IronWolf VR is a roomscale submarine game playable either singleplayer or online co-op with motion controls. Built from the ground up for VR, each part of the submarine has been crafted for an optimal VR experience.
All Reviews:
Very Positive (294) - 98% of the 294 user reviews for this game are positive.
Release Date:
Mar 13, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To receive and implement player feedback so that IronWolf VR can be both compelling and intuitive. It is important to us that we develop submarine systems and enemies that are complex enough to provide interesting gameplay while being simple to learn.

We have created some missions to demonstrate and test different gameplay elements, with the intention of putting them together in a persistent open world.”

Approximately how long will this game be in Early Access?

“We expect early access to last for around 6 months.”

How is the full version planned to differ from the Early Access version?

“Throughout early access we will be carefully analysing player feedback which will guide how gameplay systems in IronWolf VR evolve. Our aim is to achieve an intuitive and engaging system for controlling the submarine that takes full advantage of roomscale VR.

Our vision for IronWolf VR is that players will be able to patrol the oceans and be provided with a seamless persistent open world, with interesting and varied gameplay being presenting as they sail the ocean. In this open world players will be able to enlist the help of friends to man their submarine.To achieve this we will be adding:

Gameplay features:

  • Large naval battles
  • Aircraft carriers
  • Battleships
  • Airships
  • Escort mission
  • Blockades
  • Inventory system

Submarine Systems:

  • Damage Control: Players repair their submarine through physically interacting with the submarine.
  • Torpedo room
  • Engine room
  • Additional deck gun

  • Strategic sea forts
  • Icebergs
  • Underwater terrain
  • Night missions

What is the current state of the Early Access version?

“In the initial release of IronWolf VR we have included a set of mission that will enable players to:

  • Sink enemy ships with torpedoes
  • Fight enemy aircraft using the anti-aircraft gun
  • Duels with destroyers that will engage you with depth charges
  • Navigate around anti-submarine mines
  • Experience drowning when the enemy inflicts too much damage on your submarine
  • Medals awarded based on mission performance
  • A variety of difficulty levels

These missions provide a starting point for us to get player feedback before introducing new missions and gameplay mechanics. In the future, these missions will provide the basis of an open world gameplay experience.”

Will the game be priced differently during and after Early Access?

“We will announce pricing for the final launch of IronWolf VR later, as we are still reviewing if it will be the same price as Early Access.”

How are you planning on involving the Community in your development process?

“We are excited for the community to start playing IronWolf VR and giving us their feedback. We are looking to release updates on a regular basis and we will be acting on community feedback, both for guiding new features and balancing the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (30)

March 6

Testing Heavy Guns (work in progress)

Hey guys, this is just a quick update to show you what we’re currently working on. Our next release will focus on updating the surface audio, visuals and gameplay. Here’s a quick preview of the 50 caliber machine gun and 88mm deck gun.
15 comments Read more

January 26

Early Access Single Player Radio Controller

Hey guys, as IronWolf has grown with features and roles we’ve decided to add a new inventory item to help single players control the submarine during intensive gameplay. The radio control device will be available in a belt inventory slot if you are the only player in the game, you will be able to drive and set the depth of the submarine from any room, enabling you to pull off some of the more advanced maneuvers whilst fully engaging the enemy.

We’ve also revamped the belt inventory system which allows for precision control of multiple inventory items and the slots they occupy on your inventory belt. In IronWolf some of the items are quite large, this makes it difficult to know which slot you are interacting with. To solve this we made it so that when looking at the inventory belt, items will shrink down as you bring them near to a slot and the slot will highlight so you know which one you’re interacting with.

Change Log:
  • Added Single Player Radio Controller inventory item
  • Added 2 new inventory slots onto the belt
  • Items now shrink as they approach an inventory slot
  • Inventory slots highlight for interactivity cues
  • When roomscale locomotion is disabled, we no longer rotate the player as they travel between rooms.
  • Added and improved volume control sliders for VOIP and main audio
  • Added text cue indicating how many players are recommended for selected assist options
  • Assist options now persist between games
  • Snorkel will now replenish breathable oxygen for the crew
  • Added rear fins to submarine map icon as an orientation cue
  • Added protanopia colour blind mode to the settings menu as this form of colour blindness is severely affected by the red lighting mode.
  • Fix delay on hand closing animation
  • Fix colour of inventory items on the surface.
  • Fixed a rare bug where stowed inventory items could re-appear in your hand.
10 comments Read more
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About This Game

IronWolf VR is a roomscale submarine game playable either as singleplayer or online co-op. Unleash torpedoes on enemy ships, shoot down fighters and bombers using anti-aircraft guns, and attempt to survive depth charges dropped by deadly destroyers. Built from the ground up for VR, each part of the submarine has been crafted for the best possible VR experience.

  • Fast paced shooting to repel enemy planes with the flak gun
  • Stealthily hunt enemy convoys
  • Duel with enemy destroyers
Controls and Instruments
  • All submarine controls are physically based wheels, levers and switches that mimic their real life counterparts
  • Haptics and 3D audio provide you with detailed feedback for fine control and immersion
  • All submarine dials and gauges have been designed to be easily readable with the current resolution of consumer VR headsets
  • We have carefully planned and designed our submarine to be immersive in the minimum room scale space of 2m x 1.5m
  • All controls within each compartment of the submarine are fully accessible without immersion breaking teleports in the minimum room scale space
  • Teleports between compartments are handled by physical controls such as operating a door or pulling open a hatch for increased immersion
Single and Multi player
  • Cooperative online multiplayer
  • Play on your own by enabling assists to your requirements

System Requirements

    • Requires a 64-bit processor and operating system
    • OS: Windows 7 or later
    • Processor: CPU: Intel i5-4590, AMD FX 8350 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • Requires a 64-bit processor and operating system
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