Fast-paced block stacking VR fun in a playful factory setting. Pack a box with colorful shapes, then ship it to earn your wage. Filling VR boxes is physically satisfying as you grab blocks, rotate them with you hands, and smash them home.
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Release Date: Oct 14, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Ship It is an indie development effort and we need our friends in the community to help test and balance the game! Your feedback is invaluable to how development progresses. We are planning to build multiplayer capabilities if people like the gameplay mechanics and there is community support.”

Approximately how long will this game be in Early Access?

“We are targeting full launch in Q3 2017”

How is the full version planned to differ from the Early Access version?

“The full version will be more balanced, less bugs, and feature complete. The major feature additions in the future will be cooperative and competitive multiplayer. Coding to get these aspects 'just right' is likely to continue after the early access period.”

What is the current state of the Early Access version?

“The current build is single player only and has three fully working game modes, Training, Endurance and Deadline. Special Order and Breaktime mode are mostly finished and will be released soon.”

Will the game be priced differently during and after Early Access?

“The price is likely to increase when multiplayer functionality is released to help defray server costs.”

How are you planning on involving the Community in your development process?

“You are part of the Ship It testing army and community feedback is vital to making this game better! Please send me your bug reports and feature requests at this easy form you can use to submit feedback!

If you can leave a nice review I'd appreciate that too :-)”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (10)

April 23

Patch 7 - seeing a path to the finish!

Big progress this month, I fixed some old bugs, added a bunch of new features, and redesigned the flow to support new players and new platforms. Read on for the details…

Please take a minute to rate the game and let me what you think!


The beginnings of ‘career mode’ are in place now. There is a screen in front of you that will help guide you through learning the game and seeing the different challenges available. It is just the basic functionality, and my next work will be balancing the levels, improving the graphics, and refining the flow to keep it exciting as you learn each new game challenge. It worked really well at BetaCon last weekend, so I’m hoping it is helpful to new and old players. I will need to reset the leaderboards to adjust for the new level length and scoring system, so expect that soon. I’ll probably need to reset one more time after balancing and adding the full set of levels.

  • New grabbing system – got rid of the pointer/grabber finger in favor of a ‘Robo-Recall’ like system where distance grabbing is just always on. It feels very intuitive and will let me add hand gestures back in soon.
  • New ‘Career mode’ menu system – use the laser pointer to select which level you want to play. High scores are tracked by level, with 3 star goals and leaderboards per level. Graphics are just basic for now and will be improved for clarity.
  • Added Oculus SDK support so Steam players with a Rift can now play without loading SteamVR!
  • Improved camera auto-rotation. If you have friends over, or are streaming, push 'C' for camera then 'A' for Auto to have a nice cycling of the spectator camera.
  • Added variable scoring of blocks, so tougher shapes and advanced colors will score you a higher wage.
  • Added basic factory upgrade system - you have to earn some virtual money to unlock new block types. Later you will be able to buy factory upgrades to increase your earning potential.
  • Made blocks never burn while in your hands, only when on the ground.
  • Removed block storage devices until they find a new home on the control panel. They aren’t as necessary the way the game is flowing, and need to get introduced after the player has learned the basics.
  • Fixed a huge lighting bug that has been troubling me for 10 months! I can now control reflections again and have way more control over the lighting, expect more interesting behaviors here later, but for now, things look smoother, there is better performance, and the day/night effects are actually visible.
  • Fixed box closing sound being too loud.
  • Crushed a ton of other bugs.
  • Improved graphics and more playful factory environment.
  • Subtitles and in game tips on the heads up display
  • Creative and Special Order mode integrated with career mode.
  • New rooms to view your factory upgrades and play around with blocks.
  • Adding safety vest to represent player's body.
  • Need a new trailer.
  • Levels not fully designed, money value and difficulty balance is not right.
  • Lighting can be a bit dark.
  • Gun pointing direction is off on Oculus.

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March 6

Patch 6 inbound

Just got back from GDC and wanted to get out some of the bug fixes and features I've been working on for the last couple months. Please enjoy this prettier, better sounding, and more stable build!

Please take a minute to rate Ship It and let me what you think!


I've had a number of demo events over the last couple months and used the opportunity to refine the new player experience. There is still some work to do, but the changes below should help the game be easier to pick up and also prepare for the next stage of development. Next update will likely be a stand-alone demo on Steam.

