Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.
User reviews:
Overall:
Positive (30 reviews) - 83% of the 30 user reviews for this game are positive.
Release Date: Oct 12, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Shards of Azuria is already in a core playable state, with it's main features defined. Content wise, there is a good number of items, abilities and enemies to keep you occupied. With that in mind, we do feel that there is a lot we would like to add or improve upon. It is an open ended game in the way that new additions can be introduced in most areas. Up until now, Shards of Azuria has been developed without any funding and has been pieced together around a normal day job. This is slow going and far from ideal. But now we feel that the game is far enough along to give the community a chance to play the game. How much we develop during Early Access will depend on the success Shards of Azuria has on Steam.”

Approximately how long will this game be in Early Access?

“We are unable to say how long Early Access will last at this point. There is a lot we would like to do with Shards of Azuria, but the scope of what we add will likely be determined by the reception it has on Steam. At the very least, we will aim to keep the community informed during this process and provide regular updates on what changes are being made.”

How is the full version planned to differ from the Early Access version?

“What we decide to develop during the Early Access process is not set in stone and may change based on community feedback. Nothing is promised as of yet, as what is achieveable depends on many factors. However, here is a brief indication of what might be considered.

– Multiplayer
– More core content such as items, abilities, new areas, creatures and unique bosses
– Improved ways to create and build”

What is the current state of the Early Access version?

“Shards of Azuria is already in a core playable state, with it's main features defined. Content wise, there is a good number of items, abilities and enemies to keep you occupied. With that in mind, we do feel that there is a lot we would like to add or improve upon. There are also likely to be bugs or parts of the game that have yet to be finalized. Below is a current overview of the game's features:

– Inventory System with over 150+ items
– Crafting System with over 90+ recipes
– Build a home by placing down blocks, furniture or other objects
– Add colour to your surroundings with the Paint Blaster
– Core RPG mechancis, level up, get stronger and obtain new equipment
– 15+ Abilities to obtain out of 3 different class types
– Diaglogue / Quest system with 6 core NPCs and 20+ quests
– Day Cycle system
– Explore large generated Woodland, Cave and Dungeon areas
– Custom designed Town and Boss areas
– Fight a variety of creatures
– Vanquish a Final Boss”

Will the game be priced differently during and after Early Access?

“It is likely that the price may rise after Early Access, however we can't say for certain.”

How are you planning on involving the Community in your development process?

“Community feedback will be invaluable through the entire Early Access process. It will help shape the direction of the development and highlight any areas that require more work.

There may also be occasions where we more directly engage the community to help decide on key design decisions.”
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Recent updates View all (8)

May 18

The Official Shards of Azuria Wiki

I'm pleased to share that the official wiki solution for Shards of Azuria is now live!

Many thanks to Gamepedia for providing such an excellent wiki service.

The site can be found at the link below:

https://shardsofazuria.gamepedia.com/Official_Shards_of_Azuria_Wiki

In terms of content on the wiki, there is already a great start.
I hope in time it becomes an invaluable resource for any players of the game.

If you feel inclined to contribute, then feel free to create an account and perhaps
start with the Gamepedia Help Wiki:

http://help.gamepedia.com/Gamepedia_Help_Wiki

Thanks!
Phill

1 comments Read more

May 13

Build 6.2 - Fixes & Changes

Changes:

- Reduced the aggro radius of the Bear and also the rate of health regeneration

- Input validation added to prevent other actions while casting.

- Day/Night lighting has been tweaked so that it isn't as dark at night or in caves (light intensity also tweaked appropriately for day/night situations).

- The sound effect and mechanic of the NPC dialogue has been changed.

- When attacking with the cursor, the direction the character faces is now based on purely the position of the cursor and not the position of a selected block (at it's base).

- Prevented melee occuring when clicking on some GUI elements

- Experience gain from enemies has been adjusted so that it is no longer randomized and now always at the max of the range it was defined (Between 15-30 exp is now always 30).
This overall increases the experience gained from enemies and ensures that it feels consistent when gaining it.

- Melee cursor changed so that if you aren't precisely targeting an enemy, it will still attack in the direction of the cursor and detect any enemies in range.

