Ancient Frontier is a turn-based strategy RPG set in the far future. You command the fleet. Players will explore, conquer, pillage, or liberate the frontiers of space. Take control of massive fleets of capital ships and support craft as you play through multiple campaigns.
All Reviews:
Mostly Positive (35) - 77% of the 35 user reviews for this game are positive.
Release Date:
Sep 21, 2017

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Includes 2 items: Bladestar, Ancient Frontier

 

Recent updates View all (22)

November 27

Ancient Frontier - Patch 1.0.9



Greetings Commanders!

We hope everyone has been enjoying the start of the holiday season. This week we bring you new items with the power to add new abilities to the ships that equip them and changes to AI carriers. With that said, on to the changes:

Item Abilities

With this patch we roll out our test of a new breed of items. These items add abilities to the ships that equip them rather than adding to any of the ship's stats. We are quite pleased with the initial testing of these items.

Furthermore, we have gotten some feedback that once players get access to carriers there is little point to deploy so called "regular" fighter units. So the new items being introduced all add abilities only to fighter craft. This lets us test the new technology and also helps to differentiate named fighter craft from the generic units that come with carriers.


New Gear


Dumbfire Torpedoes

Dumbfire Torpedoes are powerful single use torpedoes that can be equipped on fighter craft. These fire and forget munitions deal good damage in an area, and are effective against all types of ships. This is an especially powerful item and can only be equipped to Slot 1 on fighter craft.



Fighter Sensor Probe

Remotely deployed sensor probes allow a fighter to scan an area of space. This item adds a sensor ability to any fighter that equips it, and can give a fighter even more uses to a ship that already has a sensor probe ability. This is an especially powerful item and can only be equipped to Slot 1 on fighter craft.



Fighter Shield Network

The Fighter Shield Network was already added to the game in a previous patch. Its abilities have been updated to add a new Shield Overload ability that is a single use ability that replenishes shields.


Carriers

We continue to look at the numbers and still think there is work to be done to make the endgame levels more fun. One of the issues with the later levels is that they can play much more slowly.

To address this we have altered all AI controlled carriers. All enemy carriers now only carry 4 fighter squadrons down from 6. While this is a pretty major loss of utility for the carriers, with many enemy carriers in a mission this also speeds up the rounds quite a bit while still giving carriers a unique roll to fill in enemy fleets.

This should make late game missions with carriers both slightly easier and also should make the combats faster.


Balance Tweaks
  • Added Dumbfire Torpedoes and Fighter Sensor Probes to the item drop tables.
  • Reduced the number of fighters on all AI carriers.
  • Reduced the number of fighters on AI Catapults and AI Battleships.
  • Increased the health and initiative of the barges on the Nemesis mercenary mission.


That's all for now. We are going to keep reading all of your feedback while we work on the upcoming DLC.

Thank you to everyone for playing our game!
0 comments Read more

November 20

Ancient Frontier - Patch 1.0.8



Greetings Commanders!

So it has been a month since our last patch. Part of this was because we wanted to let the numbers settle and see how some of our changes impacted the numbers. Part of that is because we were working behind the scenes on the future of the game, starting with our first DLC, The Crew. This patch brings some changes to resources along with several bug fixes. So, on to the details:


Resource Collection

We received a lot of feedback that the Harvesters were providing too large of a bonus that slowed down the game for many players as the Harvesters plodded around the map. Worse (in our view) players were taking missions with NPC Harvesters at a significantly higher rate than all the other bounty missions. To address this we made several changes.

First off we increased the rewards for ALL bounty missions in the game. These resource rewards take no time to collect and are the fastest way for players to earn resources. Secondly, we reduced the multiplier on all Harvesters from x4 down to x2. On average this change leads to slightly more resources over a campaign than the old system, although it was possible to get more resources under the old system than the new one if you played slowly. Finally we increased the movement speed of both the Queen's Bounty and the Rhondo, so that they can traverse the map more quickly.

Combined with some of the balance tweaks (below) to lower difficulty, this should speed up the pace of the game from the middle through to the end game. Let us know what you think.


Quality of Life Enhancements
  • We think we have added a cursor lock that will work on most dual monitor setups.
  • Changed enemy ship death drop chance so that enemy ships that pick up resources should now always drop resources. Now you can recoup some losses to those space thieves.

Bug Fixes
  • Fixed a bug where the game could crash during combat that involved carriers and their fighters.
  • Fixed a bug where fighters could deploy on top of each other leading to strange interactions when skills were used.


Balance Tweaks
  • Increased the move range on the Queen's Bounty and the Rhondo.
  • Increased the resource rewards on all bounty missions.
  • Decreased the difficulty of all later bounty missions.
  • Decreased the difficulty of Beginner and Veteran difficulties slightly.
  • Locked all ammo items to Slot 3.
  • Decreased the multiplier for all Harvesters from x4 to x2.


That's all for now. We are going to keep reading all of your feedback while we work on the upcoming DLC.

Thank you to everyone for playing our game!
3 comments Read more

Reviews

“It is easy to sink dozens of hours into Ancient Frontier, and by and large I enjoyed my time with the game”
8 – Chalgyr's Game Room

“If you like traditional, hexy turn based strategy there’s no reason you won’t enjoy this and there’s quite a lot of it to go through.”
75 – Old Grizzled Gamers

“This game is an excellent example of what game developers are capable of when they are given a chance to create something they truly care passionately about.”
Early Access Gaming

About This Game


Brand new cinematic turn based strategy!

Fair Weather Studios is very happy to announce Ancient Frontier! Ancient Frontier is a turn-based strategy role-playing game set in deep space in the far future. Players will explore, conquer, pillage, or liberate the frontiers of space.

The universe is built off of the story established in our first project, Bladestar, but takes it much deeper with warring factions, double crossing corporations, privateers, and galactic governments. Take control of massive fleets of capital ships and support craft and navigate the rich multi-faceted story of Ancient Frontier- the future of war.




  • Two full fledged campaigns
  • Dynamic initiative based turn based combat
  • Over 35 unique ships to command
  • Customize your play style by unlocking technologies in an extensive Tech Tree
  • Two major factions and three sub-factions
  • Large, detailed space maps to fight across
  • Three different resources to manage
  • Dozens of different weapon systems and abilities to control

Will you defend the frontier?

System Requirements

    Minimum:
    • OS: Windows XP or newer (may not work on all 32 bit systems)
    • Memory: 8 GB RAM
    • Graphics: Must be able to display 1024x768 resolution or higher.
    • Storage: 8 GB available space
    • Additional Notes: Ensure your Microsoft Visual C++ Libraries are up to date if you get runtime errors.
    Recommended:
    • OS: Windows 10 (64 bit)
    • Memory: 16 GB RAM
    • Storage: 8 GB available space
    • Additional Notes: Ensure your Microsoft Visual C++ Libraries are up to date if you get runtime errors.

What Curators Say

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