There's a whole planet of diverse biomes waiting to be explored. Gather enough materials to build a mobile base that will carry everything a Nomad needs on a journey through an unknown land.
User reviews:
Recent:
Mostly Positive (67 reviews) - 77% of the 67 user reviews in the last 30 days are positive.
Overall:
Mixed (206 reviews) - 69% of the 206 user reviews for this game are positive.
Release Date: May 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“As a sandbox game, Planet Nomads is the perfect title for emergent development. We have been working closely with our Alpha Nomads for seven months to bring Planet Nomads to its first Early Access version. (And close to two years on the game's building system.) Now's the time to invite the perspective of a broader audience to help shape the game.

Furthermore, as an indie developer and a team of thirteen, we can put the continuous funding to good use and get more hands on the deck and execute our grand vision for Planet Nomads faster and in full.”

Approximately how long will this game be in Early Access?

“Hard to make such a long-term prediction at this point, but generally speaking we want to stay in Early Access for a year or two.

While we aim to develop a complete simulator of a stranded astronaut scientist who manages to build a spaceship to get back to space to cruise the stars and star systems, possibly managing to find a way home, we don't want to wore out our passion for this project. Four years of pouring our hearts and souls into Planet Nomads sounds about right.”

How is the full version planned to differ from the Early Access version?

“Significantly! We're at the very beginning of this journey. The game already offers a solid gameplay for several hours minimum (tens of hours if you are into the sandbox genre and hundreds if you are really passionate about creating things), but we aim higher than that.

We'll want to expand modding, introduce fliers and space flight, orbital building, and eventually consider multiplayer with different modes. Make the weather more realistic and tied to survival, develop water that pours over the land, introduce more environment hazards, more creatures and more building options.

If you give us the chance, we won't let it go in vain.

The features we want to focus on first:

* Greatly improved creature AI and behavior (Done)
* More reliable physics for 10+ wheeled vehicles and mobile fortresses (Done)
* Introduction of flying machines
* Traveling between planets
* Emerging storyline
* More planet types with different biomes
* More mechanical blocks such as bearings and joints (Done)”

What is the current state of the Early Access version?

“We are procedurally generating actual planets with multiple biomes spreading from pole to pole. The system is ready for seamless interplanetary travel. There's water and there are underwater biomes.

There's a block-based building system in place complete with physics, stunning wheel physics and functional blocks that provide plenty of creative opportunities.

We have Survival and Creative Modes ready in the game.

The Survival Mode

Upgradeable particle-manipulating multi-tool
Upgradeable suit, jetpack and inventory space
Half-hundred different types of alien animals to keep you busy (and endangered)
Player characteristics to take care of: health, food, hydration and stamina
Positive and negative conditions based on the characteristics above (and your behavior in the game)
Progression through a tech-tree
Plenty of other features and mechanics left for discovering
Crash-Sites to discover and story to uncover


The Creative Mode

As the name suggests, a slightly less stressful environment for the architects and engineers who don't want to be bothered by hunger and thirst and death while they weld magnificent things into existence.

Also suitable for happy-go-lucky explorers of the unknown worlds.”

Will the game be priced differently during and after Early Access?

“The general idea is to gradually raise the price as the game grows with features and content, until full release. Everything depends on how well the game is received and what the players are saying.”

How are you planning on involving the Community in your development process?

“There are two main aspects of the Early Access we want to take full advantage off.

First of all, while we're devoting a lot of our resources to the game's design and "ease of use", we've been proven time and time again by our Alpha Nomads and existing players that when you are too close to something for too long, you do suffer from a certain blindness to it. Therefore, we depend on our players to open our eyes.

Secondly, as a small team we need to prioritize a lot, carefully weighing which features are more important than others. We have our assumptions, but it's way better to hear it directly from the community what should be improved and added next.”
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Recent updates View all (31)

August 17

0.7 Planet Nomads Awakening



Dearest Nomads!

The biggest update since we added survival is finally here. Check what's new neatly in one place.



Hope you'll enjoy it as much as we enjoyed creating the update, knowing we were making it for one of the most unbelievable gaming communities.

Cheers guys!

Oh and if you haven't yet, now would be a good time to make that review of Planet Nomads here and step and vote your thumb.


Complete list of 0.7 changes:

  • Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates
  • Removed holes from the terrain for better driving
  • Caves removed from terrain generation to speed the generation up
  • Added brand new biome, Temperate Plains
  • Animal AI reworked so animals behave more naturally now
  • Added various specimen of each species (alpha male, female, younglings)
  • Added climate-based animal textures
  • Animals bleed and show wounds when attacked
  • Animals often live in packs, each one taking a different role (hunter, guardian, etc.)
  • Wrecks, old bases and other man-made structures are scattered across the planet
  • Added Datapad with information on Blocks, Items and Animals
  • Added two story lines from astronauts previously present on the very same planet you are on
  • Added intro when starting a new game, right before the crash landing
  • Added new music track
  • Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!
  • Added Hazard plants - they are able to attack and harm you if you don't pay attention
  • Fixed assault rifle tutorial that could sometimes stay hanging
  • Added old saved games conversions into new ones. This was neccessary with the planet generation change, this way at least materials from old saves is preserved for you
  • Added wreck beacons that show on the compass when you are near wrecks
  • Fixed a lighting bug where water behaved incorrectly when lit by flashlight and lights
  • Stasis Chamber now regenerates more food and water
  • Increased damage of the rifle
  • Decreased size of the planet to make biome changes more dynamic
  • Purified water now requires carbon instead of herb
31 comments Read more

August 10

Work on 0.7 Continues as Planned - Update Coming Next Thursday

Hello Nomads,

As some of you will know, we're working on the 0.7 update. Because the update is big, the biggest one since survival in March, we decided to skip today's update in order to get over ten days of uninterrupted development into the game.

