There's a whole planet of diverse biomes waiting for you to explore. Gather enough materials to build a mobile base that will carry everything a Nomad needs on a journey through an unknown land.
Recent Reviews:
Stort sett positive (77) - 79% of the 77 user reviews in the last 30 days are positive.
All Reviews:
Stort sett positive (361) - 70% av 361 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato:
25. mai, 2017
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Early Access-spill

Få umiddelbar tilgang og spill med en gang; bli involvert i spillet mens det utvikles.

Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“As a sandbox game, Planet Nomads is the perfect title for emergent development. We have been working closely with our Alpha Nomads for seven months to bring Planet Nomads to its first Early Access version. (And close to two years on the game's building system.) Now's the time to invite the perspective of a broader audience to help shape the game.

Furthermore, as an indie developer and a team of thirteen, we can put the continuous funding to good use and get more hands on the deck and execute our grand vision for Planet Nomads faster and in full.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“Hard to make such a long-term prediction at this point, but generally speaking we want to stay in Early Access for a year or two.

While we aim to develop a complete simulator of a stranded astronaut scientist who manages to build a spaceship to get back to space to cruise the stars and star systems, possibly managing to find a way home, we don't want to wore out our passion for this project. Four years of pouring our hearts and souls into Planet Nomads sounds about right.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“Significantly! We're at the very beginning of this journey. The game already offers a solid gameplay for several hours minimum (tens of hours if you are into the sandbox genre and hundreds if you are really passionate about creating things), but we aim higher than that.

We'll want to expand modding, introduce fliers, space flight and orbital building. Make the weather more realistic and tied to survival, develop water that pours over the land, introduce more environment hazards, more creatures and more building options.

If you give us the chance, we won't let it go in vain.

The features we want to focus on first:

* Greatly improved creature AI and behavior (Done)
* More reliable physics for 10+ wheeled vehicles and mobile fortresses (Done)
* Introduction of flying machines
* Traveling between planets
* Emerging storyline
* More planet types with different biomes
* More mechanical blocks such as bearings and joints (Done)”

Hva er nåværende tilstand på Early Access-versjonen?

“We are procedurally generating actual planets with multiple biomes spreading from pole to pole. The system is ready for seamless interplanetary travel. There's water and there are underwater biomes.

There's a block-based building system in place complete with physics, stunning wheel physics and functional blocks that provide plenty of creative opportunities.

We have Survival and Creative Modes ready in the game.

The Survival Mode

Upgradeable particle-manipulating multi-tool
Upgradeable suit, jetpack and inventory space
Half-hundred different types of alien animals to keep you busy (and endangered)
Player characteristics to take care of: health, food, hydration and stamina
Positive and negative conditions based on the characteristics above (and your behavior in the game)
Progression through a tech-tree
Plenty of other features and mechanics left for discovering
Crash-Sites to discover and story to uncover


The Creative Mode

As the name suggests, a slightly less stressful environment for the architects and engineers who don't want to be bothered by hunger and thirst and death while they weld magnificent things into existence.

Also suitable for happy-go-lucky explorers of the unknown worlds.”

Vil spillet være priset annerledes under og etter Early Access?

“The general idea is to gradually raise the price as the game grows with features and content, until full release. Everything depends on how well the game is received and what the players are saying.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“There are two main aspects of the Early Access we want to take full advantage off.

First of all, while we're devoting a lot of our resources to the game's design and "ease of use", we've been proven time and time again by our Alpha Nomads and existing players that when you are too close to something for too long, you do suffer from a certain blindness to it. Therefore, we depend on our players to open our eyes.

Secondly, as a small team we need to prioritize a lot, carefully weighing which features are more important than others. We have our assumptions, but it's way better to hear it directly from the community what should be improved and added next.”
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Nylige oppdateringer Vis alle (48)

7. desember

0.8.2 Jetpack Hover Mode

Hello Nomads,

as promised in the blog post last week, today's update adds Jetpack Hovering Mode together with a couple more things discussed with you. Such as the weight blocks info.

Here's a complete list of the 0.8.2 changes:

  • Added hover mode to jetpack
  • Allowed radar to be built on buildings and vehicles (scan has to be activated manually when outside a scanned area)
  • Batteries recharge automatically in Creative mode when depleted
  • Disable suit voice in the options
  • Added weight info to block tooltips
  • Fixed menu layout on 16:10 wide screens
  • Added datapad and map keys into tutorial sheet
  • Autosaves are now specifically marked in the list of saves
  • Minor bugfixes (light sensor, generator, electricity vision, player animation, block deconstruction,...)

Enjoy and take care, Nomads!
16 kommentarer Les mer

30. november

0.8.1 Monuments Achieved + Fixes

Hello Nomads,

the week of sale and the 0.8 major update is successfully over. Planet Nomads has maintained its ratings and it looks like it's on its way to finally getting over the magical 70% rating.

What's next? We are still discussing all the features that are coming for the next major version, for more details, check today's blog post below.

Feedback from 0.8 and the next steps

Today's update is fixing the issues you brought up in the forums and adding a few more life-improving features. Here they are:

  • Fixed automatic door opening and decreased energy consumption
  • Added thumbnails for saved games
  • Monument achievements
  • Enlarged the active area of radial menu
  • Close radial menu by pressing the "C" key again
  • Dismiss inventory window when far away from block
  • Multiple bug fixes and optimizations

Happy Nomading!
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Om dette spillet

Planet Nomads is a singleplayer sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you feel like a true survivor.

Building


Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration


You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival


Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How can a life of a Nomad look like?

Day 17

Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21

I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26

There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.


Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

Game Features:


  • completely mineable voxel terrain
  • physics-ruled block-based building
  • actual wheel physics for vehicles, rails, traps and gadgets
  • three types of wheels
  • hover physics
  • multiple biomes based on temperature and humidity
  • Improved animal AI to catch you off guard
  • climate-based creature diversity
  • automated mining machines and production blocks
  • mobile bases
  • survival mechanics embedded to the game's core design
  • constant evolution based on community feedback




Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 - 64bit
    • Processor: Intel i3-6300 or AMD FX 6300
    • Minne: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti / AMD R7 260x
    • DirectX: Version 11
    • Lagring: 4 GB available space
    • Lydkort: DirectX Compatible
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Anbefalt:
    • OS: Win 10 - 64bit
    • Processor: i5 4690 / Amd FX 8370
    • Minne: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD R9 280x/380
    • Lagring: 4 GB available space
    • Lydkort: DirectX Compatible
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • OS: OSX 10+
    • Processor: i7 2.6GHz
    • Minne: 4 GB RAM
    • Graphics: GeForce GT650M
    • Lagring: 4 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Anbefalt:
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • OS: Use Good Measure (Tested on openSUSE Leap 42.1)
    • Processor: Intel i3-6300 or AMD FX 6300
    • Minne: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / AMD R7 260x
    • Lagring: 4 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Anbefalt:
    • Additional Notes: Planet Nomads is still in development and system requirements may change.

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