Feel like an action hero while switching seamlessly between an arsenal of guns, swords and spells. Your VR controller becomes an extension of your arm as you blast the hordes of enemies.
User reviews:
Overall:
Positive (12 reviews) - 100% of the 12 user reviews for this game are positive.
Release Date: 15 Dec, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have decided to launch in Early Access so we can gather feedback and listen to the players. Being a VR game has a lot of unknowns, and we want to hear the players to improve the game and create a great experience.”

Approximately how long will this game be in Early Access?

“The game will only stay in Early Access for a few months. We are very close to release.”

How is the full version planned to differ from the Early Access version?

“The main feature of the full release is a proper progression system and enough features to be fun for several hours. The full version will be a lot more polished and with more content such as Challenges.”

What is the current state of the Early Access version?

“The main difference is that progression is not finished. Also, the full challenge list is incomplete, and the game is logically going to be a bit unpolished.
At the moment, the Early Access version consists of the core gameplay of the game, alongside 3 high quality levels for the survival mode and a few challenges with custom maps.”

Will the game be priced differently during and after Early Access?

“The game will be priced at its cheapest while in early access, and it will get a increase in price for the full release.”

How are you planning on involving the Community in your development process?

“We will communicate a lot through the steam forums, using them to listen to player feedback and to discuss possible new features there. Development updates and articles will be posted often, and we will keep full transparency on the development of the game.”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy DWVR

14,99€
 

Recent updates View all (13)

21 July

0.34 Beta Update: New main menu. Custom loadouts. New Scoring.

Release Candidate.
The "Release Candidate" update. This update is the last big update until we add unlockables and progression.
The amount of changes in this update is considerable. We have improved performance of the enemies quite a bit, did fixes all across the board,added a new combo system for the scoring, and even allow you to customize the loadout you bring into battle.


Main Menu
We have completely overhauled the main menu. Now its a much bigger place, with interactuable objects you can grab and throw, and even a small shooting gallery. There is even an armory to grab and equip weapons (currently all unlocked, they will be buyable later). To grab anything, just point at it and press the Trigger. You will grab that object and be able to throw it around.
To the back of the spaceship, there is a small shooting gallery that lets you test the weapons.



Custom Loadouts and new inventory
In this update, we have finally implemented the loadout system, that lets you customize your inventory with the weapons you want. Easy mode and the challenges will still have a "forced" inventory, but Medium and Hard modes will let you equip what you want.
The inventory is now a flying glyph, wich makes it a lot cooler. To equip a weapon, you just have to grab it from a stand, and then drop it into one of the 6 slots in the glyph. To drop it, you need to press the inventory button.
Grab a weapon with trigger on the right. Press inventory on the left to open the glyph, and then drop the weapon to that glyph with the right hand, by pressing inventory button on it.


Scoring and combos.
We have added a new combo system, to implement more interesting scoring.
The combo system is based on trying to keep the score multiplier as high as possible. This multiplier will grow when chaining kills, but will drop with time or if you get hit. Alongside the new scoring, there is now a new "post game" level, that lets you see your damage/kills/score stats.

New Healthbar
Given the needs for the scoring multiplier, we now have a new healthbar. This healthbar is a lot more complex, and it includes your multiplier and current score.


Autosaving config and progress
The game will autosave your mission progress and scores automatically. When you finish a mission, it will add a green tick to that mission in the list.
Missions will also keep your highest score.
The game will also keep your settings saved, so if you configure your movement type, it will keep that movement type even if you restart the game.
It will also save your current weapon loadout.


Future and full release.
At the end of August, we will release DWVR for PSVR. This version will be the final non-early-access version, and all of its features will go to the PC version too.
The main difference beetween this "release candidate" version and the final release version is that everything will not be unlocked by default.
Missions will unlock other missions when finished, and you will receive money depending on your score. You will then be able to buy the weapons you want in the main menu.

There will also be a few more missions that you will be able to unlock.

Achievements will also be fully implemented in that version, alongside of twice the weapons. We will have a lot more weapons now that you can just equip the ones you like or not, essentially different variations of the weapons, like a rifle with a bayonet, or a shotgun that has bouncing projectiles.

