Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived! Take control of your virtual tank and confront the forces of Gorgon in explosive first person 3d tank combat.
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Release Date:
Oct 13, 2016
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Tank Universal 2 has been in development for some years now and has benefited greatly from the feedback of the dedicated TU2 community. However since most core features are now in and content is expanding, the game is at a point where it needs to be out and about in the larger world, being enjoyed by a wider range of players - and that's you!”

Approximately how long will this game be in Early Access?

“TU2 will most probably be in Early Access for at least the remainder of 2016 and a good part of 2017. There is a chance it could be longer - TU2 is a lone dev project. Additionally the scope of work to be done (and therefore time needed) will be heavily influenced by your feedback during the Early Access process.”

How is the full version planned to differ from the Early Access version?

“At this point in development, a base set of release requirements are clear;
20 level campaign story mode.
Two more major battle modes - pylon take-down and hub battles.
An extended selection of end of level bosses.
Polished and balanced AI across all battle modes.

Note that there's also features (such as tank crew members) that would be great to add, but this will depend on how smoothly completing the game will go.”

What is the current state of the Early Access version?

“At time of writing, TU2 ships with three campaign missions (Aug 2016), however playtime is significantly extended by the inclusion of the custom battle editor. With the editor, the player can enjoy a multitude of battle combinations and locations.”

Will the game be priced differently during and after Early Access?

“It's not envisioned that TU2's price would alter after leaving Early Access, however circumstances may change.”

How are you planning on involving the Community in your development process?

“I'll be regularly reviewing and responding to community feedback on both the Steam and TU2 forums and incorporating that feedback into updated builds. A public Trello board has worked well for other indie devs and this is under consideration for TU2 Early Access as well.”
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Recent updates View all (8)

August 3

Update August 2017: bugfixes and bombers

Hi all

End of the month and given a month was skipped update wise, definitely time to have one now.
Not a massive update, but a number of very useful bug fixes and some tasty new content.

BUG FIXES
  • Turret blocking exit to level 1 was clipping below ground.

  • Enemy harvesters will not now be deployed in level 2.

  • Level 5 cut-scene crash fixed.

  • Further tweaks to resolve tank traffic jams.

  • Fixed turrets give upgrade points regardless if destroyed by direct hit or splash damage, when destroyed by player.

  • Intro scene being replayed on exiting to main menu no longer occcurs.

  • Tweaks to reduce occurrence of tanks driving over ground switches and change not being registered.

  • Harvester status in tactical info panel (bottom, mid-left) now updates correctly.

  • Fortress status in tactical info panel (bottom, mid-left) now updates correctly.

  • Artillery shell particle distance cutoff extended.

  • Heavy tank battle range reduced.

  • Extra on-screen notifications when fortress is breached or fully repaired.

  • Shard bonus given when hard point converted by player.

http://www.tankuniversal.com/images/04_08_2017.jpg
The extra content comes in the return of two units- spotter and bomber.
Spotter trawls about until an enemy comes into view - you'll hear him calling out reports - and then directs the circling bomber to come down low and drop a heavy bomb.
However the spotter is very vulnerable sitting up there all by himself and if knocked off his perch, the bomber will break off the attack.
Note that dropped bombs will do extra damage to fortress walls.
6 comments Read more

June 7

TU2 update June 2017: a bit of a messy one

Hi all! Another month, another update.

Progress this month has mostly been 'behind the scenes' in the sense that it has been about reducing the memory footprint of the game.

Part of this was tightening up on a rather horrendous memory leak that was seeing the game crash after changing out a number of levels.

There is still a 1 meg or so leak between levels and am looking to track that down.
Possibly a texture ref is being lost somewhere, meaning the texture is not cleared between levels and remains in memory.

Levels 1 - 22 are available, but this is where the comment that the update is 'messy' comes in.
It should be possible to play through these levels consecutively but they're messy in that they haven't been playtested.

In fact, apart from the first four, they're more like building sites under construction.

This is particularly true of the cutscenes which often include text but are missing images etc..
But they're included as part of the early access process and to allow people to sample.

If you'd like to see the inside of George's house, give lvl 6 a whirl.
If you'd like a preview of George's street and his backyard, fire up level 16.
These are bare-bones but are a nice change from the virtual world's graphics.

As always, thanks to all those who've supported the game and very keen to hear your feedback.
6 comments Read more
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About This Game

Inspired by the shapes and spaces of Tron and the gameplay of Battlezone, the sequel to 'Tank Universal' has arrived!

Take control of your cyber-tank and confront the forces of Gorgon in explosive first person combat. But remember, you are just one unit among many on the battlefield!

Key features

  • EASY TO USE FPS CONTROLS. WASD for movement, mouse look to swing your turret about. Easy to pick up and play.
  • UPGRADE YOUR TANK. Bonuses both permanent and not so permanent if you lose your tank in battle. Can you keep the same tank for the entire game?
  • EXIT YOUR TANK for a quick spot of repair or jet-pack to a new tank and take control.
  • ATTACK-DEFEND-CAPTURE. Take the fight to the enemy or defend your base from epic waves of enemy tanks and other vehicles.
  • CUSTOM BATTLE BUILDER. Select your battleground and the strength of the forces that are to clash. Then hit start to place yourself in the heat of the battle.

System Requirements

    Minimum:
    • OS: Windows XP Service Pack 3
    • Processor: Dual Core CPU
    • Memory: 4 GB RAM
    • Graphics: Intel 4xxx Series w/ 512MB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Any on-board chip will work.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
    Recommended:
    • OS: Windows 8
    • Processor: Intel i7 CPU @ 2.6GHz or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GTX 760 w/ 1GB VRAM or better
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • Sound Card: Ideally, something with Surround capabilities.
    • Additional Notes: The game is in an Alpha state and is constantly being expanded and optimized. System requirements are subject to change until the game ships.
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