Polygod is a rogue-like, randomly generated FPS with a brutal difficulty curve and epic boss fights featuring arena-shooter style online multiplayer with randomly generated maps.
User reviews:
Overall:
Positive (27 reviews) - 92% of the 27 user reviews for this game are positive.
Release Date: Oct 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is currently playable and we are looking for community feedback to help us balance the game and design new power up and enemy interactions. Polygod is a randomly generated FPS rogue-like, meaning game balance is quintessential to the core experience being enjoyable and thus we believe the game benefits greatly from Early Access and the exposure to the community that provides.”

Approximately how long will this game be in Early Access?

“We feel the game will be in early access for approximately 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game is planned to have:
  • 7 Complete dungeon levels
  • 7 Epic Boss fights
  • 100 Blessings (power ups) for the player to combine and stack
  • The Daily Dungeon, a seeded game dungeon that is the same world wide for 24 hours for speed running
  • Multiple multiplayer modes including Team Death-match and Free for All.
  • 35 Unique enemies with unique behaviours

What is the current state of the Early Access version?

“The Early Access version of the game currently has:
  • 4/7 Complete dungeon levels
  • 4/7 Epic Boss fights
  • 56/100 Blessings (power ups) for the player to combine and stack
  • One multiplayer mode which is Free for All up to 16 players.
  • 20 Unique enemies with unique behaviours

Will the game be priced differently during and after Early Access?

“We no longer plan to increase the price when transitioning out of early access.”

How are you planning on involving the Community in your development process?

“We plan to work very closely with the community in terms of balancing the single player experience in terms of difficulty, balancing the blessings in relation to one another and balancing the blessings in relation to their strength in multiplayer.”
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Recent updates View all (29)

August 9

Bug Fixes and Quality of Life



Today's patch is mostly bug fixes with some typo corrections and some quality of life. We just wanted to fix some issues and get the build into a relatively stable condition before launching the seventh level and boss fight (which are almost ready).

Patch Notes
Bug Fixes
  • Fixed a bug where the visual effect for Frozen Core was not appearing on the Jawbreaker and Submarine.
  • Fixed a bug where the Grasschopper would not indicate when it was taking damage.
  • Fixed a bug where the Flying Thunder God after-image would not appear correctly in Level 2.
  • Fixed a bug where the icon of Flying Thunder God had not been updated.
  • Fixed a bug where Stun Shot would affect Chaos Collossus (Chaos Holy Champion).
  • Fixed a visual error where the Unstable Concoction shrapnel trail colour would not update as your damage increased.
  • Fixed walls in Level 4 which were missing colliders.
  • Fixed jumppads in Level 6 which were not spawning correctly.
  • Fixed a bug where Maya's death scene would not disappear if Maya was killed earlier in the run.

Typos
  • Corrected "Deadly Discounts" to "Deadly Discount" for the Deadly Discount blessing.
  • Corrected the description for Impact Boots, the word "storey" replaces the word "story".
  • Corrected the Leaderboard to show spaces in names and not the "+" sign.
  • Corrected "Bubble Bullet" to "Bubble Bullets" in the description for the Bubble Dragon achievement.
  • Corrected "Wraths Quarry" to "Wrath's Quarry" in the description for the Bloody Business achievement.
  • Corrected the achievement name "Childs Play" to "Child's Play".
  • Corrected "gams" to "games" in the description of the Slow and Steady achievement.

Quality of Life
  • When in the character select sceen or the seed select screen, pressing the "esc" key will take the player back to the previous menu.
0 comments Read more

August 4

Big Balance Changes + Bug Fixes and some Polish!

Hello everyone, today's patch has a bunch of balance changes designed to make some of the blessings which are chosen less often more viable. We have also added a bunch of new visual effects to make the results of what a blessing does more clear.

Patch Notes
Bug Fixes
  • Fixed a bug with Chaotic Corruption where only the original bullets get the damage increase.
  • Fixed a bug with Ark's narrative where the player would not keep the reward going into the next level.
  • Took away the steam particle effects in Level 3 as they were causing needless lag.

Balance Changes
  • The max attack speed for the player has been changed from 20 bullets per second to 10 bullets per second.
  • Increased the bullet size of the Pill.
  • Changed the bullet colour of the Jawbreaker.
  • Changed the bullet colour of the Eyevern.
  • Changed the bullet colour and decreased the bullet size of the Zeppelin.
  • Changed the bullet colour of the Electro Walker.
  • Increased the bullet size of the Bishop.
  • Increased the bullet size of the Sphere'O Death.
  • The Grasschopper has been recoloured.
  • Torpedo Shot has been given a new behaviour. When Torpedo Shot is activated the layer takes over the control of the torpedo's flight. Time will not be paused during this time. Control of the character will be given back to the player once the torpedo has exploded.
  • Dragons Dash has been given a new behaviour. Dragons Dash now allows a player to teleport to a specific location. The player chooses that location by moving an after-image of a Faceless one with the mouse. Time will not be paused while Dragon's Dash is active.
  • Defensive Reaction has been given a cooldown. It starts with a 3 second cooldown and decreases depending on the amount of Defensive Reaction blessings the player has.
  • Copter Boot has been given a 3 second cooldown. The cooldown decreases with the amount of Copter Boots blessings the player has.
  • Chaos Armour has been given a change in percentage of damage reduction. It starts as a 20% damage reduction and increases by a further 10% for each additional Chaos Armour taken.
  • Arm of Chaos has been given a 1 second cooldown and now deals damage in a wider area.
  • Blood Tithe has been changed to a percentage chance of receiving health on hit.
  • Return Shot has been changed to now deal double damage on the returning bullet.
  • Updated the Split Screen character select to include all 15 characters.

Added Content
  • Added a visual effect for when Critical Shot activates on an enemy.
  • Added a visual effect for when Hand of Gaia slows an enemy.
  • Added a visual effect for when Stun Shot stuns an enemy.
  • Added a visual effect for when Hand of Raika kills an enemy.
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About This Game

Description
Polygod is a rogue-like, randomly generated FPS where you are an assassin known only as "Faceless the Blessed". You must battle the minions of malignant Gods and their Holy Champions in an epic event known as the Trial of the Gods. Each level is randomly generated and features successive Altars of Worship where you exchange your Souls for Blessings (which are like power ups). Blessings combine and stack to create unique effects which will help you survive the brutal challenges in your quest to attain Godhood. In the PolyGod universe, death is necessarily permanent but with each new game comes a unique first-time experience. The art style is inspired by the meta-physical surrealist artist Giorgio de Chirico who is famously revered for his eerie mood and strange artificiality of cityscapes.

Polygod also features Arena Shooter multi-player with randomly generated maps and a variety of planned game modes. Currently in Early Access, players can play free for all matches on randomly generated maps where the first person to a set number of kills is the victor. Future planned game modes include team death-match and a variation of capture the flag, involving altars and blessings.

Features
  • Randomly generated levels
  • 5 Unique enemies per level with unique designs and behaviours
  • Rogue-like permanent death
  • 75 Unique blessings that combine and stack to create thousands of unique effects
  • Randomly generated multiplayer maps for versus combat
  • 5 Epic boss fights!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.5+
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.10
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Steam OS
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 2 GB available space
    Recommended:
    • OS: Steam OS
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • Storage: 2 GB available space
Customer reviews Learn More
Overall:
Positive (27 reviews)
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