Tactical Intervention is a Free to Play tactical FPS with unique mechanics. Drive, bomb, rappel and shoot your way through eleven high octane levels. Command attack dogs, deploy breaching charges, perform drive-bys and control hostage situations!
User reviews:
Mixed (12,978 reviews) - 66% of the 12,978 user reviews for this game are positive.
Release Date: Oct 8, 2013

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Recent updates View all (111)

May 1

Beta Update - May 2, 2016

Please see the previous post: Live Update for information about the current LIVE version.

Beta Update - May 2, 2016

Remember that if you wish to Opt into the beta you can do so by right clicking TI In Steam Library, click properties and use the "beta" tab.

The following is the list of changes/fixes in the Beta version, which will roll into Live in the next update at the end of this week, provided there are no major issues with these fixes.

    - adjusted sprites and lights
    - moved piano to top floor, more conducive for cover
    - adjusted TDM spawns
    - removed parallax from the cave walls, it doesn't work well on curvy surfaces
    - potentially fixed stage 3 (cave) defending zones
    - graphical updates
    - additional clipping
    - replaced the static crates on the dirt roads
    - minor adjustments
    - fixed a number of missing faces
    - fixed floating barrels
    - fixed rocket crates appearing in stage 1
    - fixed one of the escape points for stage1
    - raised pit and flattened bottom
    - removed movable shelf in stage 2 doorway
    - moved conference room doorway
    - moved stage2 door away from ammo-box
    - additional clips added to fix more found exploits

  • fixed major bug with pistols where accuracy was swapped between standing still and walking
  • fixed up all shotgun spread patterns
  • holding sprint (default shift) while turning in car will do half-rate for more smaller turn movements
  • updated all the default game pad presets
  • fixed the bug with the VIP car preventing it from accelerating properly
  • game pad now uses the lean keys (bumpers) for gas/brake
  • experimental rag-doll velocity clamping to mitigate the crash in car maps
  • while using DEVGRU character model, your view model arms match your character (this is the first in coming updates for this)
  • Attempt #521312 at fixing the remote c4 floating arms issue
  • added gold UZI skin

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May 1

Full Update - April 27 / 2016 -- REPOST

This is a repost of the previous news, found in the News section.

Additional Information: The beta version is also back up, and expecting another update in the next couple hours as we ramp up for the next patch this week.

Announcing Tactical Intervention 2016 Full Update! -- April 27 / 2016

Firstly, Thank You! to everyone who participated in our Open Beta for this Update! It was a good and required step into releasing this whole patch to the world.

Secondly, Massive apologies for the amount of time Maintenance took. We had some unfortunate server troubles, and it took over 48 hours to fix, but we're Back!

Thirdly, The North American East and West coast lobbies are Now Live!

Below you will find the list of changes/fixes for this update, thanks a Lot guys!

We will be updating the game Much MUCH more frequently as of this patch. We already have another update planned for sometime NEXT WEEK, which will include many more fixes, and the new Monaco.

Throughout the week, the beta version will also be updated periodically, however, the Beta will only have a Europe Lobby now, but, now that this patch is live, switching between live and beta will be much easier (very small amount of content differences) so once the beta is back up, if you feel like checking out upcoming things while we ramp up for each next patch, feel free to do so!

Thanks again, and we hope you enjoy. and Please continue to post bug reports on the beta forum!

