Polygod is a rogue-like, randomly generated FPS with a brutal difficulty curve and epic boss fights featuring arena-shooter style online multiplayer with randomly generated maps.
All Reviews:
Positive (27) - 92% of the 27 user reviews for this game are positive.
Release Date:
Oct 13, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is currently playable and we are looking for community feedback to help us balance the game and design new power up and enemy interactions. Polygod is a randomly generated FPS rogue-like, meaning game balance is quintessential to the core experience being enjoyable and thus we believe the game benefits greatly from Early Access and the exposure to the community that provides.”

Approximately how long will this game be in Early Access?

“We feel the game will be in early access for approximately 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The full version of the game is planned to have:
  • 7 Complete dungeon levels
  • 7 Epic Boss fights
  • 100 Blessings (power ups) for the player to combine and stack
  • The Daily Dungeon, a seeded game dungeon that is the same world wide for 24 hours for speed running
  • Multiple multiplayer modes including Team Death-match and Free for All.
  • 35 Unique enemies with unique behaviours

What is the current state of the Early Access version?

“The Early Access version of the game currently has:
  • 4/7 Complete dungeon levels
  • 4/7 Epic Boss fights
  • 56/100 Blessings (power ups) for the player to combine and stack
  • One multiplayer mode which is Free for All up to 16 players.
  • 20 Unique enemies with unique behaviours

Will the game be priced differently during and after Early Access?

“This depends on how much we flesh out the multiplayer services of the game. As these features will increase the development cost.”

How are you planning on involving the Community in your development process?

“We plan to work very closely with the community in terms of balancing the single player experience in terms of difficulty, balancing the blessings in relation to one another and balancing the blessings in relation to their strength in multiplayer.”
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Recent updates View all (31)

October 6

New Artstyle and Boss Fight Fixes!

Hello everyone, in today's patch we added a subtle outline to many of the objects to give the art style a more polished feel. This feature can be turned off in the main menu if you don't like it and prefer the previous look. We also added after images to the final boss fight in order to make predicting the teleportation patterns more readable.









Patch Notes
Bug Fixes
  • Changed the Killing Sprint icon to the correct colour in the Pause Menu.
  • Fixed Victory text for Level 4 Boss Fight.
  • Fixed a bug where the timer would still increment in the 6th and 7th Room of Rest.
  • Changed "Press E to travel to the Holy Champion of Gaia" to "Press E to travel to the Holy Champion of Harenam" in Level 4.

Added Content
  • Added in GUI indicators for the Power Pills.
  • Added weather effect for fountains in Level 1.
  • Added more Polygod Lore to the Death Screen.
  • Added in afterimages to the Level 7 Boss Fight.
  • Redesigned the Level 4 altar.
  • Redesigned the Level 6 Room of Rest.
  • Added in a portal which takes you back to the Main Menu in the Credits Scene.
2 comments Read more

September 29

Truth Level! Level 7 Update!

Hello everyone I'm very excited to introduce level 7. We've been working very long and hard on it and are excited to get community input.





We have also added the last 12 blessings to the game giving us a total of 100 in game blessings!



Patch Notes
Bug Fixes
  • Fixed a bug where the Turret's stun animation would not show.
  • Fixed an issue with the music layer on multiple levels.
  • Fixed a bug where the player's character would not show up in the Pause Menu.
  • Fixed a bug where Kanox's colliders were not functioning correctly.
  • Fixed a bug with Ark in Level 2 where he had achieved powers of levitation.
  • Fixed a bug where the animation for Hand of Gaia was not being displayed for the Jawbreaker and the Sphere O'.
  • Fixed a bug in Splitscreen Coop where the descriptiions of powerups were not displaying correctly when choosing/destroying Blessings.
  • Fixed a bug in Splitscreen Coop where some of the characters had been incorrecty displayed.
  • Fixed a bug in Online Coop where Stun Shot was set at a 100% chance to stun.
  • Fixed a bug where Dragon's Breath's cooldown was supposed to be 20 seconds but was 30 seconds.

Balance Changes
  • Faceless the Fey has been given the Light Feet blessing in place of the
  • Ethereal Bullets and Fall Boots blessing. Its movement speed has been increased from 10 to 11.
  • Faceless the Soulless has been given the Vampiric Aura blessing in place of the Feeble Heart blessing. Its damage has been increased from 0.5 to 1, its hit points increased from 8 to 10 and its movement speed increased from 9 to 10.
  • Faceless the Foolish has been given the Feeble Heart blessing.
  • Faceless the Fury has been given the Torpedo Shot blessing in place of the Dragon's Breath blessing. Its movement speed has been decreased from 9 to 8.
  • Adjusted the Character Select Menu to make it easier for players to choose unlocked characters.
  • Added Pylons to the main floor of the Level 4 Boss Fight.
  • Added new teleport locations for the Level 6 Boss Fight.
  • Increased the Chaos Staff's hitbox.
  • Increased the Sentinal's hitbox when it is open.

