See a world from a new perspective in this animal-ear themed constructive action RPG!
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Release Date:
Jun 9, 2017
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Involving feedback from fans early in development even before this title was Greenlit has proven Early Access will greatly improve this game.”

Approximately how long will this game be in Early Access?

“This game will be in Early Access until the main storyline and mod support for exploration mode have been completed. This may take approximately 1 to 2 years after this game is initially released on Early Access.”

How is the full version planned to differ from the Early Access version?

“The main measure of completeness for this game's development will be the main storyline. Therefore, the final release will have a completed storyline. Important to single and multi player exploration mode is the mod support. The final version will also have more options for customizing your character, more locations, more side quests, etc.”

What is the current state of the Early Access version?

“This game will release in Early Access with the storyline completed up to the first dungeon. Many of the anticipated features such as multiplayer and crafting options have already been implemented, but are in need of valuable feedback.”

Will the game be priced differently during and after Early Access?

“Pricing will remain consistent in both Early Access and the final release.”

How are you planning on involving the Community in your development process?

“Beyond the typical influence from user testing and feedback on features, there are many opportunities to include content inspired by fan demand (character customization options, equipment, clothes, side characters, etc.).”
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Recent updates View all (4)

September 17

Multiplayer Area Protection, NPC Roles, and New Abilities

Protecting your items and builds from other players is an essential feature when hosting a public game server, and this update adds a feature to LandTraveller that does just that. If you rest in a bed in an area that hasn't been claimed yet and is far enough away from other players' areas, you can now claim it for yourself. Claiming an area prevents other players from building, destroying, or taking your items. They can still open and close doors and interact with some props. The area is 16x16 blocks in size (spanning up and down), but you can adjust this size for your server in the configuration file.

Story mode chapters will be added only when a complete draft is ready. In the meantime, I've added a new story quest to chapter 1 and gave NPCs roles in explore/multiplayer mode. Once you've advanced to the next era, some NPCs will even buy and sell things with you; that coin indicator at the bottom left of the menu wasn't just for show.

The enemies in chapter 2 can be tough on you, so I gave you eight new abilities to choose from. These are based on what you picked before for combat. You don't need to unlock the next era for them either, so they can help you out if you're having trouble with the first boss.

This game doesn't have complete darkness, but it might still be handy to have your own light source. This update includes a torch you equip in the top slot of your fashion items. It will emit a light in front of you when you have it on.

With a lot of the supporting props, items, abilities, enemies, etc. added, chapter 2 should be coming soon!

