A fast paced multiplayer shooter that pits aliens against humans in a strategic and action-packed struggle for survival!
User reviews:
Recent:
Mostly Positive (109 reviews) - 79% of the 109 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,785 reviews) - 84% of the 7,785 user reviews for this game are positive.
Release Date: Oct 30, 2012

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Recent updates View all (140)

July 15

Update 305 Now live on Steam!


It’s been two weeks since our last update, be honest you missed us! Moving to this model has allowed for us to make some much needed changes to our way of implementing and testing changes to the game. This update may seem light, but it has some good fixes and more enhancements to our server browser including a friends filter. This filter will allow you see what servers your steam friends are playing on and get you connected to them.

One of the new additions I mentioned above is “Playtest with the Dev’s,” a weekly opportunity to jump into the beta of next update and play a series of games and give your feedback on the upcoming changes. We strive to make changes that have a positive impact on the community and next to our discord or forums this is a nice direct interface for the players and devs to communicate.

Our newly implemented feedback system has given us some nice results over the last couple weeks. The most selected option for lower rated rounds was “Uneven Teams” and for newer players was “Inexperienced Commander.” To attack these issues we have begun work on a set of new features, the first being a long needed update of our backend Player Skill tracking system HIVE. Hive 2.0 will go a long way towards helping us resolve some old internal bugs, and add some much needed speed to the communication between servers and the database. The second feature is our continued expansion on the tutorials available to players. A new Commander Tutorial is being drafted and developed to give players a better grasp on commanding a team for both Aliens and Marines.

These two features are only the beginning of our Phase 3 plans. We will be starting a new series of QA videos on our YouTube channel to better explain and show off upcoming development on NS2. There will be another blog post next week going into more details on how you can submit questions and feedback for us to talk about in our series.

See the full changelog below and happy hunting!

UPDATE 305 CHANGELOG

Tweaks / Improvements

  • Added a Friends tab to the serverbrowser
    • Easily join your friends, wherever they are
  • Bots will now fill up empty servers up to 12 slots by default
    • Makes it easier to form teams as player can directly join the team they want to play
    • Makes Warmup mode engaging even without other players
    • Makes it faster to start a game without many human players
    • Bots are ignored by the Warmup Mode check
  • The cooldown of Belly Slide and Charge get now displayed by the HUD (Thanks Steelcap!)
  • Increased the rate with which each Minigun heats up from 0.2 to 0.3 to compensate for them being independent now
  • Autobalance doesn’t stop players from spawning anymore when teams are uneven
Fixes
  • Fixed the description of the Machine Gun and Lerk Spores
  • Fixed that sometimes you couldn’t evolve if you had babblers attached to you
  • Fixed most issues with stuttering when running past clogs caused by desync of the clog collision in the predict world
  • Fixed that the server browser was sending significant more pings than needed
  • Fixed issue with NS2+ causing health bars to show up when players were spawning in
Map Fixes
  • ns2_derelict (Thanks Zavaro!)
    • Fixed Occlusion Geometry in Nursery
    • Geothermal No longer a marine spawn
    • Western Entrance No longer an Alien spawn

16 comments Read more

July 1

Update 304 Live on Steam!


With the summer sale now in full swing, we decided to take a lighter approach to the update this week. Minor tweaks and improvements over last week’s patch should address some of the feedback we heard. Moving forward, we are adjusting our patch cycle to be bi-weekly. This allows us to start tackling some larger features and helps with our testing schedule.

As many of you know and for those of you that don’t, each update to NS2 comes with not just hours of development time but lots of bug and gameplay testing. Our playtesters are community volunteers and give many hours each week so that you can enjoy the fruits of our labors. Our EU Playtest Lead Asraniel has been around since the beginning of time and given so many hours that I couldn’t even begin to list all the many influences and tasks he has helped address. Asraniel is taking a step back to focus on his next step in the world and we wish him nothing but the best in his endeavors. He has left his mark on not just this game but our community as a whole, thank you and good luck!

