Wild Terra Online is a hardcore role-playing sandbox game, in a completely player-controlled medieval world. You will have to survive in a forest full of predators, build a shelter and improve your crafts skills, develop a farm, tame animals, and explore new territories and fight for treasures.
Recent Reviews:
Mostly Positive (34) - 73% of the 34 user reviews in the last 30 days are positive.
All Reviews:
Mixed (367) - 62% of the 367 user reviews for this game are positive.
Release Date:
Dec 16, 2016
Developer:
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We are a small team of people who have nostalgia for the age of early online-sandboxes and isometric classics — games full of freedom and possibilities. Wild Terra is the spiritual successor to sandboxes of that time produced using modern technologies and new finds in the genre. In our game, you, together with other players, create your own medieval world: from terramorphing and construction, to everyday life, economy, and laws, without any NPCs or quests.
In a game with such mechanics you are given a key role, and for versatile development of the project, we need a dialogue with you. By giving you Early Access, we hope to get feedback and suggestions to adjust the development of the game at an early stage. We consider all ideas, choose the best ones that don't contradict with our views, and implement them in the game!”

Approximately how long will this game be in Early Access?

“Release of the full version is scheduled in the end of 2017. At the moment, the active development of the game still continues, it's an ongoing process of adding new features and adjustments of things that are already done.
Once we understand that all we wanted is implemented, fixed and perfectly finished, Wild Terra will come out of the Early Access. But the development won't end there, after the release we will continue to develop and add new content to our game.”

How is the full version planned to differ from the Early Access version?

“While Wild Terra is in Early Access, we are going to expand the possibilities of the game with each update. It's hard to list everything we have planned to accomplish before release, but it is worth mentioning the most important things:
  • More new construction options, walls, roofs, fences, castle structures and industrial buildings
  • New types of weapons, armor, tools, and siege weapons
  • More possibilities and prospects in our skill system: blacksmithing, carpentry, mining, lumbering, survival, leatherworking, skinning and others
  • New crafting recipes and skills
  • A wider variety of animals and pets, different colors and customizations
  • Private servers with a thorough set of settings. You will be able to create your own unique universe
  • Mines, caves and dungeons
  • Night and day cycle. Weather effects
  • Clan system
  • Free economy
  • Polished PvP with combat skills
  • Arenas and team fights
  • Character customization
Beyond such planned features, will be adding TONS of aspects suggested or iterated on by the community, hence the point of Early Access!”

What is the current state of the Early Access version?

“Much of our plans, as well as players' proposals that are already implemented in Wild Terra. Together with you we will finalize the game, make it better and even more diverse with each update. We fling ourselves into the work on Wild Terra, and despite the small size of the team, at the current stage of development, updates are released once every two weeks. The game is being filled with new content, current possibilities are expanding, number of bugs and flaws is being eliminated.
There is already a large number of basic features in Wild Terra that will continue to increase:
  • Survival in a huge world
  • Hunting, resource gathering and scavenging
  • Animal taming and riding mounts
  • Free construction
  • Crafts and skills: Blacksmithing, Mining, Leatherworking, Pottery, Carpentry, Husbandry, Cookery and many more
  • Embellishment of dwellings and lands

Will the game be priced differently during and after Early Access?

“Yes, the price of the game in Early Access is lower than the price of the final version.”

How are you planning on involving the Community in your development process?

“Any player can suggest adding something new or removing and reworking something that already exists. You can discuss your ideas with us and other players on forums. Furthermore, the community actively contributes to finding and eliminating errors/bugs of the game.
Thanks to our players, Wild Terra already supports 13 languages, and we hope that there will be more dedicated volunteers who will want to help us translate the game into their native languages. The community fills our Wiki with knowledge about Wild Terra, helping newbies to orient in the game easier, as well as organizing all available information and making it easier to work with.
All those who actively participate in development of the project, we regularly reward with in-game bonuses and access keys for their friends.
Join us now and make your contribution to the development of Wild Terra!”
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Recent updates View all (195)

December 15

Update 8.46. Preparing for the release of the game



Steam-client will update automatically
Download the new client version...
Play directly in your browser (Chrome and Opera only)

Purchase Wild Terra with 15% discount right now!

