The wild west just got a lot more wild. Fight off steam-powered machines using your arsenal of modified western weapons. Use abilities such as shields and slow motion to get the upper hand and Room-Scale VR to duck, dive, and crawl behind cover.
User reviews:
Overall:
Positive (12 reviews) - 83% of the 12 user reviews for this game are positive.
Release Date: 10 Aug, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core mechanics and programming are done and Cogs and Cowboys as it is is a fun game. However, I'd like to keep building on it by adding more content and more varied gameplay over time and I need community feedback to shape it as I do.”

Approximately how long will this game be in Early Access?

“With the core parts of the game done, the additional content is planned to be implemented and the game out of Early Access before the end of 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will have more locations and at 9 weapons (plus throwables). Each location will have it's own enemy types. More abilities will be added as well.

  • 9 weapons total (plus throwables - knives, dynamite, tomahawks)
  • 3 locations or more
  • More enemies (dependent on locations)
  • More abilities

What is the current state of the Early Access version?

  • 6 weapons
  • 2 abilities
  • 2 enemy types
  • 1 location

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access once all the additional content has been added.”

How are you planning on involving the Community in your development process?

“The Community will be looked to for feedback and suggestions during development. Feedback has already changed many core mechanics of the game to be much more user friendly, such as the weapon selection wheel and weapon handling.

In addition, we have a Twitch stream and Discord channel for those in the Community that want to see the behind-the-scenes, talk about games/game development, or just hang out and play games together.
Twitch: http://www.twitch.tv/nixtwiz
(Link to Discord server is on the Twitch channel)”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Cogs and Cowboys

 

Recent updates View all (8)

17 August

POLL - Direction for next update

Hello!
I have a list of changes planned for the next few updates that includes:

  • Redoing shooting to not have any delay
  • Changing small pistol to auto reload
  • Changing large revolver to click trackpad reload instead of swiping down
  • Changing revolver sniper to click trackpad reload instead of swiping down
  • Increasing the time enemies spawn in in waves so they don't spawn all at once and waves last longer
  • Adding the ability to move around in the cover space (new maps and story mode maps will allow you to move much more freely, this map just wasn't designed for that kind of movement).
  • Leaderboards (just waiting for a support response for an issue I've run into)

But I'd like to get your opinion,

Should all weapons auto-reload?

Doing so would allow me to use the trackpad for many other things, but I'd like to know how you feel about weapon reloads first. Do they make the game more immersive or take away from blasting away at everything?

Let me know in the comments!

4 comments Read more

13 August

UPDATE Ver. 0.1.1

Hello and apologies for the delay, was trying my best to get leaderboards in and decided to push the update back for them, decided to just go ahead with the update as-is to get feedback on the weapon changes.

This update includes:

  • Main Menu
  • Story Mode Teaser
  • Weapon Balances/fixes:
    -ALL WEAPONS
    -Doubled shot propagation speed - shots travel twice as fast and should not need to be led nearly as much as before
    -SMALL PISTOL - Increased damage by 100%, increased reload speed 50%
    -DOUBLE BARREL - Decreased spread by 1 degree in all directions, increased range by 10
    -Arc Cannon - Increased accuracy 25%, doubled damage
  • New small enemy texture (old one got corrupted, this one is still WIP)

Global leaderboard status:
It worked once, then stopped working, so I'm in the process of rewriting the code for it.

Changes pushed to next update:
  • Decrease distance weapon selector appears from controller
  • Global/Friend Leaderboards
  • Time slow-down while changing weapons

4 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The wild west just got a lot more wild.

Fight off steam-powered machines literally bent on destroying you. Use your arsenal of modified western weapons to fight back, using abilities such as shields and slow motion to get the upper hand. Use Room-Scale VR to duck and dive behind cover (you may even find yourself rolling and army crawling around to avoid fire). The weapons at your disposal range from scoped revolver snipers to gatling rifles.

Current Progress

  • 6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
  • 2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
  • 2 Enemies - Small Grunt, Large Golem
  • 1 Location - Town Main Street

Work in Progress

  • More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
  • More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
  • More Enemies - New enemies for each location
  • More Abilities - Based on locations
  • Revision of Current Assets - Making the weapons and scenery look more steampunk

Development/Community

System Requirements

    Minimum:
    • OS: Windows 8
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980/AMD Radeon RX 480 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (12 reviews)
Recently Posted
Cyrix
0.3 hrs on record
Early Access Review
Posted: 16 August
I was real excited to finally see a shooter that actually had some cover, because there have been about 30 Vive games where you stand in the open with nothing to duck behind, and ducking behind things is fun.

