Spaaace is a platforming skill based shooting game for the HTC Vive. Challenge yourself to 4 difficulty levels Beginner, Intermediate, Expert, and Master to reach the end in the quickest time possible. Charge your shots and manage ammo and powers to continually improve yourself!
User reviews:
Overall:
Positive (1 reviews) - 100% of the 1 user reviews for this game are positive.
Release Date: 15 Aug, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access will allow the development of the game while getting invaluable feedback from the community for further features and additional tuning of the current game.”

Approximately how long will this game be in Early Access?

“Until it's ready for release! This should be approximately 4 to 5 months while iterative changes and new features are added. Levels will also be continually added in increasing difficulty for the foreseeable future.”

How is the full version planned to differ from the Early Access version?

“The final version of the game will have:

- New gametypes like "Cube in a Cup"
- More difficulties of varying levels
- Level hazards!
- Many more stages per difficulty (at least 12)
- Slingshot and more weapons
- Progression for harder difficulties
- Dedicated tutorial level
- Cloud Saving
- Steam Achievements
- Trading Cards
- And more!”

What is the current state of the Early Access version?

“The game is currently in early Alpha. The foundation of the game is set, all that is left is to build up with new features, game modes, and environments.”

Will the game be priced differently during and after Early Access?

“The game will slightly increase in price at launch.”

How are you planning on involving the Community in your development process?

“Community involvement is a very big portion of the development process. There will he a heavy presence on the Vive subreddit over on reddit, look for me there!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (1)

15 August

Alpha_1.0 released!

Hello everyone, the very first alpha build has been completed and released. I am very excited for this moment, a whole bunch of people can get their hands on the game if they would like and the feedback will be invaluable for me. It's been a month or so of hard work at this point so to have even gotten this far is amazing. Releasing my own game ion Steam is something I couldn't have imagined a year ago. Thank you for all of the support!

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About This Game

Spaaace is a platforming skill based shooting game for the HTC Vive. Challenge yourself to 4 difficulty levels Beginner, Intermediate, Expert, and Master to reach the end in the quickest time possible. Charge your shots and manage ammo and powers to continually improve yourself!

Features in Alpha:
- 4 difficulty levels with 4 stages each
- Stunning surreal space environments
- Bam Gun for balanced ammo/teleporting range
- Special introduction experience (Work in Progress)
- Music for every level
- The ability to provide feedback and influence the game
- And more!

Demo coming soon!

***Note: This game is in alpha 1.0, it is an incomplete experience right now so you can expect bugs, wonkyness, and unfinished features. By purchasing this game you are helping me to continue development and make the game even better. Do not purchase if this isn't acceptable to you. The demo will be available soon if you would like to wait for that before deciding to support me. If you encounter anything like that you can email me at SpaaaceDeveloper@gmail.com with bugs, comments, suggestions, or anything else!

System Requirements

    Minimum:
    • OS: Windows 7 SP1 or newer
    • Processor: Intel Core i5 4590 or AMD FX 8350 or greater
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 970 or AMD Radeon R9 290 or better
    • DirectX: Version 11
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 10
    • Processor: i7 5820K or greater
    • Memory: 16 MB RAM
    • Graphics: GeForce GTX 1070
    • DirectX: Version 12
    • Storage: 500 MB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (1 reviews)
Recently Posted
Pavlo
0.4 hrs on record
Early Access Review
Posted: 15 August
Product received for free
Spaaace to me is a skill based platformer in Virtual Reality. This game, while in very early stages of development, successfully achieves many things that I would like to bring out in my review.

Graphics:
The graphics, as can be seen from the screenshots, are not on part with many other early VR Games but they are unique for their gameplay. It is based on simple geometric shapes that have interesting colors and promote a calm gameplay.

Audio:
The audio seems very appropriate for this game. I loved the intro music while in the menu and especially the progressing songs with the increasing stages, Beginner, Intermediate, Expert etc where the songs had gotten more intense to flow better with the level design.

