Spiritual Successor to the Microprose Classic “Red Storm Rising”.
User reviews:
Mostly Positive (107 reviews) - 70% of the 107 user reviews in the last 30 days are positive.
Mostly Positive (667 reviews) - 79% of the 667 user reviews for this game are positive.
Release Date: Jun 5, 2017

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Recent updates View all (21)

August 19

Version 1.07c Beta Now Available

Version 1.07c is a major re-working of the combat user interface and finishing of crew voices.

Major features:
Toolbars - contain buttons for just about every keyboard command.
Tooltips - reduce the need to memorise keys, making it easier for new players to get a handle on the controls of their submarine.
Set Course/Depth - controls to automatically bring your submarine to a specific heading or depth (including periscope depth).
Expandable Log - scroll through all messages received in combat.
Crew Voices - detailed crew voices with volume slider now available under Options.

To opt into the beta:
Right click Cold Waters in your Steam library, go to properties and you should have select the"BETAS" tab, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.07c.
43 comments Read more

July 28

Version 1.06b Released

Version 1.06b is now available.

Crew voices (work in progress) have been added but disabled by default in version 1.05b. To enable them simply open default/hud/default.txt and change LogVoiceVolume=0 to a value between 0-1 for volume.

Major changes:
Torpedo tubes jamming is a little more generous, tubes can now jam at 20+ knots.
Wire breakage re-worked.
Found the last (we hope) of the AI submarine diving bugs, so now there should be no more diving into the sea floor or past crush depth by Soviet subs.
Torpedo homing logic now uses "lag" rather than "lead" logic so that targets being homed on cannot be outside the sensor cone.
Sinking vessels now become less of a target for homing torpedoes over time.
Improved some issues caused by terrain chunk drawing.

Full list of changes can be found at the end of this thread:
63 comments Read more

About This Game

After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Major Features:
- Real-time naval combat
- Over 40 classes of ships and submarines all meticulously researched
- Dynamic Campaign where your performance matters
- Realistic sonar model
- Authentic Soviet combat tactics

System Requirements

Mac OS X
    • OS: XP
    • Processor: Intel Atom
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • OS: 7
    • Processor: Core i5
    • Memory: 4 GB RAM
    • DirectX: Version 9.0c
    • Storage: 4 GB available space
    • OS: OS X Version 10.6.3
    • Processor: 1.6GHz (Dual Core) Intel CPU
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 Capable Graphics Card
    • Storage: 2 GB available space
    • OS: OS X Version 10.6.3
    • Processor: 2.2GHz (Quad Core) Intel CPU
    • Memory: 4 GB RAM
    • Graphics: Shader Model 3 Capable Graphics Card
    • Storage: 4 GB available space
Customer reviews Learn More
Mostly Positive (107 reviews)
Mostly Positive (667 reviews)
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