Unfortunately, in its current state, Cogs and Cowboys is extremely clunky and not enjoyable in the slightest. You'll watch the trailer and think of exciting cowboy action, rapid-firing away with dual revolvers like classic cowboy fare, but in reality the gameplay consists mostly of laboriously pulling the hammer back and hoping that it registers, with the net result being that you're lucky to fire more than one shot per second. Having a gun in each hand is only going to hinder you. Other than that, the gameplay is bland and unenjoyable.

*The weapon selection system uses a great idea, but the execution is very poor, so it takes intense concentration and several attemps to change weapons. The first robot has always started shooting at me by the time I've equipped a weapon in both hands
*Loading the revolvers and rifle seems to require you to swipe from top-to-bottom on the touchpad, which I guess is supposed to simulate pulling the hammer down, but it's way too finicky. Sometimes it doesn't work, othertimes it works with just a tap
*There's at least half a second of delay between when you pull the hammer back and when you can actually fire, painfully limiting your rate of fire and making it very difficult to tell if you've actually cocked the gun correctly
*There is an unacceptably long delay (maybe .2 or .25 seconds?) between when you pull the trigger and when the gun actually fires. As if the game needed more excuses to limit your ROF
*The game encourages you to dual-wield, but your guns are so unresponsive and your effective rate of fire is so severely limited that you'll never hit anything in this manner. Might as well put down one controller and only use one gun.
*The sound is bland to the extreme and poorly mixed. The audio would be more exciting if your friend was watching you play and making sound effects with his mouth
*There's a long rifle but no two-handed aiming afaict
*Forces you to type in your name every time you die
Helpful? Yes No Funny
Game Cooker US Rocks VR
0.6 hrs on record
Early Access Review
Posted: 15 August
This game has some promise as a wave based shooter if the story mode is added and it has some casual game play options added. The western theme is good. The game play is not very unique though. You have guns and you have a shield and you can slow time and you are stuck in your room scale space and not able to travel any where on the map. Sound familiar? I am not going to be buying many more of these WBS's and probably more like never again. There are too many and they are just not exciting to me anymore. VR needs more than just arcade games. I grew up in the 70's too and understand the arcade craze like anyone else but that was then and this is now. I want the future not the past. I am going to recommend this based on the video below which you can watch and the fact that the dev says he is going to add a story mode. It took some getting used but it had its fun and the guns were a good mix of oldish style and future style even though the whole game is obviously a sci-fi western so don't go into this thinking you are back in and I say ,respectfully, Vietnam or Iraq and things have to work that way. Let a game be a game. Games for the most part are for fun and not real life re-enactments. The game is cheap but that is not why I bought it. I don't care about cheap anymore if devs are just going to slap a VR game together in another skin and let the VR game grabbers scrounge for the dish. That is not my style nor do I appreciate that as a game consumer. I read a review and got soft and that is why I bought this. It had some fun but it does need work as of this writing but if you love WBS's then this will satisfy I am sure. Enjoy the game and the video below after it processes. Peace.

https://youtu.be/4J8SojbDf64
Helpful? Yes No Funny
biopharmacist
0.3 hrs on record
Early Access Review
Posted: 14 August
I know it's early access, but so are most VR games. Yet, this one is still less fun and less polished than many others.
Helpful? Yes No Funny
Mr.Jack
0.8 hrs on record
Early Access Review
Posted: 13 August
Good game for a cheap price, There's one problem though, The reloading is a bit tricky (Specially the revolvers) The tracking pad sometimes doesn't fully track the motion of the finger, But it's good anyway!
Helpful? Yes No Funny
Hikadani
1.4 hrs on record
Early Access Review
Posted: 13 August
Great fun, and the dev is very active and open. I was ducking, crawling and rolling all the time, popping up to take shots in slow motion. The weapons are pretty cool, though they could use some refinement - they're sometimes not reliable. I was able to fan-fire the revolver, but it was really hit or miss - sometimes it worked flawlessly, other times it didn't work at all.
The first update was also just released, though I haven't tried it; It features a teaser for the upcoming story mode, among other things. I would definitely recommend this game for the low price.
Helpful? Yes No Funny
ForceKin
0.4 hrs on record
Early Access Review
Posted: 12 August
Product received for free
The game is pretty fun already, but it could use a couple of tweaks. To me, it felt like the time between pulling the trigger and the gun actually firing was too long. There's this slight delay which often resulted in me missing shots. It's like you have to lead your targets even though they're 10 feet away from you and you're shooting lightning. That just felt very off to me. The rest of the game is cool, though. The enemies look/move well, dodging the projectiles from the larger enemies feels awesome, and the game has a lot of polish/runs well with a decent set of options and settings. Worth picking up for the price, but not perfect.
Helpful? Yes No Funny
Xory
0.3 hrs on record
Early Access Review
Posted: 11 August
Hi,

