A powerful procedural engine. Generate parameterizable 3D scenes and game objects at design or run time using Sceelix's unique node-based language and integrate your creations directly into your game engine.
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Release Date:
Sep 6, 2016
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We chose this Early Access approach because we need support and feedback from the game development community to make Sceelix the best that it can be, keeping development in the right path and focusing on what the community really wants. Sceelix’s success depends on your collaboration. We’re excited to get it going! :)”

Approximately how long will this software be in Early Access?

“We plan to release the full release of Sceelix by the end of this year.”

How is the full version planned to differ from the Early Access version?

“The full version of Sceelix will be more polished. From now until the 1.0 version we plan to release frequent updates, optimising Sceelix’s engine, removing any bugs that might be found, work on new functionalities and extend documentation.”

What is the current state of the Early Access version?

“Sceelix's core functionalities and what is showcased in our main trailer is working.
We have quite a large set nodes already and anyone can create new ones using existing nodes or our API.
We have developed examples that come preloaded with Sceelix that showcases its capabilities to compensate for the limited documentation at this state.
Any questions you might have can be asked and addressed in our Answers section of our website (http://www.sceelix.com/answers).
We also have forums (http://www.sceelix.com/forums) where anyone can discuss all things Sceelix: problems or bugs you come across, share your own plugins and nodes, or show-off your projects.”

Will this software be priced differently during and after Early Access?

“We plan to gradually raise the price as we ship new content and features. With version 1.0 we expect to implement a subscription based model.
When you buy Early Access you are buying not only the beta versions but also versions 1.x.

How are you planning on involving the Community in your development process?

“As mentioned before: "We chose this Early Access approach because we need support and feedback from the game development community to make Sceelix the best that it can be, keeping development in the right path and focusing on what the community really wants. Sceelix’s success depends on your collaboration."”
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About This Software

A powerful procedural engine


Create parameterizable 3D scenes and game objects at design or run time using Sceelix's unique node-based language and integrate your creations directly into your game engine.

With Sceelix you can:

  • Reduce production time
  • Create all different types of content using our single, easy to manage, unique, visual, node-based language
  • Create the final content or quick prototypes
  • Generate the same or different content every time you run your game (design/run-time)
  • Assign behaviours, physics, textures, etc procedurally
  • Manipulate placeholders procedurally and swap them with your own creations and prefabs
  • Create new nodes composed of other nodes or by using Sceelix's complete API

What do I get with Sceelix Early Access license?



System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 or better
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 512 MB RAM
    • Graphics: 512MB Video Memory
    • DirectX: Version 9.0c
    • Storage: 500 MB available space
    Recommended:
    • OS: Windows 7 or better
    • Processor: Intel Core I3+ or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 2GB Video Memory
    • DirectX: Version 12
    • Storage: 750 MB available space
    Minimum:
    • OS: Mac OS X version 10.7 (Lion) and later
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 512 MB RAM
    • Graphics: 512MB Video Memory
    • Storage: 250 MB available space
    Recommended:
    • OS: Mac OS X version 10.7 (Lion) and later
    • Processor: Intel Core I3+ or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 2GB Video Memory
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu, Debian, RedHat, CentOS, Fedora, SUSE
    • Processor: Intel Core 2 or AMD equivalent
    • Memory: 512 MB RAM
    • Graphics: 512MB Video Memory
    • Storage: 250 MB available space
    Recommended:
    • OS: Ubuntu, Debian, RedHat, CentOS, Fedora, SUSE
    • Processor: Intel Core I3+ or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: 2GB Video Memory
    • Storage: 500 MB available space
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