Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived! Take control of your virtual tank and confront the forces of Gorgon in explosive first person 3d tank combat.
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Release Date: Oct 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tank Universal 2 has been in development for some years now and has benefited greatly from the feedback of the dedicated TU2 community. However since most core features are now in and content is expanding, the game is at a point where it needs to be out and about in the larger world, being enjoyed by a wider range of players - and that's you!”

Approximately how long will this game be in Early Access?

“TU2 will most probably be in Early Access for at least the remainder of 2016 and a good part of 2017. There is a chance it could be longer - TU2 is a lone dev project. Additionally the scope of work to be done (and therefore time needed) will be heavily influenced by your feedback during the Early Access process.”

How is the full version planned to differ from the Early Access version?

“At this point in development, a base set of release requirements are clear;
20 level campaign story mode.
Two more major battle modes - pylon take-down and hub battles.
An extended selection of end of level bosses.
Polished and balanced AI across all battle modes.

Note that there's also features (such as tank crew members) that would be great to add, but this will depend on how smoothly completing the game will go.”

What is the current state of the Early Access version?

“At time of writing, TU2 ships with three campaign missions (Aug 2016), however playtime is significantly extended by the inclusion of the custom battle editor. With the editor, the player can enjoy a multitude of battle combinations and locations.”

Will the game be priced differently during and after Early Access?

“It's not envisioned that TU2's price would alter after leaving Early Access, however circumstances may change.”

How are you planning on involving the Community in your development process?

“I'll be regularly reviewing and responding to community feedback on both the Steam and TU2 forums and incorporating that feedback into updated builds. A public Trello board has worked well for other indie devs and this is under consideration for TU2 Early Access as well.”
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Recent updates View all (4)

March 1

It's March? Must be time for an update!

Hi there Tank Universal 2 supporters - new update to the game.

Focuses mainly on issues with hub battles but general AI improvements will help across the board.

Improved traffic jam resolution
Vehicle avoidance still needs another pass as tanks are still prone to driving into each other, but said collisions and traffic snarls should clear more quickly.

Improved beam tower interface. If the player jumps into a beam tower, the HUD and camera placement have been improved. Hold the mouse button down to extend the beam's lifetime.

AI tanks that stay on a hardpoint and build a beam tower are now teleported outside the level when the tower is switched in. The teleported units will be airlifted into the level again. This helps visually as previously the tank was teleported nearby. Note that if the player builds a tower and then exits, the player will be spawned into a tank.

More agressive expansion from red team in hub battles.
Red team will now take over hardpoints and build beam towers at an increased rate giving more of a challenge.

Remember to gather glyphs to keep reinforcements coming!

General AI tweaks - translates to an increased difficulty level (and hopefully enjoyment) across levels.

Fixed some collision issues around Glyph Reefs (those funny three legged things the glyphs spawn around). Some clipping issues remain.

Improved hardpoint placement and hardpoint terrain intersection on steep slopes - try area 3,24 in the custom battle builder for an example.

Minor graphical tweak: terrain now casts static shadows - a minor aesthetic improvement but helps visually at a low cost to FPS.

Thanks for the continued support - please let me know what bugs crop up!

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January 22

Major update for Tank Universal 2

Hi there

New year, new update!

After a lot of hard work, January sees another battle style introduced to Tank Universal 2 along with a slew of bug fixes and general improvements.

As the resistance works its way north across the sector, it needs energy to survive. The strange structures known as hubs offer abundant energy, yet each one will need to be liberated from the enemy!

Hub battles involve struggling for control of a network of hardpoints in order to gain access to the enemy's fortress and ultimately, take their key.



It is recommended that players choose the new level (3) available through the CHAPTERS menu for a good introduction to hub battles.

Hub battles are also available through the custom battle builder.


Bug fixes
Additionally the update also includes a slew of bug fixes and tweaks.
These include improvements to level 11 to make it clearer what the player's goal should be once the mobile shield is approaching the core.

Known issues
Vehicle collision and avoidance has been included but the avoidance code is still a bit flakey and as such tanks will sometimes engage in the odd traffic jam.

There's some issues with hardpoints not recognising when they've been disconnected.

Allied beam towers (in hub battles) can be controlled by the player and are very effective, but the interface needs more work.

Note that all of the above issues are on the list for the next update.

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About This Game

Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived!

Take control of your cyber-tank and confront the forces of Gorgon in explosive first person combat. But remember, you are just one unit among many on the battlefield!

Key features

  • EASY TO USE FPS CONTROLS. WASD for movement, mouse look to swing your turret about. Easy to pick up and play.
  • UPGRADE YOUR TANK. Bonuses both permanent and not so permanent if you lose your tank in battle. Can you keep the same tank for the entire game?
  • EXIT YOUR TANK for a quick spot of repair or jet-pack to a new tank and take control.
  • ATTACK-DEFEND-CAPTURE. Take the fight to the enemy or defend your base from epic waves of enemy tanks and other vehicles.
  • CUSTOM BATTLE BUILDER. Select your battleground and the strength of the forces that are to clash. Then hit start to place yourself in the heat of the battle.

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Any on-board chip will work.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    Recommended:
    • OS: Windows 8
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 760 w/ 1GB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Ideally, something with Surround capabilities.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
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