Big Changes

  • NEW Villa; a Hostage Rescue and TDM/FFA map set in a beautiful Villa
  • CLASSIC MALL is back in TDM/FFA -- Mission will return later.
  • ULTRA BETA Linux Client
  • RANK UNLOCKABLES There is a new Level Unlock system in place where 'unique' items are unlockable via leveling up. The first set is for new players, and is described below.
  • We've introduced some significant upgrades to the engine code, incorporating a number of valves fixes and other things
  • Many of our shaders have received an overhaul, or upgrade. To name a few of the changes:
    - Lens Flares, God Rays re-written from scratch (No more 3x bloom!!)
    - vignette and Chromatic Aberration
    - Lightmapped Phong
    - Full Parallax support (both OBM and Full Parallax)
    - many optimizations
    Not all new features are being utilized yet, however they will roll out over time.
  • NEW Professional Mode -- Professional mode is a special game setting that changes a number skill related things. Reduced HUD, unique damage based on bullet type -- every bullet type deals the same value, only the weapons Rate of Fire and Accuracy cause differences. A number of attributes (boosts) are disabled for balance reasons, and more.
  • NEW In-game Music! The game now supports and includes some in-game music which can be customized by following the documentation inside the music folder.
  • drastically reworked recoil system. which has been quoted as "The smoothest recoil in a video game I've ever seen!" the new recoil system gives more control to the weapon user, doesn't blast the screen with vomit inducing shake, and as the quote says, is smooooooooth baby.
  • All new Melee (Knife) System, plus a new Knife that can be purchased from the shop, and customized in the rack -- We will be adding more knives in the future. Note, that knives are purely cosmetic. All knives do the same damage.
  • [experimental] SteamVR Support
  • [OSX]The entire renderer has been upgraded, and now uses SDL
  • [OSX]The audio bugs have been fixed (With the new Music System)
  • Room creators can now enable or Disable auto-balance if they wish
  • Muted players (Via the F3 menu) are now invisible from text chat too
  • The Sniping Queue is back. Now, like dogs, if you aren't a designated sniper you will get your fallback equipment instead.

We are also including the beta MAPKIT. With TI versions of Hammer and all of the tools to create maps and models. You will be able to test your maps alone with bots (for the time being) with a custom version of the game, also included. We are unsure how map distribution will happen yet, perhaps in the future with the Steam Workshop.

Map Changes
  • OFFICE TDM -- Completely overhauled by Resi.
  • CONSTRUCTION has received a major overhaul with tons of fixes and changes
  • SKYRISE has been updated
  • SHOPPING MALL has been updated
  • MILAN has been removed from beta, and all chairs/obstructions have been fixed up for collision (and are kick-able too!) Various bug fixes, plus a number of rappel points have been added for getting down from the scaffolding.
  • FLASH METRO has all known exploit areas fixed.
  • INNERCITY has all known exploit areas fixed.
  • CASTALLA has all known exploit areas fixed.
  • CASTALLA [TDM] Lighting improved

Achievement Changes/Additions
  • IMEI Seeking Rockets now WORKS, and only requires you to kill IMEI once.