- Spell casting has been changed to no longer be cancelled when hit.
Instead, the cast bar progress will be partially reduced and not completely halt the casting.
Mystic Bubble will now also nullify the effect of cast bar push-back.

- While casting a spell, you now automatically face the direction of the cursor.

Deadly Thrust has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.

Ice Shard has been changed:
- Removed the Stun (it was a bit too effective when combined with Deadly Thrust)
- Intellect to Damage coeffient increased
- Changed the appearance of the targeting
- Radius increased
- Mana cost increased

Shard Blade has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- Strength to Damage coeffient increased

Freight Train has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- Strength to Damage coeffient increased
- The speed of the charge has been reduced

Infernal Misery has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- The projectile fired no longer collides with your pet item

Mystishock has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.

Arc of Pain has been changed:
- Projectile visual has been changed
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.
- The projectiles no longer disappear on first impact, but continue to damage any enemies in it's path.
- Now also bounces off blocks

Flash Attack has been changed:
- Aiming and targeting has been changed to be based on the position of the cursor.
- Functions in all directions, instead of just 4 way.

Fixes:

- Fixed item looting so that you can now pick up stackable items if all of the the inventory slots are occupied, but there are still unfilled stacks of the item type.

- Fixed the Ability: Unseen recipe requirements

- Fixed timer issues that occured due to the game timer not functioning correctly.
Once example of this was the shruiken trap blocks that continued to spawn objects while gameplay was paused.

- Fixed crashes occuring when teleporting with a Wooden Chest open. Also properly exits the GUI during.

- Fixed issues with automatic crafting that was caused by the chosen number of items to craft exceeding the max stack of items involved.
The amount selectable when auto crafting is now limited by the lowest max stack of the item requirements.
Credit to OnsenManju for providing detailed examples.

- Fixed an issue with cursor object selection, which was causing crashing with the eggs in the Sentientpede room.

- Fixed cooldown timers on the action bar that were still animating while paused

5 comments Read more
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About This Game

Shards of Azuria is an isometric, craft and build RPG. Create a character and a new world, then start your adventure by waking up in town. You are greeted by the locals of Azuria and begin to find your way around.

The inhabitants of Azuria will assist you on your journey, helping you obtain many Abilities or to satisfy your creative endeavour. Wander into the unknown, build a home and become strong enough to face the lurking evil.



Gameplay Features

  • Inventory System with over 150+ items
  • Crafting System with over 90+ recipes
  • Build a home by placing down blocks, furniture or other objects
  • Add colour to your surroundings with the Paint Blaster
  • Core RPG mechancis, level up, get stronger and obtain new equipment
  • 15+ Abilities to obtain out of 3 different class types
  • Diaglogue / Quest system with 6 core NPCs and 20+ quests
  • Day Cycle system
  • Explore large generated Woodland, Cave and Dungeon areas
  • Custom designed Town and Boss areas
  • Fight a variety of creatures
  • Vanquish a Final Boss



Loot, Craft & Get Stronger

Aquire items from fallen enemies or stumble across rare crystals. Use what you find to craft a variety of items, including weapons, armour, decoration or abilities. Pick and mix between what you equip or use from 3 different class types.



Abilities

Most Abilities are aquired through crafting with the support of the 3 class trainers that live in Azuria. The trainers will guide you the process of becoming adept with Mysticism, Cunning or Might. Choose to play with any of the 15+ Abilities of those types.



Create

Dig, destroy walls or build your own home. Shape the area to your desire. Then add colour into the mix with the Paint Blaster!

Future Plans

We feel that Shards of Azuria is a game with the option of extended content in most areas. It is very much a template to allow for further development and on going improvement. But the scope of further development will also depend on the overall reception and interest in the game. Below is a list of potential features that may be developed over time.

  • Multiplayer
  • More general content such as items, abilities, new areas, creatures, unique bosses…
  • Improved ways to create and build

System Requirements

    Minimum:
    • OS: Windows Vista, 7, 8, 10
    • Processor: Intel 2.0Ghz Dual Core
    • Memory: 1 GB RAM
    • Graphics: DirectX 9c compatiable graphics card
    • DirectX: Version 9.0c
    • Storage: 400 MB available space
Customer reviews Learn More
Overall:
Positive (30 reviews)
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