- [NEW] Added a new quest "Lost and Found" if you ask the deer in the village what's wrong - [NEW] Added the Clay Bowl and Clay Cup to add decoration - [NEW] Added the Clay Pot which stores fewer items than boxes, but is easier to make - [NEW] Added the Kiln, a hotter version of the Firepit - [NEW] Can now prepare clay material from either sand or mud - [NEW] Added Clear Hands which are actually a fashion item you can use to hide hand equipment, and the Clear Feet to hide feet equipment - [NEW] Added the Olivine Charm which raises your damage if you have a fire weapon or orb equipped - [NEW] Added the abilities Zeal and Lively for characters who chose the Vigor ability (for special attacks) - [NEW] Added the abilities Impact and Blaze for characters who chose the Draw ability (for bow users) - [NEW] Added the abilities Nimble and Combo for characters who chose the Honed ability - [NEW] Added the abilities Tough and Effort for characters who chose the Guard ability - [NEW] Added a new Culler enemy that flies around and dive bombs you at close range to attack - [NEW] Added a banner for some decoration - [NEW] Can now claim areas after resting in bed to protect them from other players in multiplayer - [NEW] Added the torch you can equip in the extra fashion slot to shine a light in front of you - [NEW] Added the brazier as another source of light - [NEW] Added information about the access any NPC has to crafting stations where they chose to live - [NEW] Can now buy items from various NPCs who have things to sell - [NEW] Can now sell items to some NPCs who are willing to buy them - [NEW] Can now see the value of items that have value, in coins (the game's currency) - [NEW] NPCs in explore/multiplayer now choose roles and select their default equipment differently - [NEW] Added the inspect command to see an NPC's stats, equipment, etc. in story mode (automatically shows up in explore/multiplayer) - [QOL] Added a background to multiplayer text chat at the bottom left to make them easier to read - [QOL] Can now split stacks of items, use Aim Up or Right Click to take 1 item off a stack at a time - [QOL] Story battles have been changed and the indicator for the number of remaining enemies has been added - [FIX] Fixed a bug that could result in you having negative EP in some situations on multiplayer - [FIX] Fixed several bugs which were causing the AI to lose its mind during story battles in some situations - [FIX] Fixed some issues preventing some systems from running multiple servers on the same machine on different ports properly - [FIX] Fixed a bug preventing you from changing filter in crafting menu using number keys or next/prev keys/buttons - [FIX] Fixed a bug where the strength of current ammo was being included when using special attacks with the bow - [FIX] Fixed the scoreboard no longer appearing when the button was held down (defaults to TAB) - [FIX] Fixed a bug where you could open the multiplayer chat after connecting but not yet joining the game world - [FIX] Fixed a bug where a new NPC might move in when placing a bed instead of an existing unassigned NPC claiming it first - [FIX] Fixed a bug where the game might crash if an NPC tries to return to a bed that is no longer there - [FIX] Fixed a bug where NPCs would sometimes continue walking away after you talk to them in multiplayer - [FIX] NPCs will now properly fight threats instead of just standing there and letting themselves get defeated - [FIX] Fixed a bug in the stats of newly created NPCs (explore/multiplayer mode) - [ADJ] Enemies can now enter and will attack you in your home area, but only in explore/multiplayer mode
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July 24

Second Early Access Update

The engine has been upgraded to support other translations of the game! In multiplayer, the chat now uses a different system that supports text written in other languages. New translations can be made following the example template in the "trans" folder. A guide on that will come soon.

Another major update is the ability to connect some objects to each other to form mechanisms and traps. I've got a video on this here:

https://www.youtube.com/watch?v=TvET1k0JMgQ

Of course some of the new content will require you to recover scrolls instead of tablets. In explore (or multiplayer) mode, the map has been extended to the north. Head to the top and you'll see an entrance to the next map. You'll find the scrolls if you dig around in the temple ruins, but look out for some tougher enemies!

The movement speed has been re-balanced so you move faster with higher agility, but weight will burden you more. If you want to keep your speed, you'll have to avoid equipment with weight on it. Equipment to fill in the two empty slots have been added as well.

A new short side-quest has been added to chapter 1 in story mode, just find the raccoon that's obsessed with gems.