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28 June

0.30 Beta Update: Added traditional locomotion.

https://www.youtube.com/watch?v=V8V3iyqbbjE


As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus.

Smooth Locomotion
In both the headsets, to enable it you need to go to the configuration in the main menu, and select "Smooth" as your selected locomotion. This will instantly enable the new locomotion mode and you will be able to try it in the main menu itself. This smooth locomotion lets you slide at not very fast speed, but it can be combined with the usual fast paced teleport. Enabling it also enables some other gameplay changes for balance. If you have smooth locomotion enabled, you wont be able to shoot enemy bullets out of the air, and teleport no longer slows time. Enemies are also a bit faster and more aggresive to balance how OP the smooth locomotion is.


For Oculus Rift it works with the left joystick. You just move the left joystick to glide around the ground. It combines with the usual teleport to reach ledges or go farther. The rest of controls are the same.

For Vive we had issues with the controls, due to the lack of face buttons. The smooth locomotion mode will completely change the control mapping.
The new controls are as such: With the "grab" buttons, you enter the inventory and switch weapons. With the left trackpad, you just touch it to move. If you press the left trackpad, you teleport. If you press the right trackpad at the edges, you rotate left/right.

Other Changes
  • Skeletons now have a new sword, it glows red and it contrasts better with the environment to see the skeletons from afar.
  • Bullet hit FX have been toned down to improve the performance if the player was also using MSAA
  • Default settings have been lowered due to performance complains. If it still goes slow, go to settings and change the antialiasing to anything other than MSAA.
  • Plasma rifle sight has been improved.
  • Game now has a post-game screen. This screen shows your stats on the match. Select "next" to go to the main menu from it.
  • Minor animation tweaks on several enemy characters.

Future of the game
We have fully ported the game to PSVR, and we want to release it this summer. The final version of the game will come with it, and will include this extra features that are halfway done
  • Visible scoring system while ingame, with multipliers and combos.
  • Improved starting level.
  • Weapon store where you can improve/buy new weapons using ingame money.
  • Fully realized mission system, with missions that unlock others and different rewards like new weapons or money.
  • Challenge modes remaked.
  • Tutorial.
  • Full Achievements.
  • More weapons.
All the features that are being done for the PSVR version will go back to PC, we have no exclusivity deal of any kind and the game will launch its "full version" around the same time as the PSVR version.

On PSVR, the game will play exactly the same as in PC, with similar graphic settings, and at 90 FPS on a ps4Pro. The game will work with the PSMove controllers in the same way as it does in PC with oculus/vive hand controllers, and offer gun controller support. (This "gun" mode will be a special mode in PC, with 1 big gun instead of 2 weapons).

0.30.1 hotfix. It solves some issues on Vive with the normal locomotion. Adds the missing healthbar back, and solves the bug where you could get stuck at the final score screen.



As allways, if you have any problem just post it on the forums and we will look at it.

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About This Game

DFeel like an action hero while switching seamlessly between an arsenal of guns, swords and spells as you blast your way through murderous hordes.

DWVR is a high speed shooter that uses motion controls to put you in the shoes of an action hero. Your VR controller becomes an extension of your arm as you take aim with your gun or cast spells.

Includes many different weapons, from rifles to even a sword or magic fireballs, and many different enemies to fight.

Features:
  • Unlock new weapons and missions as you play.
  • Try to get the highest score possible in each mission.
  • Customizable locomotion: smooth or teleporting. And more options to tweak to your preferred controls.
  • Works with both Oculus Rift and Vive

System Requirements

    Minimum:
    • OS: Windows 10 64 bit
    • Processor: 2nd gen i5
    • Memory: 4 GB RAM
    • Graphics: Nvidia GTX 970
    • Additional Notes: Oculus Minimum Requirements
    Recommended:
    • OS: Windows 10 64 bit
    • Processor: 4th gen i7
    • Graphics: Nvidia GTX 1080

What Curators Say

2 Curators have reviewed this product. Click here to see them.
Customer reviews Learn More
Overall:
Positive (12 reviews)
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