The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...
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Positive (15 anmeldelser) - 86% af de 15 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 11. okt 2016

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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We want to ensure that we get community feedback about our game in regards to content, interaction, in-game feedback, and overall immersion. Because of that, we decided to release it under Early Access initially. This allows us to get proper feedback about the gameplay and interactions that really can't be successfully gained without letting the users play the game.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We hope to fully release the game in 2017, with new content coming out as we complete it during Early Access.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“This release of the game is to get the community involved in what we are doing and to share our ideas thus far. We hope to continually expand on our existing world of puzzle rooms, integrating the community's feedback where possible and applicable. Check on our announcements board for our upcoming roadmap for more information about what we hope to achieve and what we've already created in our Early Access game.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Currently, the game allows for users to access our first build, learn about interactions in the initial apartment, and then have the opportunity to complete puzzle rooms inside the mansion. As we move forward, we hope to release new puzzle rooms at defined intervals along with fixes and additional game mechanics.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Yes. As we define additional content for the game, we will increase the price nominally to cover costs of the new content. Thus, anyone purchasing early on will be able to get our full content for less than our final release price.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“As we have stated, we are continually looking for community feedback about the game. Please post to our forum or to our Steam discussion board with any feedback, comments, or other info.”
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15. maj

The Unwelcomed v1.1a Release Notes

Greetings Gamers!

We found a few glitches in our previous v1.1 release.

Resolved Issues:
VO, SFX, Ambient Sounds, and Music were not completely isolated to each audio mixer, which resulted in some VO's being extremely loud and unexpected when VO's were disabled along with other items playing when they were disabled and others not playing when they were enabled.

Hand models had an erroneous collider when starting each room - this was remedied by touching a pointer zone (area where the hand becomes a pointer). We fixed the initialization script for the hands and it has gone away. It presented itself as being able to nudge objects with the hands, and in some cases pushed the item out of the pickup collider causing issues with ability to pick up some smaller objects.


Known Issues:
After completing room 3, you are sent to our 'end room' which looks a lot like our starting room for the game. The Foyer picture does not take you to the foyer as expected. Instead, it takes you into the tutorial apartment level. This will be fixed in our next release.

Thank you to everyone providing feedback on these issues, we appreciate your comments!

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11. maj

The Unwelcomed v1.1 Release Notes

Greetings Gamers!

Good news everyone; We have a new release with the newest version of VRTK and SteamVR! This has been a long time coming, and we would like to apologize for the time it has taken to get this release out the door. It was expected to take a bit longer than our usual timeframe, but we were not prepared for the level of rework that was required when updating our internal frameworks. The good news, moving forward, we should be able to offer many more options for puzzles, interaction, movement styles, and supported VR hardware.

As always, please let us know of any bugs or glitches that you find via our Steam forum and happy gaming!


Updates and Fixes in this Release:
Reworked all interactable objects to work with the new VRTK3 system.
Reworked all puzzle interactions and movements to work with the new VRTK3 system.
New highlighting system is now in use. Rather than tinting the material, we now create an outline on the object mesh.
Highlighting also applies to objects you can use on other objects. This should simplify finding which objects can work on different elements.
Light bulbs now correctly handle emissions for on/off.
Brand new in-game menu, accessible at any time via the 'Menu' button on the controller.
Player options now include:
- Hold to pickup: Enable/Disable
- Audio - SFX, Ambient Sound, Music, and Voiceover volume as well as enable/disable controls
- Locomotion: Teleport and Trackpad Walking - more to come!
Migrated all existing snap points into the new VRTK snap point script, which now includes highlighting of location
Fixed: If you manage to touch two snap points with the same supported object, it can confuse the system and attempt to snap to both locations simultaneously.
Fixed: Attaching a sticky note to a corkboard can have unintended consequences for the sticky note.
Updated teleportation pointer to straight line for compatibility with new menu system
Reworked fuse puzzle in room 2. Fuses now snap to any location. Button should be easier to access as well.
Reworked fuse puzzle in room 3, fuses are no longer colored to indicate that they can be used in any slot.

A few things to note about KB/M support:
In order to handle the new VRTK subsystem we have had to put a hold on our development for the KB/M version of the game. This specific release (the executable) does not support KB/M at this time. We have left the older version 1.00 executable in place and now list it as an exclusive option when launching the game.

