For The King is a strategic RPG that blends tabletop and roguelike elements in a challenging adventure that spans the realms. Set off on a single player experience or play cooperatively both online and locally. Every play through offers new challenges, opportunities, and rewards.
Recent Reviews:
Very Positive (270) - 82% of the 270 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (1,541) - 85% of the 1,541 user reviews for this game are positive.
Release Date:
Feb 28, 2017
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“For the King has been in development for over 2 years during which time we’ve had a successful Kickstarter campaign along with an extended closed beta for our backers. This has produced a fun game with a high degree of variety, polish, and stability. We now feel that the game is ready to be played by the public, especially those willing to help shape the game through their feedback and suggestions. If you’re willing to put up with the occasional bug or balancing issue in trade for being a part of the development process, then Early Access is for you. If you would prefer a perfectly balanced bug free experience then we suggest waiting until the final version.”

Approximately how long will this game be in Early Access?

“The goal is to be in Early Access for roughly 6 months (give or take a few months). The length of time will largely depend on community feedback and requested features.”

How is the full version planned to differ from the Early Access version?

“The full version will add support for a balanced 2 player adventure (currently only the single player and 3 player coop adventures have been balanced). New loot and equipment, including the majority of Kickstarter Backer items will be slowly introduced throughout Early Access. The final version will also contain the Frost Realm and Jungle Realm, along with new enemies and encounters. We’ll also be unlocking several Points of Interest like the Warrior’s Arena, The Mage Dungeon, The Water Temple, and more.
In addition, we'll also be adding support for Steam Trading Cards, Steam Achievements, Cloud Saves and language support for French, Spanish, German, Italian, and possibly Russian.”

What is the current state of the Early Access version?

“The core adventure is complete from beginning to end and the first couple Acts have received significant polish and balancing. Currently only the single player and 3 player coop adventures have been tuned. All cooperative modes can be played both locally and online. There are still some rough edges which we’ll be polishing based on your feedback and we’ll be adding new content up to and beyond our full release. The Lore Store (which contains persistent unlockables) is functioning but will grow significantly in size prior to full release.”

Will the game be priced differently during and after Early Access?

“The game will be full price after Early Access so gather your party and take advantage of our EARLY ACCESS DISCOUNT!

How are you planning on involving the Community in your development process?

“IronOak Games has been working with it’s community since we Kickstarted For The King over a year and a half ago. We value feedback and suggestions more than anything else and will be in constant communication with players on our forums, on the discussion boards and various other outlets. We’ve already implemented many great ideas from our backers and can’t wait to hear more from our extended family. You might even have an adventure or two together with us online!”
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Recent updates View all (25)

September 13

Hotfix 1.1.24

Hello adventurers. Some basic hotfix of issues today. Our next update will contain new features / polish. Stay tuned.

Changes
  • Maxed skills will display with a different color (the 95 cap)

Fixes
  • Fixed an issue where Scourges could activate, and Chaos could increment while in a dungeon
  • Fixed an issue where in the event of a critical being the outcome: an enemy or a player would override being shocked
  • Fixed some layout issues with 16*10 ratios
  • In rare occurrences: if a sidequest could not find a suitable location: the game could hard freeze
  • Declans Bow now has 4 slots, as intended and additional attacks
  • The Chaos Blade item card is now centered
  • If you resumed a game while in a balloon, and your balloon was over a cave or other POI: then the POI would be destroyed and inaccessible
  • The QuarterStaff is now properly configured and should not cause crashes
  • In the event that a character runs or flees from battle: he will no longer be considered for the item distribution pool. This would previously cause confusion and item loss when "passing" to a non-existent character
  • Fixed an issue where in a certain unlucky layout of belt items: it could become impossible to select the items in the second layer of the belt
  • Fixed bug that was allowing high level overworld encounters to spawn - for example: players could get an encounter that would grant them a 25 damage broadsword at level 0
  • If the tutorial was on: being ambushed by the Kraken would freeze the game
  • Fixed some navigation issues in the Display Menu as well as the Save Game menu when using the controllers

May RNGesus smile upon you.
11 comments Read more

September 8

Hotfix 1.1.23

Hey all - some more juicy fixes have been added. Thanks for all your reports, they've been immensely helpful. It's been a trying feat to sort through all the bugs, but with all the reports: we've been able to identify the ones with the greatest impact due to the number of similar reports. We're happy to say we've taken care of most of the worst offenders.

We also have added some more logging to help us locate some that have proven troublesome.

Changes
  • The Party Buffs are now simply applied across the board - they would only apply in combat to characters involved in that combat, but this proved difficult to communicate, and people assumed the buffs were not working
  • Pathing: When moving about the world, your characters will now do their best to avoid problems. eg: Poison land, curse, chaos etc...
  • Adjusted UI (font sizes) to work better with various languages
  • Optimizations made to some particle systems

Fixes
  • Fixed an issue where time would pass in a dungeon
  • Fixed an issue where players could sell an item in any room in a dungeon as long as there was a merchant in that dungeon
  • In some circumstances: casting particular type of spell could crash the game if the player had the tutorial enabled
  • In some cases: player characters would flee from combat but without a valid flee hex, and the game would soft lock
  • The Cowards Clover now properly does not permit combat actions after use
  • Harazuel now shows a dungeon progress bar
  • Rare occurrence when dieing to a scourge: the player would get stuck on the dead characters turn
  • Rare occurrence when focus could not be used on a Chaos Generator
  • Fixed a resume game issue where if the game was terminated in the case of an unplanned disconnect: the game could not be resumed

Happy weekend!
14 comments Read more
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Early Access is Now Live

Adventure Awaits! For The King is now available for Early Access. Check back often for updates, new content, and other related news. Please visit the Official Forums for more details on build notes, feedback, tips and tactics. Happy Adventuring!

About This Game

The King is dead, murdered by an unknown assailant. Now the once peaceful kingdom of Fahrul is in chaos.

With nowhere left to turn and stretched beyond her means, the queen has put out a desperate plea to the citizens of the land to rise up and help stem the tide of impending doom. Set off with your make-shift party, either single player, local, or online co-op. Choose to split your party up and cover more ground, or stick together for protection. A sound strategy can mean the difference between life and death.

For The King is a challenging blend of Strategy, JRPG Combat, and Roguelike elements. Each play through is made unique with procedural maps, quests, and events. Brave the relentless elements, fight the wicked creatures, sail the seas and delve into the dark underworld. None before you have returned from their journey. Will you be the one to put an end to the Chaos?

Fight and die as a party in fast paced and brutal turn-based combat using a unique slot system for attacks and special abilities. Find and gather herbs for your trusty pipe to heal your wounds and cure your maladies. Set up safe camps or brave the horrors that nightfall brings.

Just remember adventurer, you do this not for the riches or fame but for your village, for your realm, For The King!

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7
    • Processor: 1.4 GHZ dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 256 MB GeForce 8800, Radeon 3850, or Intel HD 3000
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 7, 8, or 10
    • Processor: 2 GHZ quad core CPU
    • Memory: 8 GB RAM
    • Graphics: 1 GB
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    Minimum:
    • OS: Mac OS X
    • Processor: 1.4 GHZ dual core CPU
    • Memory: 4 GB RAM
    • Graphics: 512 MB Discrete GPU
    • Storage: 2 GB available space
    Recommended:
    • OS: Mac OS X
    • Processor: 2 GHZ quad core CPU
    • Memory: 8 GB RAM
    • Graphics: 1 GB Discrete GPU
    • Storage: 2 GB available space
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