Update Notes
Tweaks / Improvements

  • Exo miniguns will not overheat each other
  • Feedback UI – “Out of sight, out of mind”
    • Every time you close the feedback UI will increase the time it won’t show up afterwards
    • Every time you give feedback will increase the time the feedback UI shows up
    • You can also close the feedback UI using the Escape button
    • Feedback UI doesn’t show up at listen servers anymore
    • Added a close button to the feedback UI (as requested)
  • Sandbox Mode – “Back to the roots”
    • Restored the tooltip functionality of the sandbox mode (no idea how that broke)
      • Explore the map and all game elements with descriptions
    • Made sure all weapons, upgrades, classes and abilities get unlocked in the sandbox mode
    • Limited to Docking at the moment
  • Many game strings still need to be updated (Weldable Doors are still not planned)
  • Running an experiment to see if changing the default setting for health bars, damage numbers, and hit sounds makes a measurable difference to new player behaviors (this will have no impact to current players)
  • Removed British alternate tutorial VO
Fixes
  • Fixed that the feedback UI blocked various button presses
  • Fixed a script error caused by the arcade achievement
  • Fixed issue where forward movement was dependent on view angles.
  • Fixed right click preventing sprinting
  • Fixed arcade achievement not being given on ns2large servers
  • Fixed phase gates not setting angles correctly for people who use inverted mouse (boo, hiss)
  • Fixed guns floating in midair when dropped.
  • Fixed guns held by marines sometimes not following the marine.
  • Fixed exploit allowing instant switch to rifle once per life
  • Fixed that the boot camp stayed invisible after closing the popup with escape

11 comments Read more

Reviews

"NS2 is a genius mash of Counter Strike and Starcraft"
Kotaku
"This is getting close to my idea of the ultimate game"
Machinima

About This Game



Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiersman marine, or become the xenomorph as a deadly Kharaa lifeform.

Strategy Meets Shooter


Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides


Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with its jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development


Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.

Mod Tools Come Standard


Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Digital Deluxe Edition


Digital Deluxe Edition includes:

  • Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
  • Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
  • Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
  • Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz

System Requirements

    Minimum:
    • OS:Windows Vista 32-bit
    • Processor:Core 2 Duo E6700 (2.66 GHz) or better
    • Memory:3 GB RAM
    • Graphics:DirectX 9 compatible video card with 1 GB VRAM and support for Shader Model 3 (e.g. AMD X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    Recommended:
    • OS:Windows 7 64-bit or newer
    • Processor:Core 2 Quad Q6600 (2.4 GHz) or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1.5 - 2 GB VRAM (AMD 5770, NVidia GTX 450 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (109 reviews)
Overall:
Very Positive (7,785 reviews)
Recently Posted
m_mekman
( 21.6 hrs on record )
Posted: July 28
Great game. It was a long time since I played a game like this; when hours are rushing past and you realise that you probably should had gone to sleep 3-4 hours ao and are in for a painday next morning. Then still thinking: The damage is already done, just one more Map.
Helpful? Yes No Funny
Gartch
( 293.0 hrs on record )
Posted: July 28
The bullet physics are weird. From what I've read they use 'rays' instead of actual 'bullets' which breaks down to "if you're retical was over them when you fired then it will register a hit on their end". Unfortunately it leads to some issues with latency and hit registration ie. I shot him but it didn't register. This leads to some unfortunate gameplay issues as the alien team is almost entirely based on jumping around to avoid getting shot. So when you're trying to shoot aliens that are already hard to hit because they're jumping/flying around and your bullets aren't registering when they should it leads to some frustration. Also latency issues exist with bullet registration in terms of the gun firing faster than the bullets can register, which makes it seem like a temporary immunity after being hit, but it's actually just the latency not being able to keep up with the faulty hit registration system. From what I've seen the maximum "accuracy" that can be achieved is in the range of 30% and this is from watching people who play using 'questionable means'. Also the game has triggerbots available for it, which is not cool.

And the community is a bunch of ♥♥♥♥♥♥♥s.

**edit**
Almost forgot to mention that there's only like 3 servers on the North American west coast and if they're not full, they're empty. From what I've seen most of the east coast servers (also not that many) autokick people with 'high latency' ie. >100. Which is totally understandable given the latency issues with hit registration.
Apparently there was an update at some point which removed access to the European servers for North Americans and visa versa.
Helpful? Yes No Funny
Stiltzy#11342
( 102.1 hrs on record )
Posted: July 27
Best game that no one plays, basically a Starcraft FPS