Known Issues:
You can trigger two menus (one from each controller)
Height on the menu's are fixed, thus if you are 'above' the standard plane, the menu will be in the ground (or fruther below)
Collision events on some objects can loop indefinitely under some circumstances.
Floor height Calibration does not take effect in this release (we have attempted to increase the height slightly to compensate for extreme cases)
Ability to change hand models for controller models does not work in this release
Currently, the player has the ability to interact with objects inside closed/locked objects using other objects
Some object highlighting is hard to see (doors in apartment)

Development Roadmap:
These are things we want to see implemented at some point. Some are also refinements of existing mechanics. If you have made a suggestion via our discussion board, it will probably end up here!

These ideas and features are in no particular order and we'll be adding and removing them from the list as time goes on, but we'll post the most current items with our release notes.

- Room editor mode for users (workshop compatible)
- Save state in case you have to bail in the middle of a room
- Reset button for the current room in case you destroy or lose something important
- A library of puzzles to use interchangeably in the rooms to support some of our other features
- Procedurally generated rooms and/or puzzles
- Multiple endings based on room solve rate/time
- Puzzle randomizations and mutations
- Continued improvement on the hands and movement models
- More Puzzles!
- Additional and deeper storyline content

- User Options:
1. Button Assignments for both VR and KB/M
2. Pick your voiceover - Male, Female, other?
3. More Robust Floor Adjustment - VR floor adjustment as we all know not all rooms calibrate the same
4. VO Subtitles

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Om dette spil

You've spent the day lounging about your apartment, contemplating what else to watch on TV. As you gaze around the room, you remember that there was an official looking letter that came in the mail - perhaps you should open it and see what it is...

The Unwelcomed is an escape the room (EtR) type game created for VR and was inspired by such classics as Crimson Room. The Unwelcomed starts by inviting you to come to your late uncle's mansion to claim it as your own. Once you arrive, however, it's going to be hard to leave...

The game supports both HTC Vive and Keyboard and Mouse!

What you need to know about this release:

For Keyboard and Mouse users, the key mapping options do not currently work. Keyboard binds are as follows:


E – Use/Interact: Any object that can open, such as doors, drawers, or lids are openable by targeting them with the crosshairs and pressing this button. Additionally, some objects require another object to work, such as grabbing the keys from the hanger and 'using' them while in contact with the door handle in the apartment.

Right Click – Pick Up Object: Any object that can be picked up, target with the crosshairs and hold the right click button to grab it.

Mouse Wheel +/- While holding an object, scroll the mouse wheel to move it closer or further away from the player.

Alt – Rotate object with mouse: While holding an object, hold ALT and move the mouse to rotate the object in space in front of you in order to inspect it

F – Flashlight Toggle: Once you have picked up a flashlight in a room, it will be available to you. You can turn it on/off by pressing this key.

L.Shift - Crouch Toggle: You can crouch to reach lower spaces by pressing and holding Left Shift.

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • Styresystem: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel® i5-4590, AMD FX 8350 equivalent or better
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
    • Diskplads: 3 GB tilgængelig plads
    • Yderligere bemærkninger: HTC Vive or Keyboard and Mouse
    Anbefalet:
    • Styresystem: Windows 7 SP1, Windows 8.1 or Windows 10
    • Processor: Intel® i7 4th Generation equivalent or better
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA GeForce® GTX 970, AMD Radeon™ R9 290 equivalent or better, Video Output: HDMI 1.4, DisplayPort 1.2 or newer
    • Diskplads: 3 GB tilgængelig plads
    • Yderligere bemærkninger: HTC Vive or Keyboard and Mouse
    Minimum:
    • Styresystem: 10.11.2
    • Processor: 2.4 GHz Intel
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA 650ti (1GB) or AMD 5770 (1GB) or Intel Iris Pro or better
    • Diskplads: 3 GB tilgængelig plads
    • Yderligere bemærkninger: Keyboard and Mouse Only
    Anbefalet:
    • Styresystem: 10.11.2
    • Processor: 2.7 GHz i5
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA 700 series (2GB) or AMD R9 series (2GB)
    • Diskplads: 3 GB tilgængelig plads
    • Yderligere bemærkninger: Keyboard and Mouse Only
    Minimum:
    • Styresystem: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i3-3225 3.3ghz
    • Hukommelse: 4 GB RAM
    • Grafik: NVIDIA 650 (1GB)
    • Diskplads: 3 GB tilgængelig plads
    • Yderligere bemærkninger: Keyboard and Mouse Only
    Anbefalet:
    • Styresystem: Ubuntu 14.04.2 64-bit or Steam OS
    • Processor: Intel i7 series
    • Hukommelse: 8 GB RAM
    • Grafik: NVIDIA 960 (2GB)
    • Diskplads: 3 GB tilgængelig plads
    • Yderligere bemærkninger: Keyboard and Mouse Only
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