Agenda is a strategy simulation game in which you control a world-wide independent agency with a set goal of world domination. Try to claim your global influence through the power of your allies and covert operations such as assassinations, bribery or fraud.
User reviews:
Overall:
Mixed (21 reviews) - 61% of the 21 user reviews for this game are positive.
Release Date: Sep 21, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We have been thinking a long time about should Agenda be an Early Access or Full Release title. Our first decision was actually to make a full release. After the first initial comments and feedback of the players we realized that we made a mistake. Agenda has a lot of great potential and as a concept deserves more time and thought. Thanks to Steam we are able to remedy our mistake and continue to bring Agenda to it's full potential with the help of the Community.”

Approximately how long will this game be in Early Access?

“Agenda has been in production for more than 18 months before we released in on Steam. It would be unwise to give exact estimates since we don't know all the changes and features that await us. But we feel that the Early Access period should definitely last shorter than the initial development period.”

How is the full version planned to differ from the Early Access version?

“There are a couple aspects that we feel need to improve. The balancing of the game will be better once we start to get player feedback, the mechanics could use more refinement so that the players feel they are making meaningful choices. The initially released version only had one game mode with three difficulty settings. We hope to expand that play style with more modes, maybe even the Workshop feature.”

What is the current state of the Early Access version?

“The game is fully playable and we are actively listening to player feedback to polish all the interfaces in the game the best we can (graphics, audio, etc).

The initially released version only has one game mode with three difficulty settings.”

Will the game be priced differently during and after Early Access?

“At this point we don't plan to change the price, this perspective might change though if the scope of the game grows a lot.”

How are you planning on involving the Community in your development process?

“We will do our best to be very active with the Community. We are currently thinking of developing a calendar with activities and events so that the Community knows exactly how and when to interact with us on the issues they find important.”
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Recent updates View all (9)

January 20

January update



Hey guys!

It’s time for the first update in this year. We have a new feature, some changes and fixes this time too. This might not be the biggest update ever but is needed to pave way for further development. As with previous update, these new features are also not well explained in-game, as we are concentrating on improving the core mechanics of the game first, so thanks for your patience.

So here it goes:

NEW FEATURES



Living world
Although not too spectacular by itself at this moment it is a core for future features. This feature introduces simulation of interregional relations. Now regions connect to one another according to rules that will get more complex and realistic with time boosting each other’s power by doing so. These connections are represented with lines. Thicker end of the line means this region profits more from the connection as it is dominant. There are also some rudimentary events happening under the hood that animate this system a bit.

CHANGES

  • Region neighbor lists have been revisited, making more connections between regions.
  • New features and changes mean some more balancing of numerous features for playability sake.



  • Warfares have been revised too. New requirements have been set and also new balancing was needed. Warfares now happen between regions which are not your allies or you do not have branches in too.
As with previous updates, this update is applied to both the default and beta branch and since it brings many changes loading your old save game might have different results than expected.

We also implemented some new stuff that isn't localized yet so if you spot any discrepancies in the text and gameplay please let us know.

0 comments Read more

December 23, 2016

Fix #6 - Agenda Christmas Update



Hey guys,

Holidays are almost here so it is time for some new updates!
We have been seriously considering all your comments and suggestions and came up with some new features that we hope are getting the game closer to fulfilling its potential.
Although there is still space for improvement, we feel that these new features do bring a significant change to the game.

Without further ado:

NEW FEATURES

Graphs Overview
By pressing the Graphs overview button in the lower right corner, now you can get the overview of all the important information of the flow your current game. Try it, tell us what you think!
This new feature helped us a lot to steer further development in the right direction. It took a lot of effort to implement, and left a little less time for balancing and proper explaining of the new features, but bear with us, these things will be addressed with upcoming updates.



Monthly production overview
By hovering your mouse over the Resource Overview bar in the upper left corner, now you can see how much resources you are collecting every month. Very useful!




Operational Balance Sheet
Costs and profits of operations can now be seen in the Regional overview in operation description.




CHANGES
  • Update tree got some love, upgrades are doing what they should do
  • Breakdowns, Warfares and Rebellions now kick your exposure quite violently, beware!
  • Breakdowns, Warfares and Rebellions duration and effects have been rebalanced
  • Global exposure now CAN’T be lowered beneath the last Global Exposure threshold you reached anymore
  • Allies are a bit harder to get, and harder to lose, and will earn you a bit of influence
  • Agency Super Weapons have been slightly rebalanced to fit new gameplay

FIXED
  • Fixed Rebellions and Agency Weapons loading from a saved game
  • Fixed multiple issues with a refreshing regional view upon focus change
  • Fixed multiple UI bugs

This update is applied to both the default and beta branch and since it brings many changes loading your old save game might have different results than expected.

We also implemented some new stuff that isn't localized yet so if you spot any discrepancies in the text and gameplay please let us know.

0 comments Read more
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About This Game

Agenda is a strategy simulation game in which you control a world-wide independent agency with a set goal of world domination. Try to claim your global influence through the power of your allies and covert operations such as assassinations, bribery or fraud.

Features

  • Plan and execute operations to gain influence and power
  • 5 aspects of power
  • Resource collection, operation risk factors
  • Agency super weapons
  • Allies, rebellions, wars and breakdowns

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP+
    • Processor: SSE2 instruction set support, generally everything made since 2004 should work
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    • DirectX: Version 9.0
    • Storage: 170 MB available space
    Minimum:
    • OS: Mac OS X 10.7+
    • Processor: SSE2 instruction set support, generally everything made since 2004 should work
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    • Storage: 190 MB available space
    Minimum:
    • OS: Ubuntu 12.04+
    • Processor: SSE2 instruction set support, generally everything made since 2004 should work
    • Memory: 2 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities; generally everything made since 2004 should work
    • Storage: 200 MB available space
Customer reviews Learn More
Overall:
Mixed (21 reviews)
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