You're in for a treat, Nomads. The animals can't wait to meet you.





And deadly plants too.



For more info on their behavior and diversity, please check our latest blog post.

https://www.planet-nomads.com/2017/08/10/how-the-improved-animals-will-take-you-by-surprise/

Thanks for stopping by, Nomads.

Take care and keep on being awesome.
11 comments Read more
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About This Game

Planet Nomads is a sci-fi sandbox game of survival on alien planets through block-style building. You are a lone astronaut scientist crash-landing on a strangely captivating planet. Keeping your wit together and securing your basic survival needs that include food, water and building material is the best start towards figuring out a way out of this messy situation.

Planet Nomads delivers a unique gaming experience by combining building, survival and exploration together to make you you feel like a true survivor.

Building


Building is the cornerstone of Planet Nomads. What you build determines your survival chances and increases your action radius. Building helps you to progress further and uncover advanced materials. Close to a hundred blocks await to let you create nearly anything your imagination can come up with.

Exploration


You may have explored your immediate surrounding, but a couple kilometers North or South, things are radically different. Multiple biomes cover the planet from pole to pole depending on the climate. Sandy engine blends the biomes naturally, making sure the journey to the North pole is an epic and everchanging adventure.

Survival


Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome poisonous plants and curious beasts, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended.

Planet Nomads has been successfully Kickstarted, is now going through its Early Access, and it's being developed and improved together with our growing Nomadic family. You are most welcome to join us.

How can a life of a Nomad look like?

Day 17

Things have changed radically since my crash-landing. During the first days, I was hardly able to get food. Securing every meal was a life or death struggle back then, while now I have greenhouses to produce food for me. The planet felt strangely Earth-like at first, with atmosphere composition close enough to ours so that the suit filters have no problem processing it for me to breath. Then one day I saw a pack of creatures that looked like some kind of armored gorillas. I was watching them for a while when the biggest one saw me. It stood on its legs and started thumping its chest. I got the message loud and clear and quickly departed.

Day 21

I have a good thing going. I started growing all of my food. I've built a rover and use it to collect resources from nearby mining spots I set up. It's beautiful out here, but it's not like I intend to settle down and grow old. I'm a building a much bigger version of the rover now. With some clever design choices I should be able to fit it with a generator, 3D printer and stasis chamber so it's all self-reliable and caring to all my needs. I intend to check what's beyond the horizon. Maybe there's a way out. Maybe there are other survivors out there.

Day 26

There was an unexpected turn of events today. The armored gorillas paid me a visit. I don't think they like the mining machines that much so they came to tell me. I thought I could hide inside the base and wait it out, but the beasts started throwing huge rocks at the walls and the walls were caving in with a screeching noise all around me. I fired up the one mining machine I have in my base to serve as a distraction. Luckily enough I scheduled a test run of my new mobile base for this day. It was standing by all powered up and ready. I made a run for it, quickly got into the cockpit and got away this time. But there's no going back now. I'm a Nomad.


Hundreds of stories like this await you in Planet Nomads. Come and survive your own.

Game Features:


  • completely mineable voxel terrain
  • physics-ruled block-based building
  • actual wheel physics for vehicles, rails, traps and gadgets
  • multiple biomes based on temperature and humidity
  • Improved animal AI to catch you off guard
  • climate-based creature diversity
  • automated mining machines and production blocks
  • mobile bases
  • survival mechanics embedded to the game's core design
  • constant evolution based on community feedback



System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Win 7 - 64bit
    • Processor: Intel i3-6300 or AMD FX 6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 Ti / AMD R7 260x
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • OS: Win 10 - 64bit
    • Processor: i5 4690 / Amd FX 8370
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GTX 960 / AMD R9 280x/380
    • Storage: 4 GB available space
    • Sound Card: DirectX Compatible
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • OS: OSX 10+
    • Processor: i7 2.6GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GT650M
    • Storage: 4 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Minimum:
    • OS: Use Good Measure (Tested on openSUSE Leap 42.1)
    • Processor: Intel i3-6300 or AMD FX 6300
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 550 Ti / AMD R7 260x
    • Storage: 4 GB available space
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
    Recommended:
    • Additional Notes: Planet Nomads is still in development and system requirements may change.
Customer reviews Learn More
Recent:
Mostly Positive (67 reviews)
Overall:
Mixed (206 reviews)
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