A fast paced multiplayer shooter that pits aliens against humans in a strategic and action-packed struggle for survival!
User reviews: Very Positive (6,283 reviews)
Release Date: Oct 30, 2012

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Recommended By Curators

"A team based FPS with some strategy elements. A lot of fun that relies on teamwork whether your the Marines or the Aliens."

Recent updates View all (112)

January 31

Update 274 Released



It's common knowledge that Natural Selection 2 has no bugs, issues, or problems.* It has never had any bugs. Ever. Fact. Full stop. Ok, maybe a few... And maybe Update 273 had a few too many. Some say that Onoses (Onii? Onosii?) were very upset by seriousr problems with their damage type.

Never fear though, Update 274 has arrived quickly from the Community Development Team, and it addresses some major issues that crept into the game in 273! Enjoy!

*This statement may not be entirely accurate.

Changelog

Remove erroneous file exists check in particle handling (fixes Shotgun & other bad hitching)
Ensure servers actually try to update all mods on changemap
Remove curl progress reporting spamming server consoles
Fixed damage types; Onos, bile bomb, Flamethrower, axe & Welder. (Onos were upset. Not good.)
Fixed lua error on linux for users with certain locale settings

13 comments Read more

January 22

Update 273 Live!



Natural Selection 2 has just received its first update for 2015, courtesy of the Community Development Team. Read all the details in their release blog post!

Changelog

Improvement
Added ability to click on a player’s row in the scoreboard to check their Steam/Hive profiles
Added option to mute Text chat
Added icon to the scoreboard indicating if someone is your friend on Steam
Made it so the scoreboard shortens the player name if it overlaps
Muting a player’s voice/text chat will last 6 hours so it’s persistent across map changes
Rookies will always show the “(rookie)” tag in chat even if they’re not in your own team
Spectators are now sorted above ReadyRoom players
Dropping structures as a Marine Commander will display the location name and status of the Power Node for the structure
Missing files will now show up in the log instead of being silently ignored
Added a new variant of Alien Vision based on Huzes’ AV – Thanks Huze!
Added no_ip material which disallows placement of Infantry Portals on this surface
Added a separate bind for movement override for commander
Added consistency checking for hmp files

Fixes
Stop sounds from playing on destroyed entities
Stop Insert from running destructors on uninitialized memory
Linux should now support non-ascii
Fixed being able to tell who’s the enemy Commander by their chat color
Fixed that commanders bots did not work or got kicked by the AFK kick
Fixed that the Alien Buy-Menu messed up with some translations (e.g. Russian)
Fixed embryos not having a taunt in the ready room
Fixed Babblers being invisible when cloaked by a shade
Fixed menu being unresponsive if mousing over webview while a window was loading
Fixed sending blank chat messages causing messages to overlap
Fixed being able to place an IP in eclipse where you shouldn’t be able to

Steam
Prototype – Added Utils\WorkshopBackup, a simple server to allow servers ops to add backup download for mods. See ns2\utils\workshopbackup\readme.txt for details.
Added support for servers to point clients to a list of backup servers and clients to download from backup instead of Steam
Backup servers also solves the problem of the server running an old version of a mod
Fixed bug that required all http request to finish inside 15 seconds
Made clients more stubborn when it comes to requesting downloading mods (10 retries)
Improved progress reporting

Performance
Relevance calculation offloaded from main server thread, freeing up about 5-15% main thread CPU. It is now recommended to run the server on at least 2 cores.
Servers running close to the edge will now show up as Loaded in the performance browser

Known Issue
The progress indication on mod download is broken – it stays zero until download complete. Late build blocker forced a revert, should be fixed in 274

Maps
Removed holiday themed ready rooms

Kodiak
Fixed stuck spot in hangar bay vent for fades

Eclipse
Fixed FPS problem in access alpha

Docking
Removed random pipe prop in locker room

16 comments Read more

Reviews

"NS2 is a genius mash of Counter Strike and Starcraft"
Kotaku
"This is getting close to my idea of the ultimate game"
Machinima

Strategy Meets Shooter



Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here's some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides



Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the commander Commander like nano-shields and catalyst packs increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development



Natural Selection 2 receives constant updates. This year (2014), it has received a major update, on average, once per month! These updates are created by the Community Development Team, supported by Unknown Worlds.

Mod Tools Come Standard



Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Digital Deluxe Edition



Digital Deluxe Edition includes:

Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by artist Rantology
Exclusive in-game marine model - A new marine model with custom visor and armor plating

About This Game



Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form. While both teams fight each other in first person, two commanders look down on the battlefield in a top-down Real Time Strategy view. These Commanders can issue orders, build structures, collect resources, research technology, and deploy abilities to help their team overcome the enemy.