Typos
  • Corrected the description for Ethereal Bullets. The word "enemeis' is replaced with "enemies".
  • Corrected the description for Indomitable Will. The words "fire rate" have been replaced by "rate of fire".
  • Corrected the description for Sacrifical Gamble. The word "Gaia" has been replaced by "one of the gods".
  • Corrected the description for Copter Boots. "Acquiring" has been added before "additional".
  • Corrected the Blessing descriptions which contained "more" to now have "additional".

Level 7!
  • The Void of Truth has been added as the 7th and final level.
  • The UFO has been added with 1300HP.
  • The Jelly Ball has been added with 1400HP.
  • The Behemoth has been added with 1600HP.
  • The Droid has been added with 1250HP.
  • Spin the Truth has been added with 1800HP.
  • Truth offers the players 3 new Boss Blessings. Communism, Divine Truth and Bonus Blessing, these blessings are only available after beating the game in subsequent runs.
  • COMMUNISM causes all blessings to cost 15 souls. DEADLY DISCOUNTS will not affect the soul cost of blessings.
  • DIVINE TRUTH will kill all the enemies on the level once activated.You will not get any souls for killing the enemies with DIVINE TRUTH. To activate hold down right click for 1 second. Press TAB to toggle secondary fire.
  • BONUS BLESSING gives an altar a 10% chance of not destroying after a blessing has been purchased. This allows for another blessing to be purchased from that same altar.

Added Content
  • The Blessing Sacrifice Menu for unlocking statues has been changed from a text-based system to an image-based system.
  • Added the Level 6 Red Boss Fight to Splitscreen Coop.
  • Added controller input for the melee attack. To activate the melee attack the player taps the right analog stick.
  • Added a Credits Scene.

The final 9 non-boss Blessings have been added to the game!
  • Blood Tax - 10 souls - BLOOD TAX gives you double damage but will tax you 1 health every 20 seconds. Acquiring additional BLOOD TAX blessings will increase the damage multiplier by 1, and will tax you an additional 1 health every 20 seconds.
  • Inconquerable Will - 20 souls - INCONQUERABLE WILL increases your damage and rate of fire based on how close your health is to 100%. Acquiring additional INCONQUERABLE WILL blessings will increase the rate at which damage and rate of fire are increased.
  • Compound X81 - 10 souls - COMPOUND X81 increases your rate of fire by 2 for 10 seconds after you collect a health orb. Additional COMPOUND X81 blessings will increase the rate of fire bonus by 2.
  • Adrenaline - 10 Souls - ADRENALINE increases your movement speed by 2 for 10 seconds after you collect a health orb. Acquiring additional ADRENALINE blessings will increase the movement speed bonus by 2.
  • Compound X82 - 10 Souls - COMPOUND X82 increase your damage by 2 for 10 seconds after you collect a health orb. Acquiring additional COMPOUND X82 blessings will increase the damage bonus by 2.
  • Daily Blessing - 5 Souls - DAILY BLESSING doubles your damage and rate of fire for 10 seconds after you buy a blessing. Acquiring additional DAILY BLESSINGs will increase the time by 5 seconds.
  • Lucky Soul - 5 Souls - LUCKY SOUL destroys up to 5 random blessings and gives you 5 new random blessings.
  • Anesthetic - 10 Souls - ANESTHETIC increases your health by 10 for 10 seconds after you collect a health orb. Additional ANESTHETIC blessings will increase the bonus health by 10.
  • Proof of Stake - 25 Souls - PROOF OF STAKE gives you 1 bonus damage for every 10 souls you hold. Does not stack.
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About This Game

Description
Polygod is a rogue-like, randomly generated FPS where you are an assassin known only as "Faceless the Blessed". You must battle the minions of malignant Gods and their Holy Champions in an epic event known as the Trial of the Gods. Each level is randomly generated and features successive Altars of Worship where you exchange your Souls for Blessings (which are like power ups). Blessings combine and stack to create unique effects which will help you survive the brutal challenges in your quest to attain Godhood. In the PolyGod universe, death is necessarily permanent but with each new game comes a unique first-time experience. The art style is inspired by the meta-physical surrealist artist Giorgio de Chirico who is famously revered for his eerie mood and strange artificiality of cityscapes.

Polygod also features Arena Shooter multi-player with randomly generated maps and a variety of planned game modes. Currently in Early Access, players can play free for all matches on randomly generated maps where the first person to a set number of kills is the victor. Future planned game modes include team death-match and a variation of capture the flag, involving altars and blessings.

Features
  • Randomly generated levels
  • 5 Unique enemies per level with unique designs and behaviours
  • Rogue-like permanent death
  • 75 Unique blessings that combine and stack to create thousands of unique effects
  • Randomly generated multiplayer maps for versus combat
  • 5 Epic boss fights!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7/8/10
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • DirectX: Version 9.0c
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7/8/10
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • DirectX: Version 12
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: 10.5+
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 2 GB available space
    Recommended:
    • OS: 10.10
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    Minimum:
    • OS: Steam OS
    • Processor: 2.4 Ghz
    • Memory: 2 GB RAM
    • Graphics: 1 GB
    • Storage: 2 GB available space
    Recommended:
    • OS: Steam OS
    • Processor: 2.8 Ghz Dual core
    • Memory: 4 GB RAM
    • Graphics: 2 GB
    • Storage: 2 GB available space

What Curators Say

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