Level Design:
I feel like the levels are appropriately designed in terms of increasing difficulty. The beginner level acts as a mini tutorial while having you play through the level at the same time, which I appreciate. (No time wasting here) Higher levels seem to get progressively larger/longer with farther spaced out objects varying in height and distance.

Immersion:
The game does a good job making you feel like you are actually standing on a platform, although the vertigo effect is not as prevalent as in other games that deal with platforms and or height.

Gameplay:
The game does a great job of providing you with different powerups which can keep you more alert and not spamming shots mindlessly, angle and charge time matters here!

Misc Notes and Suggestions:
1) Graphically wise, the gun and background can use a bit of TLC to get it to have more of an immersive feel.
2) Perhaps an addition of multiple gun types such as different types of blasters/teleporters which enable you to store more ammo, have different powerups, quicker charge up times and so on, variety is key here.
3) Would be interesting to see a different game type because currently replay-ability seems a bit scarce after you finish the levels, perhaps adding enemies at each platform or at platforms ahead who are trying to knock you off and you must fight them off or defend with some sort of shield.
4) Please add some sort of scoring system/leader boards so that we have something to replay and or compete with such as who reached the finish line the fastest, number of shots/teleports taken etc

Conclusion:
This is a very early game in development as the developer has mentioned.
Having experienced this first hand, I give credit where credit is due, and that is the core gameplay mechanic and simplicity. With a low/entry price tag and promise from the developer of further improvement and addition of content, I recommend this game in order to support it being grown into something even better. The idea, concept and immersion is there. This is a very simple game to kill time.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
1 of 4 people (25%) found this review helpful
1 person found this review funny
Recommended
0.4 hrs on record
Early Access Review
Posted: 15 August
Product received for free
Spaaace to me is a skill based platformer in Virtual Reality. This game, while in very early stages of development, successfully achieves many things that I would like to bring out in my review.

Graphics:
The graphics, as can be seen from the screenshots, are not on part with many other early VR Games but they are unique for their gameplay. It is based on simple geometric shapes that have interesting colors and promote a calm gameplay.

Audio:
The audio seems very appropriate for this game. I loved the intro music while in the menu and especially the progressing songs with the increasing stages, Beginner, Intermediate, Expert etc where the songs had gotten more intense to flow better with the level design.

Level Design:
I feel like the levels are appropriately designed in terms of increasing difficulty. The beginner level acts as a mini tutorial while having you play through the level at the same time, which I appreciate. (No time wasting here) Higher levels seem to get progressively larger/longer with farther spaced out objects varying in height and distance.

Immersion:
The game does a good job making you feel like you are actually standing on a platform, although the vertigo effect is not as prevalent as in other games that deal with platforms and or height.

Gameplay:
The game does a great job of providing you with different powerups which can keep you more alert and not spamming shots mindlessly, angle and charge time matters here!

Misc Notes and Suggestions:
1) Graphically wise, the gun and background can use a bit of TLC to get it to have more of an immersive feel.
2) Perhaps an addition of multiple gun types such as different types of blasters/teleporters which enable you to store more ammo, have different powerups, quicker charge up times and so on, variety is key here.
3) Would be interesting to see a different game type because currently replay-ability seems a bit scarce after you finish the levels, perhaps adding enemies at each platform or at platforms ahead who are trying to knock you off and you must fight them off or defend with some sort of shield.
4) Please add some sort of scoring system/leader boards so that we have something to replay and or compete with such as who reached the finish line the fastest, number of shots/teleports taken etc

Conclusion:
This is a very early game in development as the developer has mentioned.
Having experienced this first hand, I give credit where credit is due, and that is the core gameplay mechanic and simplicity. With a low/entry price tag and promise from the developer of further improvement and addition of content, I recommend this game in order to support it being grown into something even better. The idea, concept and immersion is there. This is a very simple game to kill time.
Was this review helpful? Yes No Funny