The wild west just got a lot more wild. Fight off steam-powered machines using your arsenal of modified western weapons. Use abilities such as shields and slow motion to get the upper hand and Room-Scale VR to duck, dive, and crawl behind cover.
User reviews:
Overall:
Positive (9 reviews) - 100% of the 9 user reviews for this game are positive.
Release Date: 10 Aug, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The core mechanics and programming are done and Cogs and Cowboys as it is is a fun game. However, I'd like to keep building on it by adding more content and more varied gameplay over time and I need community feedback to shape it as I do.”

Approximately how long will this game be in Early Access?

“With the core parts of the game done, the additional content is planned to be implemented and the game out of Early Access before the end of 2016.”

How is the full version planned to differ from the Early Access version?

“The full version will have more locations and at 9 weapons (plus throwables). Each location will have it's own enemy types. More abilities will be added as well.

  • 9 weapons total (plus throwables - knives, dynamite, tomahawks)
  • 3 locations or more
  • More enemies (dependent on locations)
  • More abilities

What is the current state of the Early Access version?

  • 6 weapons
  • 2 abilities
  • 2 enemy types
  • 1 location

Will the game be priced differently during and after Early Access?

“The price may increase after Early Access once all the additional content has been added.”

How are you planning on involving the Community in your development process?

“The Community will be looked to for feedback and suggestions during development. Feedback has already changed many core mechanics of the game to be much more user friendly, such as the weapon selection wheel and weapon handling.

In addition, we have a Twitch stream and Discord channel for those in the Community that want to see the behind-the-scenes, talk about games/game development, or just hang out and play games together.
Twitch: http://www.twitch.tv/nixtwiz
(Link to Discord server is on the Twitch channel)”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Cogs and Cowboys

SPECIAL PROMOTION! Offer ends 17 August

-30%
5,99€
4,19€
 

Recent updates View all (7)

13 August

UPDATE Ver. 0.1.1

Hello and apologies for the delay, was trying my best to get leaderboards in and decided to push the update back for them, decided to just go ahead with the update as-is to get feedback on the weapon changes.

This update includes:

  • Main Menu
  • Story Mode Teaser
  • Weapon Balances/fixes:
    -ALL WEAPONS
    -Doubled shot propagation speed - shots travel twice as fast and should not need to be led nearly as much as before
    -SMALL PISTOL - Increased damage by 100%, increased reload speed 50%
    -DOUBLE BARREL - Decreased spread by 1 degree in all directions, increased range by 10
    -Arc Cannon - Increased accuracy 25%, doubled damage
  • New small enemy texture (old one got corrupted, this one is still WIP)

Global leaderboard status:
It worked once, then stopped working, so I'm in the process of rewriting the code for it.

Changes pushed to next update:
  • Decrease distance weapon selector appears from controller
  • Global/Friend Leaderboards
  • Time slow-down while changing weapons

4 comments Read more

11 August

Post Release Update - Update coming soon

Hello! Thank you everyone who has purchased Cogs and Cowboys. The first day of release far exceeded my expectations, so now it's my turn to start returning the favor.

I am finishing up the first update. I just have to get global and friend leaderboards working. It's proving more difficult than I previously thought as I am still new to Steam development and am also pretty sleep deprived from the last few nights of getting things together for release, but I've got myself some coffee and am working hard trying to get it implemented as soon as possible (though I may get a little sleep as it's morning and I didn't sleep last night due to working on this update).

The update will also include changes to weapon accuracy and damage based on your feedback and the intro/teaser for the story as well as a few random changes you'll hear about when the time comes. If I can't get leaderboards working tonight I'll push the update without them and add them in the next update.

5 comments Read more
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About This Game

The wild west just got a lot more wild.

Fight off steam-powered machines literally bent on destroying you. Use your arsenal of modified western weapons to fight back, using abilities such as shields and slow motion to get the upper hand. Use Room-Scale VR to duck and dive behind cover (you may even find yourself rolling and army crawling around to avoid fire). The weapons at your disposal range from scoped revolver snipers to gatling rifles.

