Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived! Take control of your virtual tank and confront the forces of Gorgon in explosive first person 3d tank combat.
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Release Date: Oct 13, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tank Universal 2 has been in development for some years now and has benefited greatly from the feedback of the dedicated TU2 community. However since most core features are now in and content is expanding, the game is at a point where it needs to be out and about in the larger world, being enjoyed by a wider range of players - and that's you!”

Approximately how long will this game be in Early Access?

“TU2 will most probably be in Early Access for at least the remainder of 2016 and a good part of 2017. There is a chance it could be longer - TU2 is a lone dev project. Additionally the scope of work to be done (and therefore time needed) will be heavily influenced by your feedback during the Early Access process.”

How is the full version planned to differ from the Early Access version?

“At this point in development, a base set of release requirements are clear;
20 level campaign story mode.
Two more major battle modes - pylon take-down and hub battles.
An extended selection of end of level bosses.
Polished and balanced AI across all battle modes.

Note that there's also features (such as tank crew members) that would be great to add, but this will depend on how smoothly completing the game will go.”

What is the current state of the Early Access version?

“At time of writing, TU2 ships with three campaign missions (Aug 2016), however playtime is significantly extended by the inclusion of the custom battle editor. With the editor, the player can enjoy a multitude of battle combinations and locations.”

Will the game be priced differently during and after Early Access?

“It's not envisioned that TU2's price would alter after leaving Early Access, however circumstances may change.”

How are you planning on involving the Community in your development process?

“I'll be regularly reviewing and responding to community feedback on both the Steam and TU2 forums and incorporating that feedback into updated builds. A public Trello board has worked well for other indie devs and this is under consideration for TU2 Early Access as well.”
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Recent updates View all (7)

June 7

TU2 update June 2017: a bit of a messy one

Hi all! Another month, another update.

Progress this month has mostly been 'behind the scenes' in the sense that it has been about reducing the memory footprint of the game.

Part of this was tightening up on a rather horrendous memory leak that was seeing the game crash after changing out a number of levels.

There is still a 1 meg or so leak between levels and am looking to track that down.
Possibly a texture ref is being lost somewhere, meaning the texture is not cleared between levels and remains in memory.

Levels 1 - 22 are available, but this is where the comment that the update is 'messy' comes in.
It should be possible to play through these levels consecutively but they're messy in that they haven't been playtested.

In fact, apart from the first four, they're more like building sites under construction.

This is particularly true of the cutscenes which often include text but are missing images etc..
But they're included as part of the early access process and to allow people to sample.

If you'd like to see the inside of George's house, give lvl 6 a whirl.
If you'd like a preview of George's street and his backyard, fire up level 16.
These are bare-bones but are a nice change from the virtual world's graphics.

As always, thanks to all those who've supported the game and very keen to hear your feedback.

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May 2

May and another TU2 update.

May and it's time for a TU2 update!

Main feature of this month's patch is the inclusion of the upgrades screen.

Upgrades give you a reason to go after that distant turret as upgrades (in time honored tradition) require upgrade points to purchase and blowing up fixed turrets is one way of procuring said points.

Having said that, this is a first pass at upgrades and balancing the cost of upgrades versus the availability of upgrade points is something that will need to be heavily tweaked. Additionally not all upgrades are working - namely Titan Summoning and Nukes.

Note that as this is a beta test, upgrade points are infinite in this build to allow for testing.

Fixed: out of memory error that was popping up after level 4 was finished. This was related to resizing a particularly large array. Hopefully this will have resolved the issue - let me know if it hasn't.

Next up: hooking up all the levels together for extended play.
The levels will be barebones with placeholder graphics for cutscenes but I feel it will mean the game has turned a something of a corner development wise.
It will extend the TU2 experience and allow for overall balancing.

Beyond that: extra units - more late level foes and bosses. Return of the behemoths and titans.


Rocket command!

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About This Game

Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived!

Take control of your cyber-tank and confront the forces of Gorgon in explosive first person combat. But remember, you are just one unit among many on the battlefield!

Key features

  • EASY TO USE FPS CONTROLS. WASD for movement, mouse look to swing your turret about. Easy to pick up and play.
  • UPGRADE YOUR TANK. Bonuses both permanent and not so permanent if you lose your tank in battle. Can you keep the same tank for the entire game?
  • EXIT YOUR TANK for a quick spot of repair or jet-pack to a new tank and take control.
  • ATTACK-DEFEND-CAPTURE. Take the fight to the enemy or defend your base from epic waves of enemy tanks and other vehicles.
  • CUSTOM BATTLE BUILDER. Select your battleground and the strength of the forces that are to clash. Then hit start to place yourself in the heat of the battle.

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Any on-board chip will work.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    Recommended:
    • OS: Windows 8
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 760 w/ 1GB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Ideally, something with Surround capabilities.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
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