After Life is a short interactive story with a lot of atmosphere and little gameplay. Immerse yourself with the story of Rick Dennehy, a soul who explores the memories of his loved ones after he dies in an accident.
User reviews:
Overall:
Mixed (11 reviews) - 54% of the 11 user reviews for this game are positive.
Release Date: Nov 25, 2016

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Buy After Life - Story of a Father

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Recent updates View all (6)

May 7

Last patch notes - Thank you everyone who played the game

I've been thinking about this set of patch notes for a while. It's been puzzling me what to actually put here as the community has quieted down a lot. After Life got two user reviews this weekend and that motivated me to finish this thing.

So long story short the latest patch is small:
- Added controller support
AL will work with Xbox360 controller only and you'll be able to use the controller in game, not in the menus. Thus I've marked the game as "Partial controller support". I hope this is enough for the ones who wanted to play the game with a controller.


- Edit to the blink
The most tuned mechanic of the media, the "blink" now works slightly faster and the discovered objects won't remain floating around. They do appear behind you when you discover them and this can be confusing on some occasions. I haven't been able to develop a solution for this and its thus left "as is".

- Wall collider
One player managed to find a hole in the third levels wall. This hole has now been sealed.

That's pretty much it. After Life was and is my first published project and I'm really happy how everything turned out in the end. I set on a trail to create a small story-focused game to honor Ireland's 100-year anniversary and it turned out a lot bigger than I expected it to be.

I won't be patching After Life any further, unless someone discovers a game-breaking bug that I haven't been able to locate or recreate.

Thanks again for everyone who bought, commented and reviewed the game. Both positive and negative reviews have been a great learning experience and I've taken them by my heart as I've started to develop my next game.

Stay safe out there where ever you are.
Go raibh mile maith agat.
(May you have a thousand good things)

3 comments Read more

February 5

Fourth patch - Mechanics revisited

Hi all,

It's been a hectic start for the year. After Life was included in a bundle and it has since been nominated at Indie Prize Berlin 2017 for an award. That means I'll be presenting the game in Berlin next week. Be sure to check out Casual Connect Europe 2017 as there seems to be a ton of excellent games in there this year.

http://indieprize.org/berlin2017/
http://casualconnect.org/

And then the patch notes:

- Modified blinking mechanic.
Blinking is now done by holding down the right mouse button. Once you release it, the scan will stop. If you're within reasonable distance of any memory in the game, you'll get a visual notification of the memories location. If the memory has been discovered already, the visuals are different.
Rick's own memories do not count as memories and blinking will not discover them.

I've modified this to this extent due to the feedback given in every review. It has obviously been the biggest issue for players. While I thought using this mechanic would make the game more linear, into sort of a complicated "3D Connect the dots", people might find this more approachable.

If you've played the game once already, I'd ask you to boot it once again just to try out the mechanic. It's cool if you don't.

This also messes up the control scheme a bit and thus I need to work extra on the following, still on their way, features:
- Controller support
- Linux support

2 comments Read more

About This Game

SYNOPSIS
You assume the role of Rick Dennehy, a family man who dies during the 90's, as he returns to earth to hear his life's events through the memories of his loved ones. The story revolves heavily around life and death as Rick discovers how his family saw him while he was still alive and how they coped with his death.
Discover how different kinds of people deal with the loss of a loved one.

Your goal is the story, not the challenge to experience it.

FEATURES
Simplified gameplay - take your own time to uncover the story.
Immersive story with memorable characters.
Captivating soundtrack composed by composer Neal Bond.

System Requirements

Windows
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32bit
    • Processor: Intel i3 or AMD 3870 generation processors or higher
    • Memory: 2 GB RAM
    • Graphics: Direct X 10.0 compliant video card with 1GB RAM (NVidia GeForce 460 or AMD Radeon 6850)
    • DirectX: Version 10
    • Storage: 4 GB available space
    • Additional Notes: A 5.1 headset is recommended, but not required. It enhances the experience.
    Recommended:
    • OS: Windows 10 64bit
    • Processor: Intel (R) i7-6700 (or AMD equivalent)
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (or AMD equivalent)
    • DirectX: Version 10
    • Storage: 5 GB available space
    • Additional Notes: A 5.1 headset is recommended, but not required. It enhances the experience.
    Minimum:
    • OS: Windows 7 32bit
    • Processor: Intel i3 or AMD 3870 generation processors or higher
    • Memory: 2 GB RAM
    • Graphics: Direct X 10.0 compliant video card with 1GB RAM (NVidia GeForce 460 or AMD Radeon 6850)
    • Storage: 4 GB available space
    • Additional Notes: A 5.1 headset is recommended, but not required. It enhances the experience.
    Recommended:
    • OS: Windows 10 64bit
    • Processor: Intel (R) i7-6700 (or AMD equivalent)
    • Memory: 4 MB RAM
    • Graphics: NVIDIA GeForce GTX 1060 (or AMD equivalent)
    • Storage: 5 MB available space
    • Additional Notes: A 5.1 headset is recommended, but not required. It enhances the experience.

What Curators Say

2 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Mixed (11 reviews)
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