Current Progress

  • 6 varied weapons - Double Barrel Sawed Off Shotgun, Lever Action Rifle, Gatling Rifle, Scoped Revolver Sniper Rifle, Heavy Pistol, Rapid Fire Pistol
  • 2 Abilities - Wrist Shield (expands when activated, recharges after taking too much damage), Slow Motion (Dodge enemy fire and line up your shots)
  • 2 Enemies - Small Grunt, Large Golem
  • 1 Location - Town Main Street

Work in Progress

  • More Weapons - At least 3 more weapons, 1 pistol and two shotguns, as well as throwables like dynamite, knives, and tomahawks
  • More Locations - Moving train (fight off steam-powered bandits), Large cage dome (captured by the machine leader, survive as long as you can. May have VS multiplayer later as well)
  • More Enemies - New enemies for each location
  • More Abilities - Based on locations
  • Revision of Current Assets - Making the weapons and scenery look more steampunk

Development/Community

System Requirements

    Minimum:
    • OS: Windows 8
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Memory: 4 GB RAM
    • Graphics: Nvidia GeForce GTX 970/AMD Radeon R9 290 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 equivalent or better
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX 980/AMD Radeon RX 480 equivalent or better
    • DirectX: Version 11
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Positive (9 reviews)
Recently Posted
Mr.Jack
( 0.8 hrs on record )
Early Access Review
Posted: 13 August
Good game for a cheap price, There's one problem though, The reloading is a bit tricky (Specially the revolvers) The tracking pad sometimes doesn't fully track the motion of the finger, But it's good anyway!
Helpful? Yes No Funny
Hikadani
( 1.1 hrs on record )
Early Access Review
Posted: 13 August
Great fun, and the dev is very active and open. I was ducking, crawling and rolling all the time, popping up to take shots in slow motion. The weapons are pretty cool, though they could use some refinement - they're sometimes not reliable. I was able to fan-fire the revolver, but it was really hit or miss - sometimes it worked flawlessly, other times it didn't work at all.
The first update was also just released, though I haven't tried it; It features a teaser for the upcoming story mode, among other things. I would definitely recommend this game for the low price.
Helpful? Yes No Funny
ForceKin
( 0.4 hrs on record )
Early Access Review
Posted: 12 August
Product received for free
The game is pretty fun already, but it could use a couple of tweaks. To me, it felt like the time between pulling the trigger and the gun actually firing was too long. There's this slight delay which often resulted in me missing shots. It's like you have to lead your targets even though they're 10 feet away from you and you're shooting lightning. That just felt very off to me. The rest of the game is cool, though. The enemies look/move well, dodging the projectiles from the larger enemies feels awesome, and the game has a lot of polish/runs well with a decent set of options and settings. Worth picking up for the price, but not perfect.
Helpful? Yes No Funny
Xory
( 0.3 hrs on record )
Early Access Review
Posted: 11 August
Hi,

First of all, a good start for an early access game.
here are my suggestions/notes for future updates based on the first try of the game:

- weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation.
- for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back"
- personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level)
- when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards.
- the weapon-menu ... well, for now i cant say whether i like or hate it :). only noticed when i had my arm reached during the fight, choosing a weopon is not a good idea as the menue is being put a short distance off which means i need to reach my hand further or get it back and reopen the menu. maybe you can balance it a bit.
- weopon damage needs small balance-update
- weopon aiming seems a bit broken (especially noticed within the sniper)
- to have an option to set the weopon angle would be great
- global leaderboard missing - you already said its on the run :)
- power ups would be great like (laserpointer, health recovery, autoreload, semifire and something like that)
- bots could need a smoother moving
- a radar which shows spoted enemys would be helpful especially on higher waves
- getting close to an enemys shot that puts you under slow motion feels pretty nice (like it is SpacePirateTrainer) or even reduce the bullet-speed. its not that easy to to evade (or is it just me?)
- how about dynamite!!! (hey we are cowboys :) )
- honestly i thought to have enough space to play but this game takes a bit too much. Some kind of teleporting would be great. Reducing the game-space could be an option as well.
Helpful? Yes No Funny
Lateralus
( 0.2 hrs on record )
Early Access Review
Posted: 11 August
This game is also known as....squats
Helpful? Yes No Funny
johnfslagle
( 0.3 hrs on record )
Early Access Review
Posted: 10 August
I was crawling on the ground the first time I played so that's something. Wave based shooter (again) but it's fun for the price. Just hope the developer works on the graphics and reload mechanics.
Helpful? Yes No Funny
dannyhefc69
( 0.3 hrs on record )
Early Access Review
Posted: 10 August
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
Helpful? Yes No Funny
Rick McSquid
( 0.9 hrs on record )
Early Access Review
Posted: 10 August
felt like i had to go back and edit this review the dev support for this game is great, the game runs very smoothly on a gtx 980 on fast settings, looks great even at a lower quality, has a great weapon selection and i believe more are on the way in addition to a campaign and a multiplayer being added definitely one of my my favourite vr games.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 7 days
2 of 3 people (67%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: 10 August
Good little shooter, makes a refreshing change from shooting zombies, just needs more levels/areas. Good buy tho
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: 11 August
Hi,