Other changes/fixes/additions
  • Updated networking settings to hopefully improve performance.
  • added an announcer for TDM/FFA
  • Buffed the MG4 Machine Gun
  • Buffed the PLEXIGLASS shields
  • Added direct radio key-binds to options, and if config is reset to default, the keypad matches the radial menu layout
  • Advanced: Added an option to force your config to save to the cloud, ie: if you modify config.cfg outside of the game, you can force it to save to the cloud so your changes don't get lost, access this from the "Game Options" menu
  • fixed a number of networking bugs
  • changes to hopefully keep servers from losing connection to steam so frequently
  • fixed issues with lag compensation, that might have affected the dogs and cars
  • increased propane tank explosion damage by 500%
  • fixed an issue with car lights
  • improved the helicopter camera when you are dead in HIGHWAY/INNERCITY
  • buffed breaching charge and remote c4
  • fixed bug with spawn protection not ending with the knife, or zooming
  • fixed bug with weapon/armor restrictions not functioning
  • fixed a bug with damage/hit report when you die in TDM/FFA
  • death report shows remaining health of your killer
  • added a new feature (under game options) to display all your hits to the screen. however, it does not show when you hit someone via surface penetration to mitigate abuse.
  • AFK kick time is doubled in TDM/FFA
  • for real this time, fixed the bug with network settings not saving. it will totally save now, and stay that way.
  • fixed an exploit on all VIP Escort (NPC vip) maps, that would allow the CT's to win when they don't deserve to.
  • Friends are no longer taken into consideration for team balance.
  • VIP is not forced into the back seat of empty cars, this only happens at the start of a round.
  • added support for MUMBLE (VOIP)
  • buffed the hostage wave / car jacking so you can shoot again sooner
  • Hostage Bashing has returned in Hostage Rescue
  • Updated the scoreboard, and end of round / end of match displays
  • fixed the incendiary fire visuals that have been missing since the first steam version
  • fixed a longstanding bug with the rappel rope not disconnecting automatically
  • added an option (under game options) to enable tracers for all locally fired weapons. If enabled, when you are spectating you can see tracers for everyone.
  • found and fixed a rogue HUD element that was causing the screen to become 50% darker than it was supposed to be.
  • fixed a really bad bug with hostages that prevented them from being shot properly, or kicked away when you stop grabbing them (using them as meat-shield)
  • throwing the riot shield into enemy players now stuns them again
  • changed the message box after purchasing equipment or weapons to only ask once, unless you choose to actually agree to go to the respective screen.
  • smoothed and cleaned up leaning
  • fixed a number of interface bugs
  • fixed some issues with configuration saving/resetting
  • fixed a long-standing issue with enemy map/SA reveal
  • helmet/headset impacts now have a distinctive sound
  • fixed bug with the minimap/sa indicator game option
  • fixed bug allowing you to put a second dog/sniper rifle as fallback equipment while your primary is a dog/sniper rifle

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About This Game

Tactical Intervention is a Free to Play tactical FPS with unique mechanics. Drive, bomb, rappel and shoot your way through eleven high octane levels.

Command attack dogs, deploy breaching charges, perform drive-bys and control hostage situations!

From the brilliant mind of Minh “Gooseman” Le, the co-creator of the seminal team-based FPS Counter-Strike, comes its spiritual successor, Tactical Intervention. Take your role as either terrorist or counter-terrorist and confront opponents in fierce and frantic combat over a variety of high energy maps wielding authentic real world weapons, from the classic P90 to the terrorist favourite, the AK47.

Featuring unique games modes and mechanics not seen in other shooters, Tactical Intervention allows you to experience first person combat from an entirely new perspective. Hijack a car to take part in an intense highway chase; unload your high-powered Gabard shotgun at the VIP while leaning out the window, as your opponents scramble to protect him. Take out the covering helicopter with a well-placed shot from an RPG while you handbrake turn to broadside your target.

Experience the thrill of rappelling down a building, kicking in the plexiglass, hurling a flash bang, grabbing a hostage as a human shield, and dealing some rapid fire death with your Uzi. Use riot shields to defend yourself against enemy forces and then command your vicious German Shepard attack dog to savage terrorists out of line of sight. Dive to cover and lay down suppressing fire with your Aug assault rifle so your teammates can liberate the terrified hostages.

Combining the strategic elements of modern team-based shooters with the pure thrill of the original Counter Strike series, Tactical Intervention brings a whole new level of gaming to the battlefield and lets players feel the true intensity of battle. With a huge variety of weapons, special equips, authentic combat uniforms and paths to victory, Tactical Intervention truly is the next evolution in team-based combat. So grab your P90, slap on a red-dot, twist in a silencer and dive into TI!

A New Era in Tactical Combat

  • Created by Minh ‘Gooseman’ Le, co-creator of the original Counter-Strike.
  • Dozens of authentic weapons with true-to-life statistics including the P90, AK47, Uzi and M4.
  • New items for new tactics including attack dogs, riot shields, breaching charges and night vision.
  • Unique combat situations – Use hostages as shields, rappel down buildings, engage in a high speed chase, and many more.
  • Fully customizable load-outs with hundreds of options allow you to be ready for any situation.