System Requirements

    Minimum:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 2.6 ghz
    • Memory:2 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB VRAM and support for Shader Model 3 (e.g. ATI X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    Recommended:
    • OS:Windows 7 32/64-bit / Vista 32/64 / XP
    • Processor:Core 2 Duo 3.0 ghz
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1GB, AMD 5770, NVidia GTX 450 or better
    • DirectX®:9.0
    • Hard Drive:5 GB HD space
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
1,589 of 1,759 people (90%) found this review helpful
12 people found this review funny
4,973.2 hrs on record
Posted: October 23, 2014
I dont have to say anything. Just look at my hours.
Was this review helpful? Yes No Funny
112 of 133 people (84%) found this review helpful
1 person found this review funny
291.8 hrs on record
Posted: January 26
A missed opportunity. That's all I can call it.

NS2 isn't a bad game. In fact, despite not personally recommending it, I still think it is a good game. The problem is that it isn't a game I can recommend to others. If you look at my hours I'm not someone who hasn't given the game a chance. In fact, I beta tested the original NS1 mod. When NS2 was announced and they asked for help to fund it, I purchased a few copies of Zen of Sudoku (another game they produced). Then, when they were near finished NS2, I pre-purchased the game, sight unseen, long before release.

So I do support the game and the makers. I just can't recommend it anymore. Why? Well the answer can be found in the game's development.

The big failure of the game is exactly what happened with NS1. Basically the developers allowed a small--but vocal and intolerant--minority of players dictate the direction of gameplay development. These 'pros', are basically the people and clanners who play games competitively and/or in tournaments. Now I can see wanting to appeal to the 'pro' gamers as a means to generate interest, but there needs to be a balance between competitive and casual play. Sadly, there never was.

In the end, the difficulty and learning curve puts this game well out of reach of all but the veterans. New players are quickly steamrolled and wonder how the heck it happened. What's worse is that they released the game without a trainer or tutorial mode. While there is a basic 'sandbox' mode that helps to get a player acclimated to the game before they play, it's too little too late.

I saw this all happen in NS1, and it saddened me when it happened here. The competitive gamers basically co-opt the game, and casual players are forced to play at that high level or they don't play at all. In my opinion, the logical way to develop the game would have been to introduce a 'tournament mode', with increased difficulty, for those dedicated players. It could have been finely tuned to appeal directly to their form of play, while still leaving the game with a 'casual' player base that could actually play the game. Unfortunately, the developers objected to this concept suggesting they didn't want there to be 'two games'. But the reality is that difficulty levels are part of gaming. That doesn't make it "two games", it makes it one game with two difficulty levels.

With the development team basically abandoning casual players, this basically meant that no matter how many sales they made, the new players never stuck around. If you look at the history of the game, you will see that from the release in late October 2012 until the end of 2012, there was a large player base that bought the game and was playing. Since everyone was still learning, it meant there was the potential for developers to cater to that casual player base and build their numbers further. Instead, they went the other way, abandoning the casual player base in favor of the competitive and tournament players.

Over on Steamcharts you can see just how the game started strong and then flamed out in a spectacular fashion. ( steamcharts.com/app/4920 ) The all-time peak number of players online was just a bit shy of 10K. At time of writing there were ~200 playing. It's sad, it really is, since this could have been a much better overall game.

The nail in the coffin for this game was when development for 'game balance' was put in the hands of volunteers. Since the game is easy to modify (in the LUA scripts), balance changes didn't have to be hard coded into the game. As such, a bunch of people who felt they 'knew better' how the game should be developed were able to markedly influence balance changes by verbally bullying anyone who disagreed with them. Anyone who dared question those who wanted to make the game harder were verbally ridiculed and harassed. The game forums became toxic as a result, and casual players began their exodus.

Well, those competitive players got what they wanted. The game is exactly how they said it should be balanced. Too bad there is hardly anyone left playing now.

What's worse is that the more appealing elements of the game--the highest level 'upgrades'--only show up when the outcome of the game is predetermined. (which happens within the first few minutes) Users who look and see the marine 'mech' robots and the 'rhino-size' alien don't realize that they will likely rarely if ever get to play them.

This game is a good example of what *not* to do when developing a game. While I can see the appeal of competitive gaming to a game like this, it can't be at the expense of casual gamers. Otherwise you kill the potential for the game to grow. Look at TF2. A game that is 'easy', but that can be hard based on the skill of the players. That could have been how NS2 ended up. Instead, the game is harder than ever. What's worse is that they added a ranking system to which isolates players based on skill. New players will find game choices limited as a result.