First of all, a good start for an early access game.
here are my suggestions/notes for future updates based on the first try of the game:

- weopon sound doesnt fit the game. I would expect having something more powerfull/smoother relying to the weapon-sound that shows "hey, ive got a gun! Currently it feels like a 8bit sound-compilation.
- for myself i feel like some weopons miss a reloadsound, eg sniper or the double barrel needs an additional sound when ammo is "getting back"
- personally i dont like to drive around the trackpad to reload a weopon (it always gets annoying when the game has reached a specific speed level)
- when the music/sfx volume is being reduced (out of the game) and the game has been restarted, the first couple of seconds are on a wrong volume and gets lowered afterwards.
- the weapon-menu ... well, for now i cant say whether i like or hate it :). only noticed when i had my arm reached during the fight, choosing a weopon is not a good idea as the menue is being put a short distance off which means i need to reach my hand further or get it back and reopen the menu. maybe you can balance it a bit.
- weopon damage needs small balance-update
- weopon aiming seems a bit broken (especially noticed within the sniper)
- to have an option to set the weopon angle would be great
- global leaderboard missing - you already said its on the run :)
- power ups would be great like (laserpointer, health recovery, autoreload, semifire and something like that)
- bots could need a smoother moving
- a radar which shows spoted enemys would be helpful especially on higher waves
- getting close to an enemys shot that puts you under slow motion feels pretty nice (like it is SpacePirateTrainer) or even reduce the bullet-speed. its not that easy to to evade (or is it just me?)
- how about dynamite!!! (hey we are cowboys :) )
- honestly i thought to have enough space to play but this game takes a bit too much. Some kind of teleporting would be great. Reducing the game-space could be an option as well.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
Recommended
0.9 hrs on record
Early Access Review
Posted: 10 August
felt like i had to go back and edit this review the dev support for this game is great, the game runs very smoothly on a gtx 980 on fast settings, looks great even at a lower quality, has a great weapon selection and i believe more are on the way in addition to a campaign and a multiplayer being added definitely one of my my favourite vr games.
Was this review helpful? Yes No Funny
2 of 4 people (50%) found this review helpful
3 people found this review funny
Recommended
0.2 hrs on record
Early Access Review
Posted: 11 August
This game is also known as....squats
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
1 of 3 people (33%) found this review helpful
Recommended
0.3 hrs on record
Early Access Review
Posted: 10 August
I was crawling on the ground the first time I played so that's something. Wave based shooter (again) but it's fun for the price. Just hope the developer works on the graphics and reload mechanics.
Was this review helpful? Yes No Funny
0 of 1 people (0%) found this review helpful
Recommended
0.4 hrs on record
Early Access Review
Posted: 12 August
Product received for free
The game is pretty fun already, but it could use a couple of tweaks. To me, it felt like the time between pulling the trigger and the gun actually firing was too long. There's this slight delay which often resulted in me missing shots. It's like you have to lead your targets even though they're 10 feet away from you and you're shooting lightning. That just felt very off to me. The rest of the game is cool, though. The enemies look/move well, dodging the projectiles from the larger enemies feels awesome, and the game has a lot of polish/runs well with a decent set of options and settings. Worth picking up for the price, but not perfect.
Was this review helpful? Yes No Funny
0 of 1 people (0%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: 13 August
Great fun, and the dev is very active and open. I was ducking, crawling and rolling all the time, popping up to take shots in slow motion. The weapons are pretty cool, though they could use some refinement - they're sometimes not reliable. I was able to fan-fire the revolver, but it was really hit or miss - sometimes it worked flawlessly, other times it didn't work at all.
The first update was also just released, though I haven't tried it; It features a teaser for the upcoming story mode, among other things. I would definitely recommend this game for the low price.
Was this review helpful? Yes No Funny
0 of 1 people (0%) found this review helpful
Recommended
0.8 hrs on record
Early Access Review
Posted: 13 August
Good game for a cheap price, There's one problem though, The reloading is a bit tricky (Specially the revolvers) The tracking pad sometimes doesn't fully track the motion of the finger, But it's good anyway!
Was this review helpful? Yes No Funny