Oafmatch is a role-playing game that combines traditional RPG turn-based combat with match-three and roguelike mechanics.Go into battle with four party members from thirty playable classes, power up weapons by making colored gem matches, then unleash devastating attacks on your enemies!
All Reviews:
Positive (28) - 85% of the 28 user reviews for this game are positive.
Release Date:
May 19, 2017

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Recent updates View all (4)

June 7

Oafmatch 1.0.4 is out! Cloud Save support!

Oafmatch 1.0.4
Rejoices oafes and oafes for a new version is upon you!
Many interresting things in there, most notably Steam Cloud Save support!

  • Steam Cloud Save support
  • Corrected icon of Warlord's Maul
  • Summoner's damage correctly increases at rank 3
  • Dying properly removes all buffs/debuffs (including potion effects)
  • Dragons in zone 6 and 7 use the correct image in conversations
  • Selection, pan info properly reset in party menu when switching save files
  • Runewarriors get mana for matching gems with extra lives
  • Scouts properly explode yellow gems
  • Characters in the back row remain there when moving to the next wave
  • Updated description of thief's special ability to state that it also works with wild matches
  • Fixed description of Staff of Storms
  • Alchemist's passive ability is now properly constrained by her rank
  • Healer's passive ability applies to the healer himself as well as his companions
  • No longer display "perfect bonus" after battles in roguelike mode. (Still gives just as much gold, though)
  • Added control for terrain animation speed
  • Added control for enemy turn speed
  • Added option to disable camera shakes
  • Agrinji's Dungeon chests only drop a single item
  • Agrinji's Dungeon boss chests drop two items
  • Agrinji's Dungeon chests can drop max-rank loot even on the dungeon's first level
  • Roguelike winners will be able to load their savefiles (though there's not much to do in the dungeon once you've won!)
  • Roguelike winners can choose to restart with their winning savefile
  • Characters not in the current party in roguelike mode now display correct health values
  • Community buffs no longer activate right at the end of a fight
  • Health fountains no longer spawn in the final room of a roguelike level, since the party will be healed upon descending to the next level anyway
  • Added option to disable automatic move suggestions
  • Added command in combat for getting a move suggestion
  • Updated graphic for move suggestions
  • Agrinji's Dungeon properly increases monster levels at deeper depths
  • Fixed bug with resurrection fountain sometimes having an empty option when showing list of dead characters

Have fun, and go fix problems with violence (and strategy)
3 comments Read more

May 24

Oafmatch 1.0.3 released!

Oafmatch 1.0.3
Continuing the trend of carring about your feedback, here comes 1.0.3!
Rejoices oafes and oafes!

  • Added keybindings for previous foe and next foe
  • Fixed issue with certain commands not accepting certain keys after binding them
  • Fixed issue with Vorpal Crossbow incorrectly giving mana for destroyed gems
  • Fixed issue with incorrect potions getting equipped after game load
  • Fixed issue with green manastrike potion having the wrong graphic
  • Fixed issue with broken cages in roguelike mode
  • Fixed issue with level display in equipment tab after training
  • Fixed issue with lengthy descriptions overflowing the text box on the map
  • Soulseekers will inflict stuns of the correct duration
  • Clerics will heal based on damage actually dealt, not base damage
  • Training in roguelike mode will now update current health values of characters to maintain their current health to maximum health ratio
  • Contortionists will correctly update their health in combat
  • Contortionists in roguelike mode will lose their bonus health after battles
  • Amulet of Epiphany will no longer target wild gems
  • Updating Swashbuckler's description to specify that her Ambidexterity applies once per turn
  • Swashbuckler's mana discount will no longer incorrectly display after the turn ends
  • Charm of Stone's boulder gem will be darkened to look more like other terrain gems
  • All conversations are always be skippable in Campaign+
  • Fixed Simultaneity achievement
  • Rearranged abilities on double-size boss cards to make room for manacounters

Have fun!
1 comments Read more

About This Game

Oafmatch is a roleplaying game that combines traditional RPG turn-based combat with match-three mechanics.

Join Knuckles the Oaf and his menagerie of faithful companions in an epic quest to save their stricken homeland  from the vile depredations of a powerful and mysterious foe. Go into battle with four party members carefully picked from thirty playable classes, match gems to power up your team's weapons, and then unleash devastating attacks on your enemies!

Features include:

  • RPG / Match-three hybrid combat system: match gems, earn mana, trigger terrifying skills to crush your foes.
  • Sixty unique, equippable weapons, each with five different ability ranks.
  • Dozens of wildly different monsters to wreak havok upon your poor party.
  • Thirty playable classes, each with their own unique traits to master and levels to attain. 
  • Huge campaign worth over 30 hours of pain, death, and light-hearted dialogs.
  • Roguelike dungeon mode for an ever changing (and ever punishing) experience.
  • New Game Plus option, with shuffled loot and extra playable classes.
  • Full controller support.

Playing Oafmatch you will quickly discover that this is a game for match-three lovers and RPG-lovers alike. It is also a game for tinkerers, as beneath its friendly exterior lurks a very deep well of party-building and party-outfitting strategic gameplay.

The game's strategy and tactics revolve, you see, around six colors: red, yellow, green, white, blue, and purple. Each character is assigned two colors, a major and a minor one. A properly formed party will have all six colors represented; at least in minor form. Neglect a color at your own peril!

Fail to carefully choose equipment at your own peril too! It is equipment that will allow your party to tactically flexible and resilient.
Equipment can be broken down into the following general categories, with some overlap:
  • Direct damage. These are items that mainly deal damage to one or several targets. An example is the Poleaxe, which damages the target and one random enemy standing next to it.
  • Board control. These are items that let the player control the flow of play on the 8x8 gem board. The Pipes of Beckoning, for example, allow the player to precisely choose a handful of gems to be destroyed.
  • Mana management. These items help the player gain mana, or hinder the enemy's mana generation. An example is the Mana Scalpel, which destroys a small amount from each of the enemy's mana pools.
  • Board shuffling: These are items that wreak havoc on the board in unpredictable ways, often generating  powerful cascading matches, and destroying precious enemy special gems in the process. And example is the Orb of Magma, which places a special persistent Magma Gem on the board. Each turn, this Magma Gem destroys the three gems immediately above it.

System Requirements

    • OS: Windows XP
    • Processor: Anything better than a Z80 ;)
    • Memory: 2048 MB RAM
    • Graphics: SM3-compatible video card
    • DirectX: Version 9.0
    • Storage: 512 MB available space
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