Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World.
Valutazione degli utenti: Nella media (78 recensioni)
Data di rilascio: 30 lug 2010
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Acquista Commander: Conquest of the Americas

Pacchetti che includono questo gioco

Acquista Commander: Conquest of the Americas Complete Pack

Include 3 articoli: Commander: Conquest of the Americas, Commander: Conquest of the Americas - Colonial Navy, Commander: Conquest of the Americas - Pirate Treasure Chest

 

Recensioni

“Offering bigger battles, improved graphics and other enhancements, Commander: Conquest of the Americas is almost guaranteed to please strategy game fans and naval strategists.”
The Examiner

Riguardo questo gioco

Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World. Starting from 16th century, players can choose from many different nations, each with their own unique strengths and weaknesses. Founding new colonies and then making them thrive is key to success. In order to accomplish this, players need to manage and optimize resources and production in their colonies, before transporting the goods to other colonies or back to Europe. Rival powers and Native Americans can prove to be allies or enemies, depending on the player decisions. Hostile fleets engage each other in highly detailed tactical level. Players can command their ships in RTS fashion or take direct control themselves.
Features
  • Conquer the New World
  • Choose from 7 different European factions
  • Manage your colonies and their resources, production, military, and much more
  • Game world spanning from the Caribbean to Hudson Bay
  • Naval battles with as many as 30 ships in varied environments and 2 different control modes
  • Interact with both the European powers and the natives

Requisiti di sistema

    • OS: Windows 7 / Vista / XP
    • Processor: 2.0 GHz Core Duo or equivalent
    • Memory: 2 GB RAM
    • Hard Disk Space: 4 GB
    • Video Card: 256 MB of dedicated memory with support for pixel shader 3.0. NVIDIA 7800 or equivalent
    • Sound Card: DirectX9 compatible
    • Controller Support: 3-button mouse, keyboard and speakers
Recensioni utili dai clienti
4 persone su 5 (80%) hanno trovato questa recensione utile
41.3 ore in totale
Pubblicata: 8 agosto
Commander: Conquest of the Americas is a flawed but still interesting game about the age of sail and colonisation.

You start your game as one of the European nations trying to colonise the new world, from the northernmost tip of Canada down to...The northern part of Brazil. Sorry South America, you're not allowed in here, this game is about the north only.
You are thrust into the role of the colonial governor and have to colonise the new world. To do so, you'll be sending out a fleet to find a place to settle, and then you will be bringing in new colonists and exporting the products from there to the old world.

In time, you will end up with multiple colonies and you will have to set up trade routes and pirate hunting patrols. You will mainly be doing this as you sit back and watch your new world empire grow, trying to make a profit and making sure your advisors are happy so they don't try to get the king to replace you.

The campaign stuff is limited, and somewhat repetitive. The AI nations do not really offer you much of a challenge, and it is easy enough to take out their new world holdings and fleets. Given a bit of planning and thinking ahead, you can turn a massive profit and conquer most of the world. You will then be pretty much just waiting for things to happen as your automated routes take care of everything else.

The game mostly does well in the ship battles, where up to 3 squadrons of 5 ships per side can join battle in a realistic simulation mode that I have not yet been able to find anywhere else. This is my main reason for saying this game can be a good recommendation for some. If, like me, you are a fan of more slow, simulation style naval warfare rather than action packed speedboats with explosive linings and machinegun-cannons then this is a good way to get your fix.
But being entirely fair, I can not really recommend it for other things. The campaign is nice as a way to lend some kind of importance to the battles, but it does not really do much else. The in-battle AI is capable enough that it won't just roll over for you, but it is not amazing either, and the detail of the simulation is still far from perfect.

Even though I like this game, and have probably spend way more time on it than I should, I can't really recommend it for anyone who is not a fan of the time period and simulation battles. It does decently well at the economy and trading parts of the campaign, but it is repetitive and you will find yourself speeding up time a lot until something interesting happens.
Questa recensione ti è stata utile? No Divertente
3 persone su 4 (75%) hanno trovato questa recensione utile
4.2 ore in totale
Pubblicata: 11 giugno
Bought the game at full price not worth it. As usual for Paradox production of the past few years there is little dept.

Game become repetitive very quickly and the battles are not even up to the empire total war naval battle.

Good base for a Beta but there are a lot more titles out there which deliver a better game experience.
Questa recensione ti è stata utile? No Divertente
4 persone su 6 (67%) hanno trovato questa recensione utile
0.7 ore in totale
Pubblicata: 22 marzo
not the best game good idea just controlls arent great best to buy if fairly cheap or on sale
Questa recensione ti è stata utile? No Divertente
54 persone su 59 (92%) hanno trovato questa recensione utile
11.4 ore in totale
Pubblicata: 27 novembre 2013
I liked this game quite a bit. It does the whole trade thing pretty well. It's definitely one of the better economy games released recently. It not only allows you to build ships and set up trade routes but also allows you to build colonize and maybe be a pirate if you want. I'll go into some pros and cons:

Pros:
-You aren't stuck playing the economy game. You can play a military game by being a pirate or fighting with other countries.
-The game does the trading really well. The amount of resources aren't overwhelming (although the amount also isn't very impressive either). It's easy to just jump into the game.
-There is a good amount of ships and you can customize each one you build by spending a little extra money.

Cons:
-The colony management is a little too simplistic. It does add to the game but it is only picking a building you want to build from a list.
-There are only limited colony spots that you can build colonies on. I would've liked to just see where the resources were and build a colony accordingly.
-You have to buy the resources from your colonies to sell them in the Home Country (Europe) and, as far as I can tell, you can't trade with other colonies. Instead you trade resources via diplomacy but those resources can only be traded via diplomacy and you cannot sell them in Europe. Because of this it is very possible to go negative and you can't do anything about it.

All in all it's a fun game and I would recommend it. Especially now (11/27) with a sale going on. Certainly worth the $4 for the base and $6 for the complete.
Questa recensione ti è stata utile? No Divertente
50 persone su 61 (82%) hanno trovato questa recensione utile
1 persona ha trovato questa recensione divertente
77.4 ore in totale
Pubblicata: 9 aprile 2014
I'm very grateful that I got this when it was on sale.

The combat is awful since ships don't respond to controls, and the economy gets extremely repetitive. Automatic trade routes don't really work either since the commodities are constantly shifting in availability, and the computer creates complex alliances which defy all notions of imperialism. It gets ♥♥♥♥♥♥♥♥ too where the computer will deliberately ally, then raid your smaller colonies to take them over without making a declaration of war. If you take them back, then you implicitly declare war on the whole alliance.

It's a great concept, but extremely poorly executed.
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