAR). This feels like it’s working well so we haven’t implemented a full tactical pause system.

WHAT’S NEW IN 1.1.10:

New Mini-Map
  • The missions now provide a mini-map to help guide players through the slums of Sprawl.
  • You can still use the Objective Tracker feature by pressing the “O” key (default binding).

Free Look Camera
  • NOTE: this feature is still experimental and will continue to be improved upon.
  • The game now allows players to pan the camera around the battle when desired.
  • View distance is limited so players cannot see entire level.
  • To Move the camera you can use the buttons A = Left, D = Right, W = Forward, S = Backward (default binding).
  • Q and E rotates the camera left and right.
  • The X key will snap the camera back to your active squad.
  • You can still switch between your Alpha and Bravo teams by pressing the TAB key.
  • The LEFT-SHIFT key will select both fire teams.

Missions
  • New type of side mission: Rescue Target.
  • Players need to locate and rescue a character and transport them safely to the EVAC zone.

AI/Enemy Behavior
  • Enemy units no longer can see behind them.
  • Close range shots hit 100% of the time for both mercenary units and enemy AI units.

Sell Gear
  • Players can now sell unwanted items back to MercNET.
  • NOTE: You cannot sell Themis Standard Issue Weapons.

Unit Voice Over
  • Units now talk back to you when you give them orders.

User Interface Improvements
  • Changed the filtering in MercNET to work more logically.
  • Added new help text / tooltips to the Command Center.
  • Translated the game to French.

Multiplayer
  • Loot crates shared between players.
  • Health and credits looted from crates now affect both players’ units.

Added Twitch.tv Integration
  • Hook up M.E.R.C. to your Twitch chat and watch your recruits and enemies take on the names of your viewers.

WHAT TO EXPECT IN HOTFIX:
Below is a list of items that we’re currently preparing for release but need a little more time testing. These items below will be released in the next few days.

  • Campaign Missions.
  • New Roof-Top Side Mission Levels.
  • Improvements to story missions to support the free-look camera system.
  • French translation fixes.

3 comments Read more

January 31

Build (1.1.8) - New Update Now Available!

OVERVIEW
This update includes a bunch of improvements and updates to the game that are listed in detail below. In addition, we’ve been fixing a bunch of issues based on your feedback and our own internal testing. While this release provides a strong improvement on our initial launch, the following update will include some major features, content and improvements so please take a look at what to expect in the following update below.

IMPORTANT
Please note that our next release, due in approximately two weeks time, will have some major updates, which is what we’ve been working on alongside this current update. We wanted to spend more time adding updates and content that responds directly to feedback from the community. A list is provided at the bottom of these release notes.

WHAT'S NEW IN 1.1.8:

New Starting Units
  • When starting a new game, player will be given 6 units instead of 4.
  • Units will also generally be levelled up to the point where they can be equipped with a special ability. We’ve found this allows new players to experience using the special abilities sooner in the combat experience. This will also make side-missions a little easier to complete.

Healing
  • Units will now auto-heal when injured.
  • Units that go out of action in a battle will be unusable for 5 days
    {8}Damaged units will automatically heal 20% health each day.
  • Heal button has now been removed from the Barracks screen.
  • Long-Term injuries still need to be treated manually from the unit’s details screen. This will cost Credits and time
  • It will now be clearer in the Unit Details screen when they’re injured.
  • Having a high reputation level with Aether Care corporation will increase the speed that units will recover

Objective Tracker
  • Player can now quickly understand where their next objective is by accessing the Objective Tracker. Press O to trigger this.
  • Arrows will show a path the player can follow to reach their next objective.
  • Players can also click on an objective’s text in their top-left HUD to trigger this.

No Left Mouse-Click on Cover Objects
  • Left mouse click in now used only for targeting enemies or to interact with panels.
  • Right mouse click is used for moving your mercenary units, including clicking on cover.
  • Players that want the old setup where left-clicks work for cover can turn this back on in the gameplay menu.

Proximity Mine
  • When triggered by an enemy, it will explode far quicker. This now makes the proximity mine a useful tactic during combat.

Change Unit Name
  • This already existed but isn’t presented well and will be improved in the following release.
  • Click on unit’s nickname in the Unit Details screen and you’ll be able to edit it.

