Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World.
User reviews: Mixed (87 reviews) - 58% of the 87 user reviews for this game are positive.
Release Date: Jul 30, 2010

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Packages that include this game

Buy Commander: Conquest of the Americas Complete Pack

Includes 3 items: Commander: Conquest of the Americas, Commander: Conquest of the Americas - Colonial Navy, Commander: Conquest of the Americas - Pirate Treasure Chest



“Offering bigger battles, improved graphics and other enhancements, Commander: Conquest of the Americas is almost guaranteed to please strategy game fans and naval strategists.”
The Examiner

About This Game

Combining elements from both trading and strategy games, Commander: Conquest of the Americas will appeal to a wide range of players. Players take charge of one of the many European powers aiming to conquer the New World. Starting from 16th century, players can choose from many different nations, each with their own unique strengths and weaknesses. Founding new colonies and then making them thrive is key to success. In order to accomplish this, players need to manage and optimize resources and production in their colonies, before transporting the goods to other colonies or back to Europe. Rival powers and Native Americans can prove to be allies or enemies, depending on the player decisions. Hostile fleets engage each other in highly detailed tactical level. Players can command their ships in RTS fashion or take direct control themselves.
  • Conquer the New World
  • Choose from 7 different European factions
  • Manage your colonies and their resources, production, military, and much more
  • Game world spanning from the Caribbean to Hudson Bay
  • Naval battles with as many as 30 ships in varied environments and 2 different control modes
  • Interact with both the European powers and the natives

System Requirements

    • OS: Windows 7 / Vista / XP
    • Processor: 2.0 GHz Core Duo or equivalent
    • Memory: 2 GB RAM
    • Hard Disk Space: 4 GB
    • Video Card: 256 MB of dedicated memory with support for pixel shader 3.0. NVIDIA 7800 or equivalent
    • Sound Card: DirectX9 compatible
    • Controller Support: 3-button mouse, keyboard and speakers
Helpful customer reviews
41 of 48 people (85%) found this review helpful
41.3 hrs on record
Posted: August 8
Commander: Conquest of the Americas is a flawed but still interesting game about the age of sail and colonisation.

You start your game as one of the European nations trying to colonise the new world, from the northernmost tip of Canada down to...The northern part of Brazil. Sorry South America, you're not allowed in here, this game is about the north only.
You are thrust into the role of the colonial governor and have to colonise the new world. To do so, you'll be sending out a fleet to find a place to settle, and then you will be bringing in new colonists and exporting the products from there to the old world.

In time, you will end up with multiple colonies and you will have to set up trade routes and pirate hunting patrols. You will mainly be doing this as you sit back and watch your new world empire grow, trying to make a profit and making sure your advisors are happy so they don't try to get the king to replace you.

The campaign stuff is limited, and somewhat repetitive. The AI nations do not really offer you much of a challenge, and it is easy enough to take out their new world holdings and fleets. Given a bit of planning and thinking ahead, you can turn a massive profit and conquer most of the world. You will then be pretty much just waiting for things to happen as your automated routes take care of everything else.

The game mostly does well in the ship battles, where up to 3 squadrons of 5 ships per side can join battle in a realistic simulation mode that I have not yet been able to find anywhere else. This is my main reason for saying this game can be a good recommendation for some. If, like me, you are a fan of more slow, simulation style naval warfare rather than action packed speedboats with explosive linings and machinegun-cannons then this is a good way to get your fix.
But being entirely fair, I can not really recommend it for other things. The campaign is nice as a way to lend some kind of importance to the battles, but it does not really do much else. The in-battle AI is capable enough that it won't just roll over for you, but it is not amazing either, and the detail of the simulation is still far from perfect.