Simple example of a poor balance choice? In TF2, if you need to get health, you can pick up health kits (on the field or in spawn) and also be healed by the doctor. In NS2 it used to be you could go to 'spawn' and heal up fully (health and armor) at the armory--like a med cabinet in TF2 spawn--and you could get health-only medkit drops in the field. If one was away from spawn, armor could only be repaired with a welder. (like a medigun, except anyone could carry one if they bought it.) However, the competitive complainers cabal (I love alliteration) pressured the person doing balance work to make it so the armory would no longer heal players. In other words, once you lost armor you needed to be welded, and you can't weld yourself--other players have to do it. The outcome of this change was that it made it that much harder for players to stay alive unless they are highly skilled.

In the end, I still play NS2, and I would recommend it to anyone who I felt had the skill to survive. However, there aren't very many people who fit that description.

Unless you are someone who considers themselves an exceptionally good FPS player, I would advise you give the game a pass unless it is deeply discounted and you're willing to take the chance the game may not be fun for you.

While NS2 is--on the surface--a good game, it missed its chance to be a great one.
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81 of 97 people (84%) found this review helpful
1 person found this review funny
596.7 hrs on record
Posted: October 30, 2014
I love this game. The action is fast paced but requries thought (tactically and strategically). You don't just run in guns blazing, but you need to work with your teammates. It's a perfect mix of FPS and RTS. Biting marines as a skulk is fun too.

Some say this game has a high learning curve. Maybe it does, but I don't think so. You work with your team, collect resources, and then you and your team can afford to buy upgrades -- oh yeah, and kill the other team while trying to prevent them from collecting resources and upgrading. Is that hard? Try the tutorials. Start on newbie-friendly servers. USE A MIC and ask for direction. It's a relatively small community and most players are very willing to help people who are looking to learn.

Try it out. I don't think you'll be disappointed.
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172 of 248 people (69%) found this review helpful
1 person found this review funny
143.4 hrs on record
Posted: October 31, 2014
High skill curve, high amount of knowledge to play correctly. Do not buy if codfag.
Was this review helpful? Yes No Funny
43 of 54 people (80%) found this review helpful
1 person found this review funny
9.3 hrs on record
Posted: October 25, 2014
This is one of the most overlooked games I've ever played. Natural Selection 2 is a ton of fun for hours on end and one of the most addicting multiplayer games I've ever played. NS2 is a breath of fresh air in a genre that is otherwise polluted by generic shooters like "Call of Duty".
Was this review helpful? Yes No Funny
25 of 30 people (83%) found this review helpful
1 person found this review funny
74.9 hrs on record
Posted: November 2, 2014
If you're looking for a assymetric, tactical, very team-based shooter with a Alienesque theme, look no further.
Was this review helpful? Yes No Funny
20 of 23 people (87%) found this review helpful
1 person found this review funny
52.6 hrs on record
Posted: November 7, 2014
Love this game! I'll give it an 8/10

Suggestions:
It is a real time strategy and first person shooter. If you don't like the RTS part you don't have to command your team, just ask someone else too. Make sure you listen to your commander if he even talks. This game is very fun when you get to learn it. The biggest problem for me was it has a pretty steep learning curve. You will join a server (hopefully it will be a rookie friendly server) and have NO IDEA what to do, maybe even after you played the tutorial. It took some time learning. If you can find a siege mode server you should try that. The flow of the game play will be more repetitive instead of people trying to do different strategies you don't understand. You will die alot. Your best bet would be to play as a supporting player and watching what other people do. Grab yourself a welder as a marine or follow people around as a gorge. You will be killed by a skulk almost EVERYTIME before you finally manage to get lucky or see them before they see you. Yet when you play as a skulk you will probably get killed EVERYTIME until you at least get a few hours in. The game could change in a heartbeat if you have a good commander on either team. What I like to do?
Xenocide alot
If you get an exosuit stay back and blast the alien scum from a distance,
Don't be a hero
Don't do things alone
When someone wants to rush in or your commander says so make sure everyone is there before you do
Don't ignore your resource nodes
For the love of god don't hop in the com chair when you don't know what you are doing. You will be burned alive
If people want to be jerks to you just ignore them or go someplace else
Join a rookie friendly server.
Make friends with the mods and admins
Don't say I don't know what to do (say what it is you need help with instead)
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23 of 29 people (79%) found this review helpful
1 person found this review funny
515.0 hrs on record
Posted: November 1, 2014
A great competitive FPS, unfortunately ruined due to in my opinion launching too early. Of course it 'had to be launched for financial reasons' and I love the developers but I really wish they had an extra few years to flesh it out and then do the release. The main issues being performance, lack of in-depth or interactive tutorial, and a real way to have a form of player made matching which is for sure the new standard in all forms of video games, especially competitive video games.