Devs, yall did well but lemme kno when there's a matchmaking system
Helpful? Yes No Funny
partyguy2025
( 0.9 hrs on record )
Posted: July 26
i love it i like how its a scary/shooter type game
Helpful? Yes No Funny
Iyacine
( 75.5 hrs on record )
Posted: July 26
A great game, however once you leave the rookie servers you'll be beaten around like a pinata at a mexican birthday party by the community.
Helpful? Yes No Funny
GHOST MAKER
( 11.3 hrs on record )
Posted: July 24
Great blend of FPS and RTS very fun.
Helpful? Yes No Funny
eviscerated
( 23.4 hrs on record )
Posted: July 23
only recommended for FPS or RTS veterans
community is NOT forgiving
everyone who plays has played either since release or the original HL1 mod
YOU WILL GET DEMOLISHED IF YOU DON'T KNOW HOW TO PLAY
however, if you are very consistent with your aim, wanting to bhop across that map as an alien, or want to play an RTS where the soldiers are real people, then $10 is an excellent asking price.
Coming from someone who has played this since it was in beta, I'm still at the lower end of the skill cieling, and I have only been a commander maybe once or twice the entire time.
basically, if you like Counter-strike, half-life, Quake, UT2004, or any other arena fps. Then you will be a great soldier/alien
if you prefer Starcraft or anything similar, thjen you should definitely check out being a commander, which is something that we are currently short of

long story short if you have decent aim, a lot of time to practice, and understanding that you will be the only one in the server who dopesnt have over 200 hours of playtime, then i dont know why you're still reading this, as there is probably a server RIGHT NOW that can't start a game because they need a commander

Helpful? Yes No Funny
Daemon Hunter
( 69.7 hrs on record )
Posted: July 23
Buy it and start play it. If the ammount of players rise then it will certainly become popular again. I like it! I love the game! I just want more people playing it! the game has some very intresting gameplay and you cant win alone
Helpful? Yes No Funny
drkntity10
( 13.4 hrs on record )
Posted: July 21
If you want a FPS/RTS hybrid game you should pick this game, you definitely need a mic and headset in order to play better. It is challenging to beginners especially the alien side. Which mostly requires you to have someone with you when attacking. When taking up this game you should start as the basic unit and not go commander and learn first what is good. So that when you go for commander you know what to do and will lead you and your team to victory
Helpful? Yes No Funny
ziremonger
( 29.0 hrs on record )
Posted: July 20
So i bought this game like a year ago and i played 10 hours over the course of a few weeks before deciding it just wasnt fun. Yesterday i decided to reinstall and give it another shot. After taking a few hours to get to grips with the mechanics and feel of the game i was totally hooked. Been playing solidly ever since.

I was kind of worried that upon leaving the rookie servers everything would just feel cheap like in chivalry and id lose interest, but the exact opposite happened. Everyone works together really well and victorys feel hard fought and satisfying. Everytime i died it felt fair, and the large variety of weapons and playstyles avaiable in marines alone lends a ton of replayability.

Its just so satisfying suiting up in a jetpack and having your manouverability increase by like 500 percent. Zipping around like an angel of death blasting away with a machinegun or getting up close and dirty with a shotgun. Or if the situation calls for it whip out a flamethrower or grenade launcher. Maybe just dedicate yourself to accompanying the players decked out in giant mech suits repairing them on the go, while you save up for your own giant mech suit.

This game is just insanely fun and the community isnt nearly as bad as some of the reviews here make it out to be. So far i havnt seen anyone get kicked let alone unfairy and the people using voice chat are fairly relaxed and possesing great teamwork. Theres always 2-3 full servers and at least one full rookie server. Maps are well designed and have decent if not overwhelming variety.


I can easily see myself playing hundreds of hours of this game over the next few months, if this game cost 20 euro id say it was fair. For 10 euro its a freakin steal.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
60 of 85 people (71%) found this review helpful
5 people found this review funny
Not Recommended
188.7 hrs on record
Posted: June 30
NS2 is a great game and i really do like it alot. I just cannot recommend it to anyone new because the ship has sailed in more ways than 1.

The main issue is the community, don't get me wrong the playerbase is generally very friendly and accepting of newcomers, it is mostly a plesant experience and they are pretty dedicated to the game. It's just that it's rather small these days and the players who remain are really damn good, even with the basic tools and classes.

You will be the equivilant a Star Trek Redshirt for a long time untill you eventually reach a point where you can at least get some objectives done, and even then you will still be lightyears behind the community skill level, it's so far ahead in fact that i fear that new comers won't catch up, you will spend alot of time lost and dead.