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.6 GHz Dual Core
    • Memory: 3 GB RAM
    • Graphics: NVIDIA® GeForce® 7600 / ATI Radeon™ X800
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: Windows 7
    • Processor: 3.5 GHz Quad Core
    • Memory: 6 GB RAM
    • Graphics: NVIDIA® GeForce® 7800 or better, ATI Radeon™ X1900 or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
    • Sound Card: DirectX 9.0c compatible
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 2400 / NVidia 8600M
    • Network: Broadband Internet connection
    • Storage: 8 GB available space
    • Processor: 3.5 GHz Quad Core
    • Memory: 6 GB RAM
    • Network: Broadband Internet connection
    • Storage: 10 GB available space
Helpful customer reviews
231 of 313 people (74%) found this review helpful
304 people found this review funny
3.4 hrs on record
Posted: February 28
I don't know what to write, so here's the recipe for chocolate chip cookies:

1/2 cup (1 stick) unsalted butter
3/4 cup packed dark brown sugar
3/4 cup sugar
2 large eggs
1 teaspoon pure vanilla extract
1 (12-ounce) bag semisweet chocolate chips, or chunks
2 1/4 cups all-purpose flour
3/4 teaspoon baking soda
1 teaspoon fine salt

Evenly position 2 racks in the middle of the oven and preheat to 375 degrees F. (on convection setting if you have it.) Line 2 baking sheets with parchment paper or silicone sheets. (If you only have 1 baking sheet, let it cool completely between batches.)

Put the butter in a microwave safe bowl, cover and microwave on medium power until melted. (Alternatively melt in a small saucepan.) Cool slightly. Whisk the sugars, eggs, butter and vanilla in a large bowl until smooth.

Whisk the flour, baking soda and salt in another bowl. Stir the dry ingredients into the wet ingredients with a wooden spoon; take care not to over mix. Stir in the chocolate chips or chunks.

Scoop heaping tablespoons of the dough onto the prepared pans. Wet hands slightly and roll the dough into balls. Space the cookies about 2-inches apart on the pans. Bake, until golden, but still soft in the center, 12 to 16 minutes, depending on how chewy or crunchy you like your cookies. Transfer hot cookies with a spatula to a rack to cool. Serve.

Store cookies in a tightly sealed container for up to 5 days.

For a Rocky Road Bar
Lightly butter a 9 by 13-inch baking pan. Make the batter as per cookie recipe and fold in 1 cup chopped walnuts along with the chocolate chips. Spread batter in prepared pan. Bake until the edges are light brown and the batter sets, about 45 minutes. Cool slightly and cover surface with 4 cups marshmallows and 1 cup chocolate chips. Broil at least 8 inches from the heat until marshmallows turn golden brown, about 2 minutes. (Keep an eye on the marshmallows, and turn the pan frequently--they go from golden to char in a wink.) Cool, cut and serve.
Was this review helpful? Yes No Funny
105 of 141 people (74%) found this review helpful
108 people found this review funny
7.4 hrs on record
Posted: February 6
cod and csgo's child.... its autistic
Was this review helpful? Yes No Funny
115 of 171 people (67%) found this review helpful
149 people found this review funny
132.5 hrs on record
Posted: January 29
This game made me an alcoholic.
Was this review helpful? Yes No Funny
187 of 292 people (64%) found this review helpful
134 people found this review funny
1.3 hrs on record
Posted: December 15, 2015
devs deleted my review so heres another one
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89 of 130 people (68%) found this review helpful
21 people found this review funny
106.9 hrs on record
Posted: November 21, 2015
I spent over 100 hours on this game, but that was a couple of years ago, 'Tactical Intervention' was my first Steam game, at first i reckoned it was one hell of an amazing game until I started playing CSGO, back in the day the game was well balanced and a bit buggy, the Asia server were pretty popular, things went well during aniversaries they would give you what I think was 50,000 free credits to blow on anything you like, I decided to get back into this game a few months a go only to come to the realisation of, REMOVED SERVERS; now I can't even have any fun with this game unless I have to put up 300-400 ping on an American/European server.
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