  • Pointer/grabber finger - push the trackpad to start pointing, aim at a block or box, then pull the trigger the item will zip into your hand. It is a really fun superpower that my brain started to want whenever I'm sitting on the couch at home :-) This required removing other hand gestures (for now) as a cross-platform compatibility compromise.
  • New 3D art, posters, and a new Bloq-O logo.
  • Block storage - watch-like devices (that don't yet attach to your hand) but can be used to store a block for later. You can pick them up and place them wherever is comfortable for you. Useful now, but much more important for upcoming game modes.
  • Improved audio positioning effects
  • Recent Scores panel - keeps track of your last 10 games and best 10 games locally. Designed this for running tournaments at events, so it doesn't really handle different game modes and levels well, but will be improved later.
  • Heads up display board - a better-positioned data display to keep track of level variables during the game. Still working on this one, but it is part of an effort to get all gameplay on 3 sides, so there aren't things you need behind you where tracking is bad on some systems.
  • Moved Abort button to center in case your room isn't that big
  • Added room adjustment controls for fine tuning your placement - use arrow keys to move in the room, R to rotate, and L to recall settings. This is a hack in case you are having problems, I'm working on a more user-friendly design.
  • Fixed conveyor belt collider slowly drifting away from player (so boxes would fall through)
  • Removed function from grip button to stop accidental presses screwing up new players. Likely future will have 'advanced mode' controls for experienced players, and 'everything is grab' mode for simpler gameplay.
  • Toned down the color in the loading room
  • Radical redesign of game flow - everything will be reoriented into a 'career' to help guide you through all the types of content and level progression This will also include wage tracking, equipment unlocks, and two new rooms of the Bloq-O factory for you to visit.
  • Subtitles and in game tips on the heads up display
  • Creative and Special Order mode will be part of career mode update
  • Remove existing control panels in favor of 'callable' control widgets
  • Improvements to grab and locomotion system
  • Some sound effects are out of balance (like box close) - use the control panel to reduce volumes on groups as needed. I will rebalance for next patch
0 comments Read more
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Ship It in the PAX 10!

We are honored to have been chosen for the 2017 PAX 10. New updates are in progress and we are pushing hard towards adding the content and exiting the Early Access phase. Stay tuned for more info...

About This Game

Fast-paced block stacking VR fun! Fill a box with a variety of colorful shapes, then ship the box to earn your wage before the 'workday' is over. Designed for VR, you will enjoy physical satisfaction when grabbing blocks from the conveyor field, rotating them with you hands, then smashing them into their boxes.

Pack fast! These blocks contain volatile commodities and won’t last long outside of their containment fields. The supervisor is watching your every move, so losing a block will lead to a citation and your wages will be docked.

Choose how to structure your workday:

  • Training - Block Stacking 101 guides new employees through the basics of stacking and shipping.
  • Deadline - Test how productive you can be when under a tight 3 minute timer. The production line speeds up as the deadline gets closer. (Great for passing around the VR headset and challenging friends)
  • Endurance - Pack boxes as fast as you can, but earn too many citations for exploded blocks, and your workday is over!
  • Break Time (Coming Soon) – It is said ‘play is the highest form of research’. So why don’t you go ahead and rearrange the room, experiment, and stack blocks however you like in your off time. No wages earned and blocks are non-volatile.
  • Special Order (Coming Soon) – Fill a series of increasingly difficult customer orders, earning higher wages the faster you complete the task. These special customers demand perfectly packed boxes and don’t supply any extra parts, so figure out how to pack them full without wasting any pieces.

Enjoy amazing features:

  • Leaderboards track the highest earners
  • Multiple game play modes
  • Comedic story content and training from your management supervisor
  • 10+ levels of difficulty
  • Eight different box sizes to pack
  • Five main block shapes with three different face types
  • VR-friendly physical controls
  • Surprisingly amusing hand gestures
  • Color-blind friendly
  • Oculus Touch and HTC Vive support
  • Best for Room Scale VR, but now supports standing room only!

Planned future updates:

  • Competitive Online Multiplayer
  • Cooperative Online Multiplayer
  • Motivators and Demotivators to power-up your workday…or hinder your coworkers
  • Semi-random shape generation for some game modes

System Requirements

    • OS: Windows 7 SP1
    • Processor: Intel Core i5 4590
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290
    • Storage: 200 MB available space
    • OS: Windows 10
    • Processor: Intel Core i7 6700
    • Memory: 8 GB RAM
    • Graphics: GeForce GTX 980
    • Network: Broadband Internet connection
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