A lot of the negative reviews and feedback came from the games launch and thus I think really hurt the playerbase, and new potential players. The game didn't really come with an in-depth tutorial for this generations of 'everything in front of me, learn nothing' demographic of gamers. These new gamers also do not like to be demolished by veterans and learn from their mistakes, instead they blame things on cheats or simply complain and then remove the game from their library's and continue back with something more casual.

The developers were very active in the forum and with updating even to this date. The community is great and really keeps the game alive and thriving. In its current state I for sure recommend you try it out if you like competitive fps what so ever. But don't always expect to find a server with your preferences as there isn't too many running. Especially if you like small player counts and not an excess of mods.

As for the developers they continually work on other projects and I recommend you follow them and their products if you value your pc games. They keep a great community and really take into account player feedback.. it's pretty much your duty as a gamer to support developers such as this to keep the pc community thriving.. or else you'll end up with some multi-million dollar recycle every year that your three year old brother could play on a high level.

I love this game, its community as I said before, and the developers. I give it a solid 9 out of 10.
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21 of 28 people (75%) found this review helpful
1 person found this review funny
23.9 hrs on record
Posted: October 23, 2014
So yeah. Very good game. It combines RTS with FPS so you can play however you like (although you got to get to the commandstation/hive first if you want the RTS feel.

RTS: set battleplans, give orders, and manage the players on the field. Making poor choices can screw you up but if you are a good commander your sure to win the game. (Victory cannot be achived by FPS alone.)

FPS: Get upgrades, build, fortify, and all-out kick some alien/marine ♥♥♥! Tons of weapons/classes you can select and staying with the group is always the best option in this game.

Happy hunting!
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18 of 23 people (78%) found this review helpful
2 people found this review funny
138.2 hrs on record
Posted: November 3, 2014
Amazing gameplay, comparable to CSGO. It's basically a well done mixture of CSGO and Starcraft.
Was this review helpful? Yes No Funny
43 of 71 people (61%) found this review helpful
3 people found this review funny
14.1 hrs on record
Posted: November 2, 2014
pretty dank game 10/10 would bang
Was this review helpful? Yes No Funny
12 of 15 people (80%) found this review helpful
19.2 hrs on record
Posted: February 13
The twitchy gun play is off putting at first in NS2, but you soon get used to it. This game is very team based, and it's the best feeling when your team finally just clicks. Sadly though, a bad team can ruin the game play experience completely. One player is given the role as 'commander', this play will play the game in an RTS view, giving out orders, building structures etc, the rest of the team will play in FPS mode.

There is plenty of different weapons for the Marines, where as the Aliens transform into different creatures, ranging from a scuttling little dog like alien, to a giant rhino beast.

The levels are perfect arena, the lighting and ambient effects make it feel even more realistic. The top notch graphics and a really good engine, Spark.

Load times are absolutely terrible. Logging into a server took me five minutes each time. This is reported across the board. Apart from this, I had no technical problems. Zero lag in game, which is must given the twitchy gun-play mechanics.

I really enjoyed this game, but one that has to be played on mic and with a team of people you know.
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9 of 10 people (90%) found this review helpful
45.6 hrs on record
Posted: November 11, 2014
Do you like first-person-shooters? Do you like real-time-strategies?! Do you like being told what to do while you run around getting bit to death by alien hounds? Well come on down to Natural Selection 2, a game based on a mod based on the BEST IDEA for a team-based shooter ever. It lacks some polish here and there, but it's really addicting & also pretty fun, ok???
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9 of 10 people (90%) found this review helpful
854.5 hrs on record
Posted: November 13, 2014
My favorite game, very very good.

To any newcomers struggling with the game, Itssupereffective has a great video series on youtube to use
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10 of 12 people (83%) found this review helpful
2 people found this review funny
48.6 hrs on record
Posted: November 3, 2014
I Spawned... I Ran... I shot at something, It killed me...
I Spawned... I Ran... I shot at something, It killed me... Again... But this time,
I Spawned... I Ran... I shot at something, someone else killed it but he said good job and it felt excellent.