Improvements and fixes 0.8.46
The alpha version of the game is over, officially the status changes to Beta.
All Alpha version servers were closed, all the current progress is available for saving to the Avanium server. Selecting the server Avanium player is given the opportunity to save any of the existing characters for the continuation of the game.
Added 4 types of servers. Details on the features of each kind can be seen in the tooltip, pointing the mouse at the name of the server.
For hardcore servers and Avionium, a system for detecting all types of ore is introduced, depending on the level of intelligence and mining. The system works similarly to the already existing collection and perception system.
The founding fathers were given the promised rare pets.
The delete character button has been moved to the Game section.
Guild castles will no longer generate a tribute.
Locks guild will no longer generate a tribute.
On the character creation screen is now playing music.
Added 6 decorative flower bed recipes.
Items from Halloween disappeared from the auction.
Redesigned and revised formulas for calculating PvE damage for all types of servers.
Gold compensation was paid to all players.
Temporarily disabled the ability to build a guild castle for gold.
Fixed a bug where when renaming a character, his name on the dominium did not change.
Poultry house balance is changed. Obtaining eggs is reduced, obtaining feathers is increased, the cycle time is increased.
The principle of causing damage from small arms on all servers has been changed. If the quality of the ammunition is insufficient, the damage is absorbed.
The principle of levelling of combat skills has been changed. The difference between skill and opponent levels should not exceed 10. In the absence of damage, no experience is gained.
Changed the start of the destruction of the dominium when the player is inactive from 7 days to a month.
Fixed a bug in the mines.
Fixed a bug in displaying goods in the players store.
Fixed an issue where hints for quests did not disappear from the screen.
The error of the description in the mission "Forge iron while hot" is corrected.
The error of the description of the crucible shop has been fixed.
Fixed craft window error.
Fixed a bug where an error window was displayed on the screen, by clicking the middle mouse button.
Fixed a bug not displaying the arrowheads on the auction.
Fixed a bug that caused all players to disconnect from the server.
Fixed bug riding sideways on mounts.
The error of incorrect display of information on inactive combat skills has been fixed.
Fixed a critical error that caused the server to shutdown while working with the guild bank.
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December 14

Current servers are stopped due to the preparing for opening of new ones. Transfer between servers will be available soon



Technical work is under way. Current servers are not available. Work has begun to prepare for the opening of new servers. We plan to prepare everything in a few hours.

Early Access players will be able to transfer characters to the new Avanium server.

More details in the previous news.
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Special Offer

Fierce Boar and other unique rewards to all who bought Wild Terra in Early Access!


We are very grateful to everyone who supports the game before its release. Thanks to you, Wild Terra developed and is rapidly moving to the release.

All players who have already bought, or will purchase the game in Early Access - will receive unique rewards!
These rewards can not be obtained in any way after the release of the game. To receive rewards, you need login to the game.

Wild Terra release is scheduled for Q4 2017. Also we remind you that it is planned to increase the price of the game after its release.

Purchase Wild Terra with 15% discount and all rewards right now!

About This Game

Wild Terra Online is a hardcore role-playing sandbox game, in a completely player-controlled medieval world. You will not need to complete a chain of tasks and kill a thousand wolves to create equipment. Everything is much more interesting! You will have to understand the actual production stages of manufacturing hardened leather, steel, and other materials. You will have to survive in a forest full of predators, build a shelter and improve your crafts skills, develop a farm, tame animals, and explore new territories and fight for treasures. In Wild Terra, you can become anyone and do whatever you want!

Key features:

  • A universe created and controlled by players. The game does not have NPCs and pre-built cities. Players themselves cut down forests, build roads, and build cities.
  • The ability to build anything, anywhere. There are more than 100 different buildings. From a campfire for the night to a medieval castle, furnaces, smithies, mills and other industrial buildings.
  • Developed crafting system. Craft clothes and armor, tools and weapons. Develop agriculture, farming, and cookery. Skills are improved as they are used, allowing you to craft clothes/armor, tools and weapons of the highest quality.
  • Auction House. Sell ​​created gear, exchange rare equipment among other players, and participate in bidding for guild castles.
  • Exciting fights, the results of which are determined ONLY by your tactics, combat strategy, and skill level. In Wild Terra Online, increasing skills and the crafted level of equipment are minor contributors to the combat system. Competent use and knowledge of the advantages and disadvantages of equipment and terrain are the keys to victory.
  • Hunting for treasures and fighting for mines. Embark on an adventure and fight with treasure guards! Join the battle with other players for the right to gather valuable resources.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP/Vista/7/8/10
    • Processor: 2.2 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 512 MB, WebGL support
    • DirectX: Version 9.0
    • Storage: 600 MB available space
    Recommended:
    • OS: Windows XP/Vista/7/8/10
    • Processor: Intel Core i5 or higher
    • Memory: 8 GB RAM
    • Graphics: 1 GB, WebGL support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Minimum:
    • OS: OSX 10.9 or Higher
    • Processor: 2.2 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • Storage: 600 MB available space
    Recommended:
    • OS: OSX 10.9 or Higher
    • Processor: Intel Core i5 or higher
    • Memory: 8 GB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
    Minimum:
    • Processor: 2.2 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 512 MB, Hardware Accelerated Graphics, WebGL support
    • Storage: 600 MB available space
    Recommended:
    • Processor: Intel Core i5 or higher
    • Memory: 8 GB RAM
    • Graphics: 1 GB, Hardware Accelerated Graphics, WebGL support
    • Network: Broadband Internet connection
    • Storage: 600 MB available space
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