SHIO is a challenging platformer featuring responsive, fluid gameplay action and an atmospheric, unique art style. The game combines a satisfying chain-jumping mechanic inspired by old kung-fu films with surprising obstacles.
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Release Date: 2017 Q2

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Available: 2017 Q2

 

Recent updates View all (5)

March 15

Steam Demo Available!

Demo version is available now.
Current demo is early version of the game, so expect to see some BUGs. Press “R” on keyboard or “RT” and “LT” on controller to restart game from last checkpoint. DO NOT press “P” (keyboard) or “RT” (controller) with any other button but “LT”. This is test mode of the game, if you entered to the test mode press “P” or same combination buttons on controller.

PS:
Game will be released without Early Access.
Dev team focus on the game development, so DEMO version won’t be updated. Hope you will understand.

Few notes from us:
Demo version is mashup of all levels of the full version of the game.
Demo version of the game will close automatically during its inactivity.
In official version we significantly reduced level difficulty, we trying to make smooth difficulty curve;
The official version supports landing at the same time;
As the tide to frequent jump, landing, it is not suitable to support the handle vibration, too frequent vibration will affect the operation;
By various reasons, “Shio” won’t support controller’s vibration feedback.

28 comments Read more

March 12

We are at the PAX East!

We brought "Shio" to the PAX East this year and gathered a lot of attention! Feeling much more excited now!

3 comments Read more

About This Game

Who is the man under the mask? What is this place? Why does the same girl always come into his dreams?
Play SHIO to find the answers, for the mysterious man and for yourself.

SHIO is a challenging platformer featuring responsive, fluid gameplay action and an atmospheric, unique art style. The game combines a satisfying chain-jumping mechanic inspired by old kung-fu films with surprising obstacles. As the game progresses, mechanics and elements from previous levels are combined into brutally difficult levels that feel incredibly satisfying to master.

You play as a mysterious warrior with a hidden past, using his skills and yours to work your way through a punishing maze of an ancient Chinese village built by unseen hands. Over time, the story unfolds and you learn more about the man's past, helping him find a purpose beyond the maze.




*Four different worlds
*Brutal difficulty
*Stylish 2D graphics inspired by ancient Chinese architecture and painting
*Challenging gameplay mechanics
*Evocative and atmospheric story




Yi Liao made the very first demo of SHIO in his last year of college as a way to showcase some of the art pieces he had created as a student.

In 2014, this early demo of SHIO was honored at GDC China as a student work for excellent art direction. Shortly afterwards, Yi brought SHIO to Coconut Island to create a more polished and fleshed-out version of the game. Since then, the team has been hard at work, making a version of the game with more beautiful graphics, more intricate obstacles, and a more evocative world and story.




Yi Liao is the creator and design leader of SHIO. He believes in games as a form of world-building.

Devvi Deng is the programming leader of SHIO. He loves Xenogears and Silent Hill, and believes that games can help young people understand the complicated relationship between the spiritual and physical worlds.

Peter Ge is the level designer of SHIO. He is the Lao Ge from Haywire Hospital.

Xellos Cai is the level designer of SHIO. He is from Coconut Island Studio.

Lingyi Li is the level designer of SHIO. He said the enjoyment occurs when players passed a level, is the best gift for a level designer.


Our games have received awards from IGF China and the Unity Awards, and we were also among the first Chinese studios to release console titles (Naughty Kitties and One Tap Hero) for the PS Vita and Xbox One. As one of the earliest Chinese studios, we've shared our experience with other local studios through organizing IndieACE, a regular indie game design meetup and conference.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows 7, Windows 8, 8.1, Windows 10
    • Processor: Intel Core 2 Duo E4500 @ 2.2GHz or AMD Athlon 64 X2 5600+ @ 2.8 GHz
    • Graphics: GeForce 240 GT or Radeon HD 6570
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
    Minimum:
    • OS: OSX 10.10
    • Processor: Intel i5
    • Graphics: Intel hd 4000
    • Storage: 5 MB available space
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