Rogues Like Us combines hack ‘n slash combat with rogue-lite dungeon crawling into a fast-paced adventure full of monsters, mayhem, and endless loot! Adventure through procedural dungeons, fighting enemy constructs and powerful bosses in an attempt to survive and find the treasures within.
All Reviews:
Stort sett positive (12) - 75% av 12 brukeranmeldelser for dette spillet er positive.
10. feb., 2017

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Early Access-spill

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Merk: Dette Early Access-spillet er ikke ferdig og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se om spillet utvikles videre. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“The game in its current state offers a complete Rogue-lite experience with several hours of content for players. The game is stable, relatively polished and nearly bug free. We also believe our game works well on the Early Access format, as it allows us to update and release new content as it is completed, while receiving constant feedback from players.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“We plan to continue development in Early Access for 3-6 months, until all current planned content is finished and the game meets our personal standards of stability, optimization, and overall quality.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“The full version will expand on the current build in almost every way. While all core systems and the main gameplay loop are in place, the game’s content will be greatly expanded upon. We plan to add more dungeons for players to explore, new enemies to fight and bosses to overcome. With each new dungeon ‘track’ (set of related dungeons) we will release new weapons and armor for players to collect and use as they fight through new content. The player’s story and the world of Rogues Like Us will also be revealed and expanded through collections of journal entries and manuscripts that players can find as they explore, as well as cut scenes and interactions with the other rogues in the hub. The full OST will also be completed by release.”

Hva er nåværende tilstand på Early Access-versjonen?

“The procedural dungeon system creates five consecutive dungeons each with their own unique layouts, enemy groups, treasure, and boss battles. Between dungeon runs players will return to a central hub where they can unlock loot they earn, trade out weapons and armor from their collection, and empower their weapons with magical runes to help them on their future dungeon runs.”

Vil spillet være priset annerledes under og etter Early Access?

“We plan to launch Early Access at a reduced price for the first several weeks. While we have full confidence in the current build of the game, it is (obviously) not the complete experience that we are basing our launch price on. For that reason, we think it is more than fair to give our early adopters a discounted price.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“Our main goal and reason behind launching Rogues Like Us in Early Access is to find our most dedicated fans to help us find a perfect balance of challenging but rewarding gameplay. We will always do our best to communicate with the community via our social channels, and update the game itself with biweekly to monthly content patches.”
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Nylige oppdateringer Vis alle (74)

26. februar

Patch Notes: Control Remapping!

Hey Everybody,

Today we dropped a patch adding in the long requested feature to remap your controls!

You can find the remapper under Controls in the Settings menu.

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23. februar

Balance, Bug Fixes, Art, and Audio

Balance updates

Construct Distribution
  • When starting the game you will now initially only encounter Normal (green) Constructs until you clear the forest zones. When the coastal portal has opened, Enhanced (blue) Constructs will begin to appear in the forest zones and beyond, the same will happen with Elite (red) Constructs when you clear the coastal zones. We think this will provide a better difficulty curve as well as keep the game fresh and more interesting the more new players progress. For players that have already unlocked both tracks you will notice a more varied mix of enemies earlier on in each run. You will also encounter more (quantity) Enhanced Constructs in the coastal zones and Elite Constructs in the mountain zones.

Enemy Changes
  • Rebalanced enemy health
  • Enhanced Slimes now fling their spike balls toward the player
  • Enhanced Chargers spawn less spike balls in their trail
  • Changed spike ball spread for Enhanced Automatons
  • Elite Slimes fire their bullets toward the player
  • Elite Slimes are now the same size as other slimes
  • Elite Chargers now fire their bullets before charging
  • Elite Floaters now fire 4 shots instead of 8, their shot angle changes each shot

Bug Fixes
  • Fixed a bug preventing doors from opening after dying to “The Challenger” shrine
  • Fixed a bug that could cause a soft lock when speaking to Guardsman Ned
  • Fixed a bug preventing dungeon wanderer npc buffs from carrying over to the next zone.
  • Fixed a bug with the Colossal Deathbloom and Ghastly Lurker where they would become unkillable.