As a result i just can't recommend this to anyone now simply because i don't think you'll get enjoyment from it. Which is a shame because the asymetical RTS gameplay is otherwise great.
Was this review helpful? Yes No Funny
10 of 11 people (91%) found this review helpful
Recommended
667.0 hrs on record
Posted: July 10
I've played this game a hell lot of time and my feelings are only positive.
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
Recommended
29.0 hrs on record
Posted: July 20
So i bought this game like a year ago and i played 10 hours over the course of a few weeks before deciding it just wasnt fun. Yesterday i decided to reinstall and give it another shot. After taking a few hours to get to grips with the mechanics and feel of the game i was totally hooked. Been playing solidly ever since.

I was kind of worried that upon leaving the rookie servers everything would just feel cheap like in chivalry and id lose interest, but the exact opposite happened. Everyone works together really well and victorys feel hard fought and satisfying. Everytime i died it felt fair, and the large variety of weapons and playstyles avaiable in marines alone lends a ton of replayability.

Its just so satisfying suiting up in a jetpack and having your manouverability increase by like 500 percent. Zipping around like an angel of death blasting away with a machinegun or getting up close and dirty with a shotgun. Or if the situation calls for it whip out a flamethrower or grenade launcher. Maybe just dedicate yourself to accompanying the players decked out in giant mech suits repairing them on the go, while you save up for your own giant mech suit.

This game is just insanely fun and the community isnt nearly as bad as some of the reviews here make it out to be. So far i havnt seen anyone get kicked let alone unfairy and the people using voice chat are fairly relaxed and possesing great teamwork. Theres always 2-3 full servers and at least one full rookie server. Maps are well designed and have decent if not overwhelming variety.


I can easily see myself playing hundreds of hours of this game over the next few months, if this game cost 20 euro id say it was fair. For 10 euro its a freakin steal.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
13.4 hrs on record
Posted: July 21
If you want a FPS/RTS hybrid game you should pick this game, you definitely need a mic and headset in order to play better. It is challenging to beginners especially the alien side. Which mostly requires you to have someone with you when attacking. When taking up this game you should start as the basic unit and not go commander and learn first what is good. So that when you go for commander you know what to do and will lead you and your team to victory
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
1 person found this review funny
Recommended
16.6 hrs on record
Posted: July 6
This game is awesome and I highly recommend it to anyone who likes first person shooters, top down strategy and aliens. This game is balls to the wall
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
97.8 hrs on record
Posted: July 10
I absolutely love this game! It's the best multiplayer game I've ever played. The teams are even (usually) and there's a fair chance of either side winning. All the maps are to amazing to explore and the graphics are to die for. Once and a while it lags during combat (which can be a ♥♥♥♥♥) but other than that it never crashes it never breaks it's so much fun to use the chat and talk to the other players. (I love the fact that there's no cheating btw) Anyone looking for a multiplayer game should play this.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Not Recommended
135.2 hrs on record
Posted: July 7
This Game Sux. There is no mode that is fun and well put together. there is no Solid single play mode with options and the multiplayer is burdened by horible pings making the select fue people that actually play this with good pings win constantly. You know when you get hit by an aim botter that kills you instantly before you can react to them well thats what pvp is like in this game eccept its the garbage net code that makes it feel like that. There is about 70 people at most playing this at any one time spread scross aprox 3-4 servers and there usually full so geting into the server that has the best ping for you is usually impossible. also the comunity is toxic, always bickering, arguing, and just being all round jerks. A fue are deacent people. This game would be fun at lans but across the internet I would absolutly pass on it.
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
1 person found this review funny
Not Recommended
35.9 hrs on record
Posted: July 8
Sadly a poor attempt. Hitboxes ruin this game. You will frequently die after gunfire has stopped, after you're around corners, and even after you have teleported through phase gates. Some kind of engine lag coupled with disgusting hit boxes destroys the game.

Not to mention there are only about 100 people that play this game. Reminds me of QuakeLive..
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3 of 4 people (75%) found this review helpful
Recommended
125.2 hrs on record
Posted: July 10
A great FPS. A great RTS. I'm possessed, owned, charmed, amazed. Just after i've bought it i've played 17 hours almost without a stop. A learning curve is here, yeah, and after these 100+ hours i can't say that i'm a really nice player.
This is a FPS where the brain needs to find ways to adapt, create new reflexes, struggle not to blow under skilled (and not very) players' pressure.
This is a RTS where your units will thank You for good play and curse for slowness.
This is the place where i get really excited this summer.
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1 of 1 people (100%) found this review helpful
Not Recommended
75.5 hrs on record
Posted: July 26
A great game, however once you leave the rookie servers you'll be beaten around like a pinata at a mexican birthday party by the community.
Was this review helpful? Yes No Funny