- [NEW] Added a new quest "The Walls Have Eyes" if you ask the gem-crazy raccoon in the village on how to get more gems - [NEW] Added the Pedestal, the Column, and the Capital you can craft and stack in many ways with themselves or other objects/blocks - [NEW] Added the lion Statue you can craft out of marble - [NEW] Added the Bronze Gate which can only be opened from connected objects (like pressure plates) and toggles its state - [NEW] Can now craft Wood Hammer, a lighter quicker hammer that's good if you just need it to break stone blocks - [NEW] Can now craft Hand Wraps as the first hand equip, they raise your minimum damage - [NEW] Can now craft Rough Sandals to increase movement speed a tiny bit - [NEW] Added the lizard-like Gigran that shocks anyone who strikes it with melee weapons - [NEW] Added the Dart Trap as the first trap, it will damage both you and enemies - [NEW] Added the Bronze Tool for linking props together (pressure plate to door, door to door, etc.) - [NEW] Added the sandstone pressure plate that activates when a character walks on it - [NEW] Can now do emotes in multiplayer: /love /happy /mad /worry /... /! /? - [NEW] Added Potent Essence, the first thing to unlock using scrolls - [NEW] Added the Temple POI on this new map so you can collect scrolls - [NEW] Appended explore/multiplayer with an entrance to the next era map located north - [NEW] Added Clear Gel as the uncommon material drop from the toxic jelly enemy - [NEW] Added the toxic Jelly enemy that inflicts poison and leaves behind toxic liquid when defeated - [NEW] Added poison liquid blocks that damage and poison anything that touches it - [NEW] Added a system that allows you to create and select game language translations - [NEW] Upgraded the multiplayer chat to support UTF-8 so you can read and write in any language - [QOL] The value for movement that is displayed with your stats is now more accurate and reflects final, actual speed - [QOL] Game now displays a warning if it drops to 25FPS or below (issues may occur that low) - [QOL] Added a black outline to all the POI icons to make them easier to see on the map - [FIX] Fixed a bug where sometimes NPCs will attempt to attack you instead during scripted battles - [FIX] Fixed a rare crash that was occuring with props that require suitable ground under them - [FIX] Fixed a bug that prevented you from getting out of bed in some situations - [FIX] Fixed a bug where you would sometimes heal for twice an amount or take damage for twice an amount in single player - [FIX] Improved the code around where music is chosen to prevent crashing when entering a multiplayer world - [FIX] Improved the code around where sound effects get played to prevent crashing - [ADJ] Increased the affect of higher agility on speed, but also adjusted burden to slow you down more - [ADJ] Enemies will no longer attack your placeholder while you sleep in a bed - [ADJ] Dropped items now float atop any liquid that hurts you (lava, poison, etc.) - [ADJ] Increased the maximum world size to 64 (from 24) which is more than 7 times larger (worlds over 32 will cause long save times)
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About This Game

Become a kemonomimi and thrive in this action RPG! See a constructive world from a new perspective. Customize, battle, and grow with deep action RPG elements. Play through a story or explore with friends. Search for lost knowledge and rare material to craft powerful equipment. Challenge the powerful enemies waiting for you deep inside the dungeons. Invite NPC citizens to join your cave or village. Discover your inner beast and realize your full potential!

LandTraveller is a hybrid between a traditional action RPG and a modern indie sandbox combining interesting randomized environments with hand crafted world building. With different modes of play and online multiplayer, there's lots to explore.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 8.1 (64-bit), Windows 10 (64-bit)
    • Processor: Dual Core / 64-bit / 2.5Ghz or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    • Additional Notes: May not work with some Intel HD graphics cards
    Recommended:
    • OS: Windows 7 (64-bit), Windows 8 (64-bit), Windows 8.1 (64-bit), Windows 10 (64-bit)
    • Processor: Quad Core / 64-bit / 3.2Ghz or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    • Additional Notes: May not work with some Intel HD graphics cards
    Minimum:
    • OS: Mac OS X 10.7 Lion, OS X 10.8 Mountain Lion, OS X 10.9 Mavericks, OS X 10.10 Yosemite, OS X 10.11 El Capitan, macOS 10.12 Sierra
    • Processor: Intel Core 2 Duo P7450 or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    Recommended:
    • OS: Mac OS X 10.7 Lion, OS X 10.8 Mountain Lion, OS X 10.9 Mavericks, OS X 10.10 Yosemite, OS X 10.11 El Capitan, macOS 10.12 Sierra
    • Processor: Intel Core i7-7500U or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space
    Minimum:
    • OS: SteamOS, Debian 8 Jessie (64-bit)
    • Processor: Dual Core / 64-bit / 2.5Ghz or better
    • Memory: 2 GB RAM
    • Graphics: 128MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 250 MB available space
    Recommended:
    • OS: SteamOS, Debian 8 Jessie (64-bit)
    • Processor: Quad Core / 64-bit / 3.2Ghz or better
    • Memory: 4 GB RAM
    • Graphics: 256MB Video Memory
    • Network: Broadband Internet connection
    • Storage: 500 MB available space

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