Team Racing League is the first team-based racing game where you win and lose together as a team.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Because Early Access makes games better. We experienced this with our other game, Turmoil, which was in Early Access for one year before its official release. We’re very certain that the Early Access community helped improve the game tremendously, and we’re hoping the same will happen with Team Racing League.

Together with the community we would like to explore what else is possible for Team Racing League: new game modes, new tracks or maybe new vehicles? We want your input while we continue to develop and add more content.”

Approximately how long will this game be in Early Access?

“We don't know yet. It's done when it's done. But we suspect it may take up to a year, hopefully less. We will try and garner lots of attention and players during the Early Access phase so that there are always other players to play with/against.”

How is the full version planned to differ from the Early Access version?

“The gameplay core is ready: racing, supporting, boosting, blocking etc. But we do want to add more features: other game modes, more tracks, leaderboards, new mechanics... Cosmetically we like the direction of the game, but we're sure that improvements will be made over time to the environments, the vehicles and the UI.”

What is the current state of the Early Access version?

“Team Racing League is, at its core, in a good state. The physics work and we made sure racing is fun. Multiplayer is set up, but will require tweaking. Right now we have a 3v3 racing mode (Team Clash) that we like and a single player mode for practicing purposes. The core gameplay works well enough to start getting players involved and receiving feedback.”

Will the game be priced differently during and after Early Access?

“The price will probably not change during or after Early Access. Changes to this policy might occur if there are unforeseen costs or gains or if the product we have in mind changes dramatically. But we don't think so.”

How are you planning on involving the Community in your development process?

“We have a clear direction for this game in mind, but we are eager to hear if the community thinks this is the right way to go. We’ll keep a very close eye on the forum and will try to respond as clearly as possible to all questions and suggestions from the players. We think that the game modes and mechanics are fun, but do you agree? If not, what should/could change? Do you like the new game modes that we're introducing? What are you missing?

These will be the most important topics that we would like to hear about from the players. Besides that, there’s of course also the technical side of maintaining and dealing with an online multiplayer game. We’re aiming for a smooth multiplayer experience and will try to keep improving the game without adding bugs.



"...without adding bugs." Who are we kidding ;) Thanks for reading up to this point and if you are interested, bugs will definitely be part of the Early Access experience.”
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Recent updates View all (12)

July 21

Alpha Update #4

Hey there!

Exciting news: there will be a big EU Beta test tonight at 8pm CEST. Join in to experience Team Racing League the right way, hopefully with lots of other players!



Don't have access yet? Sign up on teamracingleague.net. Also, there are multiple keys up for grabs at different websites that are helping us out with the test tonight. In preparation of this Beta test, the game got several updates and tweaks:

New
  • Player Stats – Live stats on the number of players and games.
  • UI – Improvements for the joining/hosting process.
  • Backend - various optimisation in both code and art to smoothen your race.
  • Trophies – Earn Trophies for everything you do, every race. (still in development!)

A bit further down the road:
We're working on various cool features for the game, like Teams (a guild/clan system), Twitch integration (vote on your favourite team or player) and improving the Trophy system with Tiers and how to earn them. These features are nearly done, but not polished and turned off for tonight’s Beta test. But rest assured, all will be ready for the Early Access release this August.

Happy racing!

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July 14

The Roadmap

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Wishlist

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Just Updated

Gameplay

  • Roasting - We’ve added a new mechanic to the game that can be used in two ways:
  • -The Afterburner is a solo ability, which lets players overheat their flames in order to roast blocks or opponents.
  • -The Flamethrower does the same, but can only be activated when two teammates connect. The double flames will burn stuff even faster.
  • Solo Boost - Solo Boost got even more powerful. Boost into other players to make their vehicle go totally berserk or use it to disable enemy abilities, like anchor mode or roadblock.

Game Content
  • Training - You can now practice and experiment with the game’s mechanics in Training mode, our Tutorial.
  • Lighting - We’ve upgraded some visual effects, like drifting, smoke, flames and explosions, to make ‘m even more sexy and shiny.
  • Menu - The menu got a complete overhaul. The homepage now contains news, social buttons and we’ve added new backgrounds everywhere.
  • Music - We’ve added a new background music track, bringing the total to 3 different tracks. A win or loss tune was also added, depending on your race results.
  • 2v2 race - In this build, the game will also start with 4 players in the lobby, should you not be able to find 6 players in total. It may not be as fun and complete as a 3v3 race, but it’s a whole lot better than waiting!

About This Game

Team Racing League

Team Racing League is the first team-based racing game where you win and lose together as a team. Compete in an online 3v3 race where skill and collaboration are key to victory. Team up, strategize and use tactics to disrupt and beat the opposing team in a MOBA-like clash!

In Team Racing League, there are lots of skill-based mechanics. You can race, crash, boost, drift, block, jump and brake your way to success. Choose to fight for position, play a support role or turn around to troll your opponents. Not everyone on the team needs to race, the others can support the racer by blocking opponents or by connecting your hovercraft with someone from your team. Once connected, you can create speed boosts or extend into a roadblock, making life harder for the opposing team.

Team Racing League was inspired by retro arcade racing games like Super Off Road, Micro Machines and Championship Sprint. Instead of relying on power-ups, Team Racing League is all about teamwork and racing skills. It aims to be a pure racer, without artificial equalizing mechanics. During the game the complete track and all racers are visible in a top-down view. The mid-poly atmosphere is enhanced by an 80's style synthesizer soundtrack and palpable sound effects.

Features:

  • Team-based 3v3 racing
  • Win together, lose together
  • Support your teammates and block your opponents
  • Unique connecting mechanics
  • Skill-based racing
  • No power-ups or weapons
  • Practice against your own ghost

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: 2.3 GHz Intel Dual Core
    • Memory: 2 GB RAM
    • Graphics: VRAM: 1792 MB NVIDIA GTX 460, ATI Radeon 4850, or Intel® HD Graphics 4400
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
    Recommended:
    • OS: Windows 7
    • Processor: Intel Core i5
    • Memory: 4 GB RAM
    • Graphics: VRAM: 2 GB NVIDIA® GeForce® GTX 660 or AMD Radeon™ HD 7950 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 1 GB available space
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