Brand new level editor for games with a Quake-style BSP architecture; a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant, and others. J.A.C.K. does aspire to be the universal level design tool for classic games.
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Julkaisupäivä: 15. joulu, 2016

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Osta J.A.C.K.

 

Uusimmat päivitykset Katso kaikki: (1)

2. helmikuu

Update 1.1.1262

The newest J.A.C.K. version fixes several annoying bugs and adds some new features; the most prominent is ability to preview path trajectories directly in a 3D-viewport.
The full list of changes and fixes:

  • added "Path Preview" function - preview of path trajectories in 3D-viewports;
  • added rendition of entity angle in 2D-viewports;
  • added ability to merge "flags" fields from multiple base classes in FGD;
  • added support for "polygonOffset" shader command (Quake 3);
  • fixed bug in the ASE-model loader (Quake 3);
  • fixed bug with selecting entities with no visible brushes;
  • fixed bug with inability to edit the "Wait for retrigger" flag after converting a path to entities;
  • fixed crash while using the "Object Properties" window after tying to entity with multiple entities selected.
Thank you for using J.A.C.K.!

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Tietoja ohjelmasta

What is J.A.C.K.?

J.A.C.K. (Just Another Creation Kit; previously known as Jackhammer) is a brand new level editor for games with a Quake-style BSP architecture. The aim is to develop a convenient cross-platform tool capable of incorporating the best features of existing editors, such as Valve Hammer Editor, Q3Radiant and others. Despite Quake and Half-Life having been released a long time ago, the large community have arisen around, still developing mods and games on their bases. However the existing editors suffer from fundamental disadvantages their users are well familiar with. J.A.C.K. does aspire to be the universal level design tool for classic games. But not only the classics! The editor evolves, there are plans to support Source Engine and Unity.

Supported Games

  • Half-Life (including mods and Gunman Chronicles)
  • Quake (including mods and some Quake-based games, e.g. Hexen II)
  • Quake II (including mods)
  • Quake III (including mods and idTech3 based games, e.g. Tremulous)

Main Features

  • Cross-Platform Editing: the editor is available both for Windows and Linux users.
  • Large memory addressing support: 64-bit version of the editor overcomes the 2 Gb available memory limit.
  • Large Map Support: you can create and edit levels with dimensions up to 262144 х 262144 units.
  • Extensibility: the editor supports plugins to extend its abilities.
  • Multiple Game Formats Support: preview models and sprites of different games, open different map formats, from MAP to VMF.
  • Realtime Texture Effects: support of transparency, texture animation and scrolling, and Quake III shader scripts greatly enhance perception during the development stage.
  • Embedded Shader Editor: now the process of creation of shaders for Quake III and idTech3 based games becomes delightful!
  • Curved surfaces: the editor supports curved surfaces (patches) used in idTech3 based games.
  • Dynamic Sky Rendition: the editor renders skyboxes in the same way games do.
  • Color Schemes: the editor's look-and-feel can be easily customized.
  • Autosave & SteamCloud: configure autosave and cloud save functions to protect your project from editor crashes and own design errors.
  • Additional Instruments: brush merging, triangulation, UV-Lock, multiple visgroups, model rendition in 2D viewports, automatic selection in 3D, preservation of internal connections, and many more...
There is a full list of features on the official editor's web page.

Järjestelmävaatimukset

Windows
SteamOS + Linux
    Vähintään:
    • Käyttöjärjestelmä: Windows XP SP3 or newer
    • Prosessori: CPU 1 GHz
    • Muisti: 1 GB RAM
    • Grafiikka: 256 Mb video card
    • Tallennus: 50 MB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: Windows XP SP3 or newer
    • Prosessori: CPU 2 GHz
    • Muisti: 2 GB RAM
    • Grafiikka: 512 Mb video card
    • Tallennus: 50 MB vapaata muistia
    Vähintään:
    • Käyttöjärjestelmä: Linux Ubuntu 12.04, Debian Jessie or similar
    • Prosessori: CPU 1 GHz
    • Muisti: 1 GB RAM
    • Grafiikka: 256 Mb video card
    • Tallennus: 50 MB vapaata muistia
    Suositus:
    • Käyttöjärjestelmä: Linux Ubuntu 12.04, Debian Jessie or similar
    • Prosessori: CPU 2 GHz
    • Muisti: 2 GB RAM
    • Grafiikka: 512 Mb video card
    • Tallennus: 50 MB vapaata muistia

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