Asura is a rogue-like game with procedurally generated skill tree inspired from Indian mythos.
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Release Date: Q1 2017

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Available: Q1 2017

 

Recent updates View all (8)

January 14

Asura Beta Update 10 is Live!



Hi,

This week has been super busy with us preparing for Asura showcase at Taipei Game Show 2017 however it has not hindered the progress in development and fixes of the game itself. In-fact, we have fixed a ton of issues and added some new minor features. One of the most exciting element we added is the Asura Voice over in the game. This is just the first pass but you can check it out via the demo. Also, made some significant changes to how the some of the weapons like magic, spear etc would work. The speed of their projectiles has been increased so that the combat feels much more fast paced. Also, we have worked tons of UI stuff which were pending for quite some time.

To check out changes and fixes in detail, have a look at the patch log below:

  • Polished the Result, Victorious, Death screens.
  • Optimized the volume for BGM with default settings.
  • Implemented restart in pause menu so that you can be utlra competitive! :D
  • Added support for SpeedLink & Intex controller.
  • Added tons of new options in the gameplay settings. Tweak it to your hearts content!
  • Removed restriction of interacting with items when near a corpse.
  • Fixed an issue with Asura footsteps during the bleeding state.
  • Added the current difficulty text in the pause screen.
  • Gradient highlight will now fade in and out depending on the distance.
  • Optimized the auto-aim priority between enemies and breakables.
  • Attack delays has been optimized resulting in a faster paced combat when using heavy stamina based weapons.
  • Increased the projectile speed of Boomerang, Magic and Spear Weapon. Swoooosh!
  • Asura now speaks (this is just the first pass, more on this coming soon)! :D
    Tweaked the scoring mechanic. TOP SECRET STUFF!
  • Asura can now drop consumables from the stash via the HUD.

Thank you for playing the demo and for all the support.

In case, you want to join the beta head over to > Asura Beta Form

Thanks,
Zain.

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January 8

Beta Update 9 is LIVE!



Hello fellow demons!

For this week's update, one of the important things we were trying to figure out was how to improve our tutorial. Since you all had mentioned that the it was not fun, we spent some time play-testing about it then utlimately realised that it had to go.

Now, we have replaced it with a new system which is much more straight forward. What we have implemented is something akin to how Dark souls approaches it's tutorial. Basically, there will be symbols which will inscribed on the corridor floors and walking over it will reveal pop-ups which will contain 'HINTS' on how to play the game. These pop-ups won't hinder player movement and you are able to freely pass through it.

It seems to work for us but ultimately it's you folks who have to let us know whether it is good or not. One of the disadvantages of this new system is that since our level is randomly generated, sometimes, they dont appear in a pattern we intended. Neeraj has tried to use his arcane abilities so that everything works great but let's wait and see how it rolls!

Another exciting aspect we are looking forward to is the introduction of the leaderboard for the demo. We have even hosted a weekly torunament from this update onwards. We are calling it 'ULTIMATE DEMON KING' or 'UDK'. More rules can be found in our discord channel here > Join Ogre Head Discord Channel

We have also went ahead and polished tons of stuff as well as fixed many issues. We are now working on the UI transitions which is still very much a work in progress.

You can know more about the update via the patch log below:

  • Fixed an issue where in Asura would get stuck after restarting the game.
  • Fixed an issue where in the corridor would already be visible in the mini-map after restarting the game.
  • Fixed an issue where in Asura would randomly sink under the ground and would become forever alone! -_-
  • Polished the corpses of enemies because they mean a to lot to us.
  • Fixed an issue where it would lag on Asura's death. No more excuses when you loose!
  • Removed the old tutorial which you all deemed as boring! Do you have any idea how long it took us to make that boring thing. ONE MONTH! :(
  • Removed blacksmith in level 1 because we want to make the game unbeatable.
  • Added Steam Leader-boards for the demo. Play, Compete, become the Ultimate Demon King!
  • Changed the end screen flow for the demo.
  • Added 'Hints' as a replacement to tutorial.
  • Added in-game timer and score.
  • Polished some of the UI transitions.

To everyone playing the demo and sharing the feedback, thank you very much and for those looking to join the beta, sign up over here >
Asura Beta Sign-up Form

Thank you for all the support!

Zain.

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Early Beta Access

About This Game

Asura is a rogue-like game with procedurally generated skill tree inspired from Indian mythos. Play as the demon incarnate and obliterate your way through the randomly generated fortress of the Daeva empire. Equip weapons from a wide variety of arsenal and carefully craft your character using the ever changing skill tree. The game can be brutal but is always fair. Can you rise from the ashes? Can you defeat the Daeva empire?

Features
  • Obliterate through 5 different randomly generated fortress each with its own unique aesthetic, enemies and adversities.
  • Craft your character using the procedurally generated skill tree with over 80 skills to choose from.
  • Unlock 3 different demons and unleash your fury.
  • Venture forth and get your hands on a wide variety of loot, altering your gameplay as you hack, slash and obliterate your foes in battle.
  • Confront and battle through hordes of enemies each with its unique characteristics and abilities, inspired from Indian mythos!
  • Duel and slay Heroes of the Daeva, Vanara, Naga and the Hathira race and unlock more as you destroy them in the battlefield!

Ogre Head Studio
Ogre Head Studio is two man indie game company by Zainuddeen Fahadh and Neeraj Kumar based in Hyderabad, India where we make games all about Hack, Slash & everything Epic!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8, 10
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: Supported Aspect Ratios: 16:9 and 16:10
    Recommended:
    • OS: Windows 7, 8, 10
    • Processor: Quad Core CPU
    • Memory: 2 GB RAM
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    • Additional Notes: Supported Aspect Ratios: 16:9 and 16:10
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Supported Aspect Ratios: 16:9 and 16:10
    Recommended:
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Supported Aspect Ratios: 16:9 and 16:10
    Minimum:
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Supported Aspect Ratios: 16:9 and 16:10
    Recommended:
    • Memory: 2 GB RAM
    • Storage: 2 GB available space
    • Additional Notes: Supported Aspect Ratios: 16:9 and 16:10
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