In Morphblade you move around a grid slicing, smashing and bursting waves of nasty red bugs. Each tile you move to transforms you into a different weapon: on a Blades hex you can slice enemies on either side of you, on an Arrow you can launch yourself through two enemies in a row.
User reviews:
Overall:
Positive (34 reviews) - 100% of the 34 user reviews for this game are positive.
Release Date: Mar 3, 2017

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Recent updates View all (2)

June 4

Morphblade 84: One quick fix

Turns out Hammer + Hammer was pushing enemies away from your destination when you moved from it, rather than when you moved to it. Fixed now, thanks to Alfred for the tip.

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May 21

Morphblade Version 83 is live! Bug fixes and the Event Log



I've just updated Morphblade to version 83! It fixes a few bugs with certain hexes when upgraded with the Hammer, and adds a new feature: the Event Log.

  • The Event Log. Hit L any time to see a log of what's happened so far in the current game. It'll also label all hexes and enemies with a unique name so you can see how the log relates to the grid. This should be good for a) helping you understand why you died, b) clearing up some cases where something might look like a bug but actually does make sense, and b) clearing up cases where it makes no sense at all and is definitely a bug.
  • Relatedly: Report a bug. Under Options, there's a link to file a bug report in a way that makes it easy for me to go through them. If you can also screenshot the event log, that's a great help!
  • Relatedly: bugs fixed. Sadly, that report a bug feature will never be used because I've definitely fixed all bugs forever now. Several hex types, when upgraded with the Hammer, are supposed to knock back enemies adjacent to the hex you move to. A glitch in the last patch caused these to actually knock back enemies adjacent to *this* hex instead. That's fixed now. Teleporter + Repair may have also been behaving unexpectedly, that's also fixed.
I forgot to make an announcement for the last patch, but it was to fix cases where clicking quickly could cause enemies to hit you twice, especially Pusher enemies. "Push me once," as my gran used to say, "shame on you. Push me twice, double shame. Multi-Shame. MONSTER SHAME." She played a lot of UT2004, mostly Onslaught.

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About This Game

In Morphblade you move around a grid slicing, smashing and bursting waves of nasty red bugs. Each tile you move to transforms you into a different weapon: on a Blades hex you can slice enemies on either side of you, on an Arrow you can launch yourself through two enemies in a row. Between waves, you choose how to build out the grid, and upgrade your most used hexes with new abilities.

  • Hammer: lets you stay put and smash a single enemy in front of you
  • Blades: kill enemies on either side as you move
  • Arrow: plunge right through an enemy and come out the other side
  • Repair: repairs any damage you've taken when you move here
  • Teleport: move to anywhere else on the grid
  • Acid: strips tough enemies of their armour, leaving them vulnerable

Killing bugs earns you upgrades for your hexes, and each hex type can be cross-bred with every other type to take on some of its properties. Upgrade an Arrow with Acid and it can kill armoured enemies. Upgrade a Hammer with Blades and you can kill three enemies at once without moving. Upgrade a Teleporter with a Repair and you'll be healed each time you teleport.

Upgrades can even be stacked, so you can end up with an Arrow that propels you with infinite range, kills everything in your path, penetrates armour, knocks back everyone near your destination, heals you, and doubles as a teleporter.

The idea for tiles determining your weapon came from the iOS game Imbroglio by Michael Brough, which is great, and Morphblade is developed and released with his permission.

System Requirements

    Minimum:
    • OS: Windows XP or later
    • Processor: 2GHz to be safe
    • Memory: 4 GB RAM
    • Graphics: 64MB DirectX 9 compatible card
Customer reviews Learn More
Overall:
Positive (34 reviews)
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