Additional Updates
  • Added more variety and improvements to side mission layouts
  • Improved unit turning animations when idle
  • Increased probability of getting LOW and MODERATE risk side missions
  • Added tooltip to XP bars to show the current and next level requirements
  • Additional Comms Feed messages when missions are failed
  • New CEO portraits in mission briefs, for the different corporations as well as the Codex
  • User Interface updates and clean up to Weekly Expenses Screen
  • Submit Feedback button added to Pause Menu
  • Objective Tracker description added to the Codex
  • Headline text has now been scaled up to make it easier to read
  • Minor updates to unit balancing to make Sniper unit more valuable against NPC unit’s range
  • Lots of bug fixes

WHAT TO EXPECT IN NEXT UPDATE
There are some big ticket updates that we’re actively working on. We wish we could get these in your hands sooner but wanted to assure you that we’re listening to your feedback and actively working on a bunch of it.

  • Updated camera controls: we’re busy working on this but it wasn’t ready for this first update
  • Campaign missions
  • New Roof-Top Side Mission Levels
  • New Rescue mission objectives
  • Unit radio chatter during missions
  • Co-Op: Players will share the same loot rewards and heal bonuses
  • Ability to sell gear back to MercNET for credits
  • Improvements to standing cover
  • Improvements to XP points available to be spent on player’s units
  • Improvements to NPC unit AI when they have their back to the player’s units
  • Improvements to accuracy logic when units in close proximity to each other
  • Improvements to combat HUD to make it clearer when enemy units are in sight
  • Improvements to general presentation of screens
  • Improvements to Heavy and Sniper weapon balancing
  • French and German Language Support

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About This Game

Welcome to Neotopia – the last city standing. Riddled with corruption and greed of corporations, the city is divided. The forces of Manta have destabilized progress toward sustainability. Your mission, commander, is to recruit, train, and deploy a squad of elite mercenaries and neutralize the Manta threat. Don’t shit the bed.

Step into the world of non-stop, real-time tactical strategy engagements with a 4-person squad. Upgrade and recruit units, learn and enhance special abilities, while acquiring better weapons and gear. Take your toughest and bravest recruits into action in co-op multiplayer and save humanity from the suppressive Manta force.




Control your mercenary squad as a 4-person team – advance units, take cover, designate units to engage with special abilities. For seriously tricky tactical firefights, break the squad into 2-person pods - Alpha and Bravo and wreak havoc.



Team up with other players in co-op multiplayer action. Combine forces by taking your best two units into battle with their best units. Play through story missions, campaigns and side missions together to take down the uprising of Manta.



The Sprawl is a mysterious cyberpunk world, with new dangers around every corner. Anticipate and conquer challenges by managing the composition of your team based on the needs of missions, including unit capability, strength and special ability. Successful missions will be rewarded with financial bonuses and increased reputation. Use the rewards wisely to enable optimal progress for your troops.




Your merc squad will encounter many extreme challenges. Train your units to take on Manta with multiple unit classes– Assault, Sniper, Heavy & Engineer. Further specialize the units with sub-classes such as Medic, Hacker, etc. and take them into battle to gain XP and Skill Points to unlock more special abilities.

System Requirements

    Minimum:
    • OS: Windows 7/8/8.1/10 (64 Bit)
    • Processor: Intel® Core™ 2 Duo 3.0Ghz
    • Memory: 3 GB RAM
    • Graphics: 1GB ATI Radeon HD 5770, 1GB NVIDIA GeForce GTX 460 or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: A broadband internet connection will be required to play multiplayer missions
    Recommended:
    • OS: Windows 7/8/8.1/10 (64 Bit)
    • Processor: Intel® Core™ i5-4570 3.20GHz
    • Memory: 8 GB RAM
    • Graphics: 2GB ATI Radeon HD 7970, 2GB NVIDIA GeForce GTX 770 or better
    • DirectX: Version 11
    • Storage: 10 GB available space
    • Sound Card: DirectX compatible sound card
    • Additional Notes: A broadband internet connection will be required to play multiplayer missions
Customer reviews Learn More
Overall:
Positive (32 reviews)
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