SKIPCHASER is a story-driven sci-fi fantasy shooter with procedural missions, deep weapon customization and action/adventure elements.
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Release Date: Mar 21, 2017

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Development of Skipchaser has been an open process from the beginning. From our initial "game jam" release, to our internal beta and now Early Access we've relied on player input to build a game worth playing.”

Approximately how long will this game be in Early Access?

“Our plan is to to do 12 rounds of early access updates--each two weeks in length. This should put our Early Access period at 6 months total. We have the funding to sustain this level of development.”

How is the full version planned to differ from the Early Access version?

“The Early Access version has the basic features we want in the game, however we want to expand those features and add more content, such as:

  • Act 2 and 3 will continue the storyline
  • More missions and random variety
  • More gun and armor pieces and recipes
  • More enemy types and bosses
  • Local co-op
  • Additional dialog and cutscenes
  • Subtitle localization

What is the current state of the Early Access version?

“Currently, we feel the game has many hours of gameplay and is both enjoyable and (relatively) bug free.”

Will the game be priced differently during and after Early Access?

“We may gradually raise the price as we ship new content and features, but it will not be significantly more than our launch price.”

How are you planning on involving the Community in your development process?

“Our hope is to find players who love twin stick shooters and action RPGs and suck all the feedback we can out of them.”
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Recent updates View all (21)

May 18

Little things....

Sometimes we get excited about the littlest things....

Enemies guns will track the SKIPCHASER giving you a visual cue on whether or not they have a chance to shoot.

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May 16

Work continues on SKIPCHASER Update #5

We wrapped the Ludum Dare game jam a couple of weeks ago and are back at SKIPCHASER Update #5. Almost half-way to the full release. Act 1 polish and the stat of Act 2 content is on the way, as well as a few new features including the Armor Workbench...

No promises on how much of this will get pulled into the next release, but we're excited to keep the ball rolling. We also getting a decent ammount of feedback on what we can be doing better, so keep the bug/feature reports coming.

If you can't wait for this next release, check out our free jam game Flat Earths for a little multiplayer action...

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About This Game

In a universe full of genetic diversity, both flesh and metal, SKIPCHASERs are skilled trackers and deadly assassins. Methodically gather information on your missions while efficiently destroying anyone who gets in your way. In the service of M.O.T.H.E.R you will hunt indiscriminately while using your talents to complete the job you were uniquely born to do.

SKIPCHASERS are a secretive group of gunmen scattered throughout the known universe. Combat ready and rapidly deployable, they have a reputation as ruthless paramilitary soldiers. Little is known about their origins, and less about their employer, the corporation know as M.O.T.H.E.R.

Contracts will send you all over the planet from salted wastelands to the bowels of the element mines long since abandoned. Here you will encounter all manner of human, alien and robotic brutes, making sure to keep your trigger finger ready at all times. With procedurally generated enemies it could be hours before you encounter the same one twice.

A SKIPCHASER's best friend is his weapon, so it should be completely customizable. With thousands of possible combinations you can use the smithing system to create just the right ordnance for any enemy or situation.

SKIPCHASERs and enemies deal damage in three different types: fire, bio and cryo. Each damage type has a counter and can be applied to guns and gear. Choosing the right gun and armor to clear out a room adds the right amount strategy to this action experience.

System Requirements

Mac OS X
    • OS: Windows 10, Windows 8, Windows 7, Vista, or XP Service Pack 3
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1 or higher (available in most modern Windows systems)
    • Storage: 100 MB available space
    • OS: Windows 10
    • Processor: 1.5 GHz processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 or higher (available in most modern Windows systems)
    • Storage: 100 MB available space
    • OS: OSX 10.7+
    • Processor: 1 GHz
    • Memory: 1 GB RAM
    • Graphics: Embeded
    • Storage: 100 MB available space
    • OS: 10.10+
    • Processor: 1.5Ghz
    • Memory: 2 GB RAM
    • Graphics: Embeded
    • Storage: 100 MB available space

What Curators Say

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