10/10.
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7 of 7 people (100%) found this review helpful
352.2 hrs on record
Posted: December 7, 2014
Natural Selection 2: My Addiction, My Appreciation

I've obsessively been playing Natural Selection 2 for the past couple of months now. After previously writing about not liking the online part of MMO's I've decided to write about one where it's essential and largely why I'm hooked. So what is NS2?

Natural Selection 2 is a first person shooter (FPS) with real time strategy (RTS) elements. There are two teams, marines and aliens and the goal is to eliminate the enemies base (or bases). In each map you begin with a standard base and someone on each team elects to be a "commander". This commander plays the role of the RTS player and everyone else are the units who fight. Each map there are resource points you need to capture and gain more map control.

Team work in this game is key, without it you lose. It's a simple rule.You have work as a whole team and as individual groups. Covering each other, helping build buildings and protecting them, listening to commands and constantly moving forward trying to secure more ground. If you venture out yourself you're most likely going to die unless you have superb aim, even then a well executed attack by a couple of enemies and even your aim won't save you. Because of this, a losing team could come back from the brink.

I've played games where the whole map is lost to us and we have only our little base to camp in and through some amazing team work, quick thinking and some luck have turned the tables completely and I've had the same happen to me while on the winning team. That thrill of coming back or the shock horror of all of a sudden be losing is exhilarating. A game is almost never set in stone makes you play smart, always be on your guard and expect anything. To me this is rare in most games. This game relies on a lot of components to gain a win (a good commander, good players, map control, constant awareness, resources, etc.) that it's hard to have the upper hand on all of those which means by the virtue of so many facets, that it's usually a more balanced competition. On the other hand, with so much to juggle it's easy to be overwhelmed.

This is the one thing I appreciate most of all from this game, the friendly community. It can take some time to understand how the game works and even longer to get good at it. I've seen many a player in a server with everything thinking "what the hell is that guy doing?" and for them to say "sorry guys, I'm new". In my experience in other games I've seen the person either be told off or ignored, in NS2 the majority of people have actually instead helped. They tell them what they're doing wrong, how to do it right and things to be aware of in between. This even happens with people new to commanding (with out a decent commander you are almost bound to lose) and people teaching them and being supportive throughout it all. It honestly makes me truly happy inside to see this considering where the community stands today.

The gaming community can be a horrendous pit filled with anger and childish behavior that seems to be endless. This is where most of me grew up, gaming is something I love and I know most in this community out there feel the same way and it hurts to see the vocal minority who have nothing but vitriol to spit being the larger voice to represent us all. There is some of this in NS2 but there is much more kindness to balance it out.

NS 2 is a small community compared to other games and maybe that's what guides it down a gentler path. There are not many of us so the more we push away the less of a chance the game we enjoy will stick around. So we try not be an ♥♥♥ and instead help to guide these and hopefully they'll do the same in time. That's something I can be proud to be part of.

With a high challenge, the to and fro of games and an awesome community filled with decent human beings I can't help but to constantly jump back in to a game when ever I have free time.
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16 of 24 people (67%) found this review helpful
1 person found this review funny
3.5 hrs on record
Posted: November 25, 2014
What learning curve its a cliff of pain and destruction. I love it in all ways possibe.
This game is something that is just great theres no other way to put it.
Teamwork is a nessicity.
Dont be a hero.
ever.

I KNOW I CANT SPELL THINGS.


1000000000000/10 will shoot again.

FOREVER
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8 of 9 people (89%) found this review helpful
13.5 hrs on record
Posted: November 7, 2014
This is the alien game I wanted for years now since Alien Vs Predator :D

Play as an alien morphing into even uglier thing with unique abilities like flying or cloaking yourself, be a healer or an enormous tank :D

Or tanke sides with the marines. Big guns and flamethrowers keep those crawlers away! Not enough manpower? Build turettes to keep em at bay ;)

Really awesome is the function as a commander. It takes you out of the ego-shooter and puts you in a RTSish position where you have to build resource generators, command your players to actually act like a elite squad commandos ^^
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6 of 6 people (100%) found this review helpful
12.2 hrs on record
Posted: December 27, 2014
I really like this game, it requires teamwork and strategy and more people should buy it.
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5 of 5 people (100%) found this review helpful
9.3 hrs on record
Posted: November 30, 2014
People say that it can't be run by computers like mine. I thought the same. An i3 with duo 2.10ghz cores. Below minimum requirements. But I run it extremely smoothly on medium graphics settings. No leggings at all. So don't be put off by people saying it wont work. Try it.
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