First of all, a good start for an early access game.
here are my suggestions/notes for future updates based on the first try of the game:

- weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation.
- for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back"
- personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level)
- when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards.
- the weapon-menu ... well, for now i cant say whether i like or hate it :). only noticed when i had my arm reached during the fight, choosing a weopon is not a good idea as the menue is being put a short distance off which means i need to reach my hand further or get it back and reopen the menu. maybe you can balance it a bit.
- weopon damage needs small balance-update
- weopon aiming seems a bit broken (especially noticed within the sniper)
- to have an option to set the weopon angle would be great
- global leaderboard missing - you already said its on the run :)
- power ups would be great like (laserpointer, health recovery, autoreload, semifire and something like that)
- bots could need a smoother moving
- a radar which shows spoted enemys would be helpful especially on higher waves
- getting close to an enemys shot that puts you under slow motion feels pretty nice (like it is SpacePirateTrainer) or even reduce the bullet-speed. its not that easy to to evade (or is it just me?)
- how about dynamite!!! (hey we are cowboys :) )
- honestly i thought to have enough space to play but this game takes a bit too much. Some kind of teleporting would be great. Reducing the game-space could be an option as well.
Helpful? Yes No Funny
Lateralus
0.2 hrs on record
Early Access Review
Posted: 11 August
This game is also known as....squats
Helpful? Yes No Funny
johnfslagle
0.4 hrs on record
Early Access Review
Posted: 10 August
I was crawling on the ground the first time I played so that's something. Wave based shooter (again) but it's fun for the price. Just hope the developer works on the graphics and reload mechanics.
Helpful? Yes No Funny
dannyhefc69
0.3 hrs on record
Early Access Review
Posted: 10 August
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
3 of 3 people (100%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: 16 August
I was real excited to finally see a shooter that actually had some cover, because there have been about 30 Vive games where you stand in the open with nothing to duck behind, and ducking behind things is fun.

Unfortunately, in its current state, Cogs and Cowboys is extremely clunky and not enjoyable in the slightest. You'll watch the trailer and think of exciting cowboy action, rapid-firing away with dual revolvers like classic cowboy fare, but in reality the gameplay consists mostly of laboriously pulling the hammer back and hoping that it registers, with the net result being that you're lucky to fire more than one shot per second. Having a gun in each hand is only going to hinder you. Other than that, the gameplay is bland and unenjoyable.

*The weapon selection system uses a great idea, but the execution is very poor, so it takes intense concentration and several attemps to change weapons. The first robot has always started shooting at me by the time I've equipped a weapon in both hands
*Loading the revolvers and rifle seems to require you to swipe from top-to-bottom on the touchpad, which I guess is supposed to simulate pulling the hammer down, but it's way too finicky. Sometimes it doesn't work, othertimes it works with just a tap
*There's at least half a second of delay between when you pull the hammer back and when you can actually fire, painfully limiting your rate of fire and making it very difficult to tell if you've actually cocked the gun correctly
*There is an unacceptably long delay (maybe .2 or .25 seconds?) between when you pull the trigger and when the gun actually fires. As if the game needed more excuses to limit your ROF
*The game encourages you to dual-wield, but your guns are so unresponsive and your effective rate of fire is so severely limited that you'll never hit anything in this manner. Might as well put down one controller and only use one gun.
*The sound is bland to the extreme and poorly mixed. The audio would be more exciting if your friend was watching you play and making sound effects with his mouth
*There's a long rifle but no two-handed aiming afaict
*Forces you to type in your name every time you die
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: 10 August
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
0.6 hrs on record
Early Access Review
Posted: 15 August
This game has some promise as a wave based shooter if the story mode is added and it has some casual game play options added. The western theme is good. The game play is not very unique though. You have guns and you have a shield and you can slow time and you are stuck in your room scale space and not able to travel any where on the map. Sound familiar? I am not going to be buying many more of these WBS's and probably more like never again. There are too many and they are just not exciting to me anymore. VR needs more than just arcade games. I grew up in the 70's too and understand the arcade craze like anyone else but that was then and this is now. I want the future not the past. I am going to recommend this based on the video below which you can watch and the fact that the dev says he is going to add a story mode. It took some getting used but it had its fun and the guns were a good mix of oldish style and future style even though the whole game is obviously a sci-fi western so don't go into this thinking you are back in and I say ,respectfully, Vietnam or Iraq and things have to work that way. Let a game be a game. Games for the most part are for fun and not real life re-enactments. The game is cheap but that is not why I bought it. I don't care about cheap anymore if devs are just going to slap a VR game together in another skin and let the VR game grabbers scrounge for the dish. That is not my style nor do I appreciate that as a game consumer. I read a review and got soft and that is why I bought this. It had some fun but it does need work as of this writing but if you love WBS's then this will satisfy I am sure. Enjoy the game and the video below after it processes. Peace.

