Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!
Recent Reviews:
Very Positive (34) - 94% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (666) - 83% of the 666 user reviews for this game are positive.
Release Date:
Nov 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Another Brick in the Mall is meant to be a complex simulation and as such, could go in a number of (possibly conflicting) directions.
The community feedback will help make important design decisions such as going for automation versus micromanagement, and organize priorities such as polishing current features versus adding new ones.”

Approximately how long will this game be in Early Access?

“As long as it takes to deliver a polished, bug-free experience with good replayability.”

How is the full version planned to differ from the Early Access version?

“Here are some ideas that are considered or currently in development:

  • Shoplifting and security
  • Buses
  • More business types
  • Seasonal and random events
  • Custom starting conditions and difficulty
  • Music and improved sound design
  • Improved UI and quality of life
  • Achievements

While some of these are already being worked on, you should only buy the game if you want to play it as it exists now, not based on what it might some day become. Read the 'About this game' section below for a list of current features.”

What is the current state of the Early Access version?

“The game is fully playable and technically stable.

You should however be aware of the following:
The tutorial is minimal and it helps to be familiar with games with a similar building and zoning mechanism (Prison Architect, RimWorld).
There is no music.
Although everything will be done to avoid this, updates could make old saved games obsolete.

Read the 'About this game' section below for a list of current features.”

Will the game be priced differently during and after Early Access?

“The price will most likely increase as new content and features are added. The lower early access price is intended to thank early adopters for their support.”

How are you planning on involving the Community in your development process?

“Feedback and suggestions from early adopters will be gathered from the Steam discussion boards and will help determine when and how new features and content are implemented.”
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Buy Another Brick in the Mall


Recent updates View all (19)

December 1

Update 0.8.1 released

This update brings one of the most requested mechanic: Shoplifting and Security! As always, it is subject to evolve based on your feedback and suggestions.

Patches Notes

  • Added: New mechanic: Shoplifting and Security. Shoplifters are now rife at your mall! Build Security centers and hire guards to patrol around the mall and catch the thieves red-handed. Research the security projects to greatly increase your guards' effiency.
  • Added: New zone: Security Center.
  • Added: New job: Guard.
  • Added: New research project: Security I. Unlocks the anti-theft detection system: place anti-theft detectors strategically to catch thieves all around your mall.
  • Added: New research project: Security II. Unlocks self-balancing scooters for your security guards: some shoplifters are suprisingly fast! Equip your guards with scooters to give them an edge over thieves.
  • Added: New object: Anti-Theft Detector.
  • Fixed: a bug where Bars with rotated counters wouldn't attract customers.

  • Added: New tool to assign anti-theft tags to product shelves.
  • Added: Theft is now logged and accessible in the Stats menu. Guards also individually log the value of the stolen items they recovered.
  • Changed: the ASSIGN menu now uses radio buttons instead of a combo box.
  • Changed: Lowered the distance at which guards catch thieves red-handed (without detectors). Increased the distance at which guards respond to detector alarms.
  • Changed: Guards will now directly go back to their patrol after satisfying a need instead of going to their security center first.
  • Fixed: a bug that could cause employees to go home early, especially with staff needs enabled.
  • Fixed: missing security skill tooltip.

Please note:
  • You have to start a new game to enable shoplifting and set its severity (mild/serious/massive).
  • For your guards to work properly, you have to create patrols (Assign>Patrols) AND pick a patrol for each guard (Manage>Security Center>Staff): select each guard in your staff and click on the patrol of your choice (it will turn green).
  • Once you have researched Anti-theft detectors, you will have to setup shelves with Anti-theft tags (Assign>Anti-theft Tags).

If you have bugs to report, please post in the appropriate Discussions:

Translators can check the strings.xml changelog in this post:
14 comments Read more

November 5

Update 0.7.1 released

I'm pushing this minor update since it fixes 2 issues that affect a lot of users and build 0.8 is not quite ready for testing. Some of the upcoming content is present but will be left undocumented until 0.8 is released on the unstable branch.

Patches Notes

  • Fixed: a major issue with font caching which resulted in massive lag in languages with a lot of characters (Chinese, Japanese, Korean) and possible crashes when switching languages.
  • Fixed: a game freeze when there are inaccessible work orders on computers with few available threads.
  • Fixed: some typos.
  • Added: bartenders now use a shaker when making cocktails.
  • Changed: the message box warning when a user's anti-virus software might silently crash the game to include instructions for the free version of Bitdefender.
13 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


About This Game

Design, build and manage a giant shopping center. Open shops, supermarkets, restaurants, movie theaters, bowling alleys and more. Hire and manage the best staff for the job and milk your customers for all they're worth!

  • Design and build your center from the ground up. You are responsible for every road, parking, wall, floor tile, door, shelf, plant, you name it. Arrange them optimally, or to your liking, and create a unique shopping empire.
  • Thousands of characters and vehicles are simulated on screen, for that ant colony feel.
  • Hire your staff from a panel of applicants, making sure their skills match the job.
  • Deploy your workforce efficiently to keep the queues short, the shelves stocked and the floors clean.
  • Keep your customers happy and satisfied. Unsatisfied customers will not come back tomorrow and furious ones will make a stink and tarnish your reputation.
  • Adjust your profit margin on staple goods to attract more customers and prey on their cravings and addictions to trigger impulse purchases.
  • Starting your venture with limited funds, responsible accounting is paramount to your success. Open your first business, turn a profit, take out loans and expand progressively.
  • Or play in sandbox mode and carelessly spend your infinite money: “This is your world.”

System Requirements

    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 threads capable CPU (Core i3 or equivalent) @ 2.2GHz
    • Memory: 2 GB RAM
    • Graphics: GeForce GT 640, GT 750M or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1280x720 display.
    • OS: Windows 7 SP1/8.1/10
    • Processor: 4 cores CPU (Core i5 or equivalent) @ 2.7GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 750 or equivalent with 2GB memory
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: 1920x1080 display
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