Crash Force is an amalgamation of the most popular genres in gaming; it is a multiplayer, arena, shooting game at its core with RPG and racing elements where the player assumes the role of a hovercraft to annihilate their enemies.
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Release Date: Jan 20, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Going on Early Access will help us collect feedback from players. Through that feedback we will be able to balance out the game, as well as understand what the players need or don't need in Crash Force. Additionally, we hope to gain an estimate on the distribution of our players region wise, such that we can optimize how our servers would be spread out across the continents. Last but not least we hope that through constructive feedback, a community will emerge. The people of that community are the ones that we hope will help out new players as they arrive.”

Approximately how long will this game be in Early Access?

“Crash Force will be in Early Access approximately five (5) to six (6) months.”

How is the full version planned to differ from the Early Access version?

“The Full version of the game will get:
  • More Hovercraft
  • Better balanced game
  • Better visuals
  • More optimisation
  • Level lock on hovercraft. During Beta all hovercraft will be unlocked the moment they enter the game
  • New Game Modes
  • New Maps

What is the current state of the Early Access version?

“The Early Access version is a stable multiplayer.
There is a tutorial on how to play the game in game.
Four Hovercraft are the starting point and then one new will be released every two weeks until launch. There could be balancing issues (i.e. this is "OP" or "Nerf" this please) and we would like your help to spot them and smooth them out.
It would not be entirely impossible to find bugs in the game during Early Access. It's part of why we need Early Access. We're a small company and we need your help.”

Will the game be priced differently during and after Early Access?

“The price is not expected to change once leaving Early Access. Early Access players will have some bonuses though. See About This Game section for more information.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and will help us balancing the game, adding new features and/or content.”
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Recent updates View all (13)

May 20

Patch v.1.5.3105

Bug Fixes:
  • Fixed some issues with map collisions.
  • Fixed an issue where Victories were not being given.
  • Fixed in-game Steam achievements awarding.
  • Fixed Skilltrees issues.
  • Fixed Team Showdown countdown issue.
  • Fixed an issue where max level players would not travel to the next map.

  • Bots now cast abilities.
  • Minimap has been changed.
  • Changed how Clava Diphylla's first ability is casted(more accurate).
  • Added ally/enemy(blue/red) outlines on hovercrafts for better visibility.
  • Changed how Aquila Wormhole is used(You can now go through walls!!!).
  • Tutorial Revisited (Still in Progress).
  • You can now open your earned lootboxes in the profile overview tab.

Graphics changes:
  • Changed Hornet's particle.
  • Changed Oxidation's particle.

  • Further GPU optimizations.

1 comments Read more

April 26

Patch v.1.4.2883

Bug Fixes:
  • Fixed an issue where sometimes the lobby counter would reach 0 but the server would not travel to the next map.
  • Fixed an issue where the skill-trees would not apply until respawned once.
  • Steam achievements are being awarded when logging in as a workaround until in-game awarding is fixed.

  • Changed the camera location (slightly to the right), for a clearer view and aiming (an option to change between sides or set the camera to the middle is coming on a later patch).
  • Added 2 more bots (Myotis, Acadica).

Graphics changes:
  • Introduced a new shader to enhance the Environments' vibrance and general visibility.
  • Overall artistic fidelity has been enhanced with Sobel Edge detection.
  • After consideration of user feedback, Saturation and Brightness have been pumped up.

  • Reduced the resolution of certain lightmaps to optimize the performance of the texture streamer.
  • Network optimizations.

1 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About This Game

Crash Force is an amalgamation of a few gaming genres; it is an online multiplayer, arena, shooting game at its core with RPG and racing elements, where the player assumes the role of a hovercraft to annihilate their enemies. The hovercraft are living beings. The players do not drive a hovercraft, they ARE the hovercraft.
Each hovercraft is designed to be unique. All hovercraft are equipped with a primary, fast paced, high in rate of fire, low damage weapon and a secondary low fire rate, high damage skill shot weapon. Every hovercraft belongs to a size category and a family. Every family has three hovercraft, one for each size category.
Beyond their weapons, hovercraft have a skill-set of four abilities unique for each one of them. Two of those abilities are based on the class of a hovercraft. The other two abilities we have given to the hovercraft are based on the character we want to give to that hovercraft.
In Crash Force there is a leveling system as well as a skill tree system. By playing matches you gain experience points. Collect enough experience points and you level up. Upon leveling up, you gain skill points to unlock a skills from your skill tree. Once you reach the level cap you gain a token. You can use this token to unlock special skills that cannot be accessed otherwise.
Shooting an enemy reduces their life. The player that lands the kill shot of a player scores a kill point for their team, while the player who dies suffers a death point for their team. The team or player with the highest kill to death ratio wins the game.



  • Early Access Skins
  • XP Boosts
  • Extra Skill Tree Slot
  • Skill Reset Tokens

System Requirements

    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i5-2400/AMD FX-8320 or better
    • Memory: 6 GB RAM
    • Graphics: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer.
    • OS: Windows 7/8.1/10 (64-bit versions)
    • Processor: Intel Core i7-3770/AMD FX-8350 or better
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 970 4GB/AMD Radeon R9 290 4GB or better
    • Network: Broadband Internet connection
    • Storage: 6 GB available space
    • Additional Notes: Requires Steam activation and broadband internet connection for Multiplayer.
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