  • Lootboxes now take the number of items available into account when rolling for lootbox type when dropped.

  • The artwork for Recluse has been updated.
  • New attack animations for Normal and Enhanced Automatons
  • New art for Normal Automatons
  • New art for the loot station
  • Coastal and mountain plants appear around the starting portal when their respective areas have been unlocked

  • New temporary audio for the “Decrepit Foundry” Boss
  • Menu sound effects reimplemented

  • When defeating a boss or Challenger shrine without getting hit, you will receive a “Perfect!” notification in the top right of the screen.
  • Updated armor select tutorial to properly represent its new functionality
  • Updated art for burning effects
  • Various dialogue tweaks
  • Edited armor buff tooltips for cohesiveness
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Om dette spillet

Rogues Like Us combines hack ‘n slash combat with rogue-lite dungeon crawling into a fast-paced adventure full of monsters, mayhem, and endless loot! Become a Rogue and make your way through procedural dungeons, fighting waves of enemy constructs and powerful bosses in an effort to survive increasingly dangerous dungeons and find the treasures hidden within.

Dungeons are perilous and combat is fast-paced, forcing you to quickly react and adapt to whatever stands in your way. To help you fight, various weapons are scattered around the dungeons. These weapons can have powerful enchantments on them to help you on your way.

There are many mysteries to be uncovered about the world of Rogues Like Us, centering around the Hub, a rough and rugged city built atop the ruins of an ancient civilization.

    Fight your way through an endless number of unique dungeons! Dungeons are created through a combination of hand-crafted design and procedural generation, providing a unique experience on each play-through.

    All combat stats, such as speed, damage, slam damage, etc. are weapon specific. Giving each weapon that you find and use a unique feel and combat style.

    Explore to find the secrets hidden within the dungeon. Learn about these wild lands and their connection to you and your home.

    A vast number of enchantments can be found that give weapons unique effects. These effects vary from simple damage boosts to run changing passives like burning enemies with every slam attack.

    Mysterious and powerful shrines are scattered throughout the dungeons. Each one is different and "most" are there to help you on your way.

    New weapons, armor, enchantments and more can be found in loot chests throughout the dungeons. Loot found in chests are kept safe at your base.

    Fully customize your look using armor and dyes you find throughout the dungeon.


Mac OS X
    • OS: Windows 7 or Higher
    • Processor: Intel Pentium Core 2 Duo E8500 3.17GHz or AMD Phenom II X2 555 3.2GHz
    • Minne: 4 GB RAM
    • Graphics: NVIDIA GeForce 630 GT or AMD Radeon HD 6670
    • DirectX: Version 9.0c
    • Lagring: 1 GB available space
    • Lydkort: DirectX 9 sound device
    • Additional Notes: These minimum specs may not be accurate, that is why we need your help!
    • OS: Windows 8 or Higher
    • Processor: Intel Pentium Core i3 2100 3.10GHz or AMD A8 3870K 3.0GHz
    • Minne: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 750ti or AMD Radeon HD 7900 Series
    • DirectX: Version 11
    • Lagring: 1 GB available space
    • Lydkort: DirectX 9 sound device
    • Additional Notes: These recommended specs may not be accurate, that is why we need your help!
    • OS: OS X Lion (10.7)
    • Processor: Intel Core 2 Duo
    • Minne: 4 GB RAM
    • Graphics: Intel HD Graphics 4000
    • Lagring: 1 GB available space
    • Lydkort: DirectX 9 sound device
    • Additional Notes: These minimum specs may not be accurate, that is why we need your help!
    • OS: OS X El Capitan (10.11)
    • Processor: Intel Core i5 or better
    • Minne: 8 GB RAM
    • Graphics: NVIDIA Geforce GTX 775M or better
    • Lagring: 1 GB available space
    • Lydkort: DirectX 9 sound device
    • Additional Notes: These minimum specs may not be accurate, that is why we need your help!

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