Even though I like this game, and have probably spend way more time on it than I should, I can't really recommend it for anyone who is not a fan of the time period and simulation battles. It does decently well at the economy and trading parts of the campaign, but it is repetitive and you will find yourself speeding up time a lot until something interesting happens.
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66 of 71 people (93%) found this review helpful
11.4 hrs on record
Posted: November 27, 2013
I liked this game quite a bit. It does the whole trade thing pretty well. It's definitely one of the better economy games released recently. It not only allows you to build ships and set up trade routes but also allows you to build colonize and maybe be a pirate if you want. I'll go into some pros and cons:

-You aren't stuck playing the economy game. You can play a military game by being a pirate or fighting with other countries.
-The game does the trading really well. The amount of resources aren't overwhelming (although the amount also isn't very impressive either). It's easy to just jump into the game.
-There is a good amount of ships and you can customize each one you build by spending a little extra money.

-The colony management is a little too simplistic. It does add to the game but it is only picking a building you want to build from a list.
-There are only limited colony spots that you can build colonies on. I would've liked to just see where the resources were and build a colony accordingly.
-You have to buy the resources from your colonies to sell them in the Home Country (Europe) and, as far as I can tell, you can't trade with other colonies. Instead you trade resources via diplomacy but those resources can only be traded via diplomacy and you cannot sell them in Europe. Because of this it is very possible to go negative and you can't do anything about it.

All in all it's a fun game and I would recommend it. Especially now (11/27) with a sale going on. Certainly worth the $4 for the base and $6 for the complete.
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52 of 64 people (81%) found this review helpful
1 person found this review funny
77.4 hrs on record
Posted: April 9, 2014
I'm very grateful that I got this when it was on sale.

The combat is awful since ships don't respond to controls, and the economy gets extremely repetitive. Automatic trade routes don't really work either since the commodities are constantly shifting in availability, and the computer creates complex alliances which defy all notions of imperialism. It gets ♥♥♥♥♥♥♥♥ too where the computer will deliberately ally, then raid your smaller colonies to take them over without making a declaration of war. If you take them back, then you implicitly declare war on the whole alliance.

It's a great concept, but extremely poorly executed.
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32 of 37 people (86%) found this review helpful
7.4 hrs on record
Posted: November 25, 2013
This is an amusing game that makes me think of what you would get if you simplified Empire: Total War. Basically you set up cities in the new world, and trade with the home port to grow your economy, eventually waging war (either actual or economic) with the other colonial powers to conquer the americas. the mechanics are straightforward, every building and ship costs maintenance, and all the raw materials and finished good provide income. setup stable trade routes, bring colonists and soliders from the home port and you are set. the graphics are low, but its fun if you like this sort of gameplay.

the controls are simple, and the menus make sense, once you get the hang of it its fun to repeat play because there are different ways to win.

it is a cheap game though, so there are strange shortcuts that are missing, there are a lack of notifications about current events each turn, although there are popups they are usually reminders about failing a mission or a new missoin

that can get annoying for some because well into the game there are a lot of things to keep track of, basically you can set up a trade route bringing ppl and goods in different directions (growing and defending settlements, satisfying needs) but the route you take and the time matter (especially once a good runs out) if you dont mind having to check every turn every single part of your empire because nothing lasts that long then this game is great

i actually didnt care that i kept running things into the ground, i never won, but it was interesting to set up trade routes that eventually failed only to have someone declare war on you
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34 of 44 people (77%) found this review helpful
1 person found this review funny
44.6 hrs on record
Posted: July 14, 2014
Many of the achievements seem to be broken and will not trigger. In addition, the naval combat is also extremely broken and buggy. The voice work is terrible. The visuals are average for 2010. The music is bland and repetitive. I think there might only be three tracks in the entire game, at most. Though probably only two. Set on an endless loop, good god. Finally, the commercial and administrative mechanics of the game are extremely primitive and superficial-- this game is, in essence, a poor man's Port Royale or Patrician, as regards the trade sims of this model.

I don't know if I've missed anything, but this game is so uninspiring it's hardly a surprise that I don't especially care. Do not pay any more than $2.50 USD for this title.
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