Spiritual Successor to the Microprose Classic “Red Storm Rising”.
User reviews:
Overall:
Very Positive (374 reviews) - 80% of the 374 user reviews for this game are positive.
Release Date: Jun 5, 2017

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Recent updates View all (16)

June 18

Version 1.03b Released

Version 1.03b
19 Jun 17

Several changes to the default folder file structure were made which will impact mods and localisations which have edited these files. See below.

General
Added in game recognition manual linked to Signature tab
Fixed recognition manual anchor so as to say on screen when adjusting HUD scale
Soviet mast textures fixed
Kotlin now uses the newly added wp_sm2_shell naval guns.

Changes to Default File Structure and Contents
default/weapons.txt - removed weapon names and weapon description fields. Added wp_sm2_shell for Kotlin class.

language_en/dictionary/dictionary_interface.txt - added new variables
ReferenceSonar=Sonar ReferenceRadar=Radar ReferenceActive=Active ReferencePassive=Passive ReferenceTowed=Towed ReferenceVeryQuiet=Very Quiet ReferenceSemiQuiet=Semi-Quiet ReferenceQuiet=Quiet ReferenceSemiNoisy=Semi-Noisy ReferenceNoisy=Noisy ReferenceVeryNoisy=Very Noisy FrequencyAbbreviated=F

language_en/sensors/sensors.txt - restructured the entire file to:
sensor_reference=sensor_display_name=sensor_description

language_en/weapon/depth_weapon_display_names.txt - this is a new file for other weapons using the format:
weapon_reference=weapon_display_name=weapon_description

hud/default.txt - added new variables
[Other Panels] SignatureIconColor=65,173,77,255 SignatureIconNext=hud/default/arrow_next.png SignatureIconPrev=hud/default/arrow_prev.png SignatureIconSelect=hud/default/checkbox_filled.png [Recognition Manual] UnitReferenceMain=hud/default/unit_ref_main.png UnitReferenceSecondary=hud/default/unit_ref_info_window.png UnitReferenceTab=hud/default/unit_ref_tab.png UnitReferenceTextColor=0,0,0,255 UnitReferenceTextHighlightColor=maroon UnitReferenceIconColor=100,100,100,255 UnitReferenceIconNext=hud/default/arrow_next.png UnitReferenceIconPrev=hud/default/arrow_prev.png UnitReferenceIconSelect=hud/default/checkbox_filled.png UnitReferenceIconHighlightMarker=hud/default/arrow_next.png [HUD LAYOUT] UpperRightRecognitionManual=0,0

default/vessels/profile - new folder containing all ship profile images

46 comments Read more

June 17

Ship Recognition Manual

Having trouble working out what that ship is? Can't tell the difference between a Dubna and an Ugra? Those days will be over soon! Coming in version 1.03 is the ship recognition manual:



The recognition manual is linked to the recently improved Signature panel and can be used alone or in conjunction with sound profiles to identify ships and know your enemy.

Red text are links displaying additional information in the lower panel about the sensors and weapons fielded by a particular ship class.

37 comments Read more

About This Game

After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Major Features:
- Real-time naval combat
- Over 40 classes of ships and submarines all meticulously researched
- Dynamic Campaign where your performance matters
- Realistic sonar model
- Authentic Soviet combat tactics

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: XP
    • Processor: Intel Atom
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    Minimum:
    • OS: OS X Version 10.6.3
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Capable Graphics Card
    • Storage: 2 GB available space
    Recommended:
    • OS: OS X Version 10.6.3
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 Capable Graphics Card
    • Storage: 4 GB available space

What Curators Say

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Customer reviews Learn More
Overall:
Very Positive (374 reviews)
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