Mushroom Crusher Extreme is a retro-styled arcade-action game, that throws you right in the heart of a giant Shroom invasion. Fight off the vicious fungi with elemental magic and save the day, before it’s too late.
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Release Date: Oct 4, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“After extensive development, we believe Mushroom Crusher Extreme is now ready to be experienced and enjoyed by players. However, there are still some features and tweaks left to be completed. The biggest addition yet to come is online and offline co-op multiplayer, both of which require substantial testing with the players. That is why we are entering Early Access. Valuable user feedback and extra financial support will help us make MCE the best game it can be.”

Approximately how long will this game be in Early Access?

“We are planning, and will do our best, to release version 1.0 within the next six months.”

How is the full version planned to differ from the Early Access version?

“Apart from polish, bug fixing and possible content additions, our main goal is implementing online and offline co-op multiplayer to MCE.
Among other planned additions are such features as the Dictionary (codex of in-game terms) and Music Room (a collection of all in-game music).”

What is the current state of the Early Access version?

“In the current state, MCE is fully playable. Most of the planned content is in and the game is roughly 70% feature complete. Players can complete all the levels in single player mode. Bugs and other minor issues can be encountered, and we count on the player feedback to help us identify and fix them.”

Will the game be priced differently during and after Early Access?

“Once the final version of the game is out, the price will increase.
All the players, who have purchased the game with the Early Access price, will be entitled to the final version and its updates for free.”

How are you planning on involving the Community in your development process?

“We have a planned outline for bi-weekly updates for MCE. After each one, we will be posting a changelog, open for discussion. The update outline is flexible, depending on the issues that come up and, possibly, players’ suggestions.
The list of currently known and worked on bugs will be available for the community.
We’ll do our best to respond to the comments, but, even if we don’t get the time to answer - you can be sure all feedback is taken into account, one way or another.”
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Recent updates View all (16)

June 6

Mushroom Crusher Extreme Patch 0.97.3

We’ve just put out a patch fixing a few bugs. No biggie, have a nice week!

MCE Version 0.97.3 - June 6th, 2017
  • Adjustments:
    • Skeleton’s shadow fades away during teleports
  • Fixes:
    • Amnesia status prevents Trinket specials from triggering
    • Tutorial no longer plays main menu theme
    • Fixed a bug where spells would collide with enemies far away from them
    • Fixed various enemy AI's getting stuck when too far away from their target
    • Certain enemies can no longer jump over your spells
    • Fixed a bug where enemy defeating was not tracked, preventing players from leveling up their spells

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June 1

Mushroom Crusher Extreme Patch 0.97.02

Hi, everybody! Summer is here and we are bringing a small patch to warm things up a little. The update contains mostly bug fixes, though, we are also adding a few changes to the Trinkets, enemies' indirect attacks and UI.

MCE Version 0.97.2 - June 1st, 2017
  • Adjustments:
    • Open and closed menu tabs are now color-coded
    • Slimes can now be frozen with Deep Freeze
    • Frozen slimes can then be destroyed with any Spell
    • Poison Gas vents now have a breaking animation
    • Fashroom bombs can trigger other Fashroom bombs
    • Descriptions of Trinkets with multi-line affixes have been made more readable by having the extra lines indented
    • Trinket #9's specials reworked
    • Many Trinket affix adjustments
  • Fixes:
    • Adjusted some winter levels to make it more difficult to get stuck because of melting ice
    • Fixed accomplishment rewards
      • Two different Accomplishments gave the same Trinket as reward
      • If you already have completed these Accomplishments, the rewards will be fixed for you next time you load your save
    • Destroyed Slimes are counted in Accomplishments again
    • Fixed Arvenshrooms getting stuck in some levels
    • Fixed an end-game Trinket bug specific to Spike Crush
    • Clones also damage client player in online Co-op
    • Leaving online multiplayer is possible again
    • Unequipping Plain Trinkets in local Co-op fixed
    • Fixed menu navigation for both players in equipment menu when in Co-op mode
    • Fixed a potential issue with save file sizes
    • Highscore list now shows online players equipment
    • Fixed a bug that caused Local Player 2’s Trinkets to be always active outside of Local Co-op
    • Fixed a bug with Plain and Unique Trinket equips not updating properly in Online Co-op
    • Fixed an AI bug with Dermshrooms where they were displaying the question mark every time they jumped
    • Fixed collision on houses’ back walls
    • Gaia Strikes explosions no longer spawn inside boxes
    • Fishes swim closer to shore again
    • Fixed Trinket #41's special effect
      • Trinket special is now properly randomized
    • Fixed Peckshrooms kiting AI getting stuck next to stationary enemies
    • Fixed a bug where in Online Co-op the game would get stuck in loading screen after retrying a level
    • Fixed Molten Orb’s fragments draw order and collision
    • Improved level loading times
    • Fixed a rare bug where Trinket #38's would spawn pickups on ice or snow tiles
    • Fixed a bug causing HUD Elements to be squished to the left bottom corner of the screen after first time editing any HUD element
    • Teleport speeds are no longer affected by movement speed bonuses
    • Fixed an AI bug where aggressive enemies would fail to find a path to a target that was standing still long enough
    • Trinket #44's special no longer makes spells ignore global cooldown

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About This Game

Mushroom Crusher Extreme is a retro-styled arcade-action game, in which you take control of Zenon, a mage with a mission to repel an invasion of giant Shrooms on his native archipelago. Battle against time and use your elemental magic to vanquish the invaders before it's too late!

Along with retro visuals, Mushroom Crusher Extreme follows old-school gameplay sensibilities: simple on the outside, complex on the inside. Though unforgiving to beginners, understanding its mechanics will lead to a satisfying experience.

  • Survive the onslaught and BATTLE more than 15 types of vicious Shrooms
  • COMBO your arsenal of elemental spells and MATCH them against enemy weaknesses to fight your way to victory.
  • Collect spores and redeem rewards. Hard-won accomplishments UNLOCK more spells, levels and goodies for your ever-expanding inventory
  • EQUIP different combinations of Spells and status-enhancing Trinkets to customize Zenon’s powers
  • Summon the help of a friend in ONLINE or LOCAL CO-OP MODE
  • EXPLORE beautiful, handcrafted levels and rid the world of Shrooms once and for all!

    Mushroom Crusher Extreme is developed by Mushroom Party, a two-man operation dedicated to finally bringing an old passion project out to the world.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 9800 GT Nvidia or Intel / AMD equivalent
    • DirectX: Version 11
    • Storage: 300 MB available space
    • OS: OSX 10
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 9800 GT Nvidia or Intel equivalent
    • Storage: 300 MB available space
    • OS: SteamOS
    • Processor: Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 9800 GT Nvidia or Intel / AMD equivalent
    • Storage: 300 MB available space
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