https://youtu.be/4J8SojbDf64
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
Not Recommended
0.3 hrs on record
Early Access Review
Posted: 14 August
I know it's early access, but so are most VR games. Yet, this one is still less fun and less polished than many others.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: 11 August
Hi,

First of all, a good start for an early access game.
here are my suggestions/notes for future updates based on the first try of the game:

- weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation.
- for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back"
- personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level)
- when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards.
- the weapon-menu ... well, for now i cant say whether i like or hate it :). only noticed when i had my arm reached during the fight, choosing a weopon is not a good idea as the menue is being put a short distance off which means i need to reach my hand further or get it back and reopen the menu. maybe you can balance it a bit.
- weopon damage needs small balance-update
- weopon aiming seems a bit broken (especially noticed within the sniper)
- to have an option to set the weopon angle would be great
- global leaderboard missing - you already said its on the run :)
- power ups would be great like (laserpointer, health recovery, autoreload, semifire and something like that)
- bots could need a smoother moving
- a radar which shows spoted enemys would be helpful especially on higher waves
- getting close to an enemys shot that puts you under slow motion feels pretty nice (like it is SpacePirateTrainer) or even reduce the bullet-speed. its not that easy to to evade (or is it just me?)
- how about dynamite!!! (hey we are cowboys :) )
- honestly i thought to have enough space to play but this game takes a bit too much. Some kind of teleporting would be great. Reducing the game-space could be an option as well.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
3 of 4 people (75%) found this review helpful
1 person found this review funny
Recommended
1.2 hrs on record
Early Access Review
Posted: 10 August
felt like i had to go back and edit this review the dev support for this game is great, the game runs very smoothly on a gtx 980 on fast settings, looks great even at a lower quality, has a great weapon selection and i believe more are on the way in addition to a campaign and a multiplayer being added definitely one of my my favourite vr games.
Was this review helpful? Yes No Funny
2 of 5 people (40%) found this review helpful
3 people found this review funny
Recommended
0.2 hrs on record
Early Access Review
Posted: 11 August
This game is also known as....squats
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: 10 August
I was crawling on the ground the first time I played so that's something. Wave based shooter (again) but it's fun for the price. Just hope the developer works on the graphics and reload mechanics.
Was this review helpful? Yes No Funny
0 of 1 people (0%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: 12 August
Product received for free
The game is pretty fun already, but it could use a couple of tweaks. To me, it felt like the time between pulling the trigger and the gun actually firing was too long. There's this slight delay which often resulted in me missing shots. It's like you have to lead your targets even though they're 10 feet away from you and you're shooting lightning. That just felt very off to me. The rest of the game is cool, though. The enemies look/move well, dodging the projectiles from the larger enemies feels awesome, and the game has a lot of polish/runs well with a decent set of options and settings. Worth picking up for the price, but not perfect.
Was this review helpful? Yes No Funny
0 of 1 people (0%) found this review helpful
Recommended
1.4 hrs on record
Early Access Review
Posted: 13 August
Great fun, and the dev is very active and open. I was ducking, crawling and rolling all the time, popping up to take shots in slow motion. The weapons are pretty cool, though they could use some refinement - they're sometimes not reliable. I was able to fan-fire the revolver, but it was really hit or miss - sometimes it worked flawlessly, other times it didn't work at all.
The first update was also just released, though I haven't tried it; It features a teaser for the upcoming story mode, among other things. I would definitely recommend this game for the low price.
Was this review helpful? Yes No Funny