A fast paced multiplayer shooter that pits aliens against humans in a strategic and action-packed struggle for survival!
User reviews:
Recent:
Very Positive (135 reviews) - 82% of the 135 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,699 reviews) - 84% of the 7,699 user reviews for this game are positive.
Release Date: Oct 30, 2012

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Recent updates View all (138)

June 22

Update 303 Released!



Happy Summer Marines! We are ushering in the sunshine with update 303. This is a lighter patch focused on some bug fixes and a couple tweaks and additions to the game. With this update we are introducing a new post-round feedback system, this will help provide us with more details about your games and comparing round data to support future changes.

The last six months has seen a lot of changes and experimentation to the game and we aren’t done yet. We are working on developing plans over the next week to continue to build on the new foundation that we’ve created over these last few months. Be on the lookout for some exciting new opportunities and changes to come.

As always, thank you for being part of our community and your continued support of our team.

UPDATE 303 DETAILS

Tweaks / Improvements

  • Added a round feedback UI – Help us to improve the game based on your feedback
    • Rate the last round you played
    • Select multiple reasons on feedback based on rating
  • Added new Achievement “Arcade Champion”
    • Explore for at least one hour the various community made custom game mode which wait for you in the Arcade section of the server browser:
      • Faded
      • Gun Games
      • Siege
      • Last Stand
      • Defense
      • NS2 Large
  • Removed all outdated tip videos in the training menu
  • Updates the “VS. Bots” tab of the training menu
  • Commander bots can now generally be replaced by entering the command station
  • Restored the spawn animation of eggs (broke a long time ago)
  • The spawn animation of alien structures is less obscuring now by lowering the size of the initial infestation blob
Fixes
  • Fixed that parasite never timed out if an entity was outside the relevancy distance
  • Fixed a bug that stopped the scoreboard from showing up after connecting to a server
  • Fixed an script error which occurred when you used escape at the tundra unpack menu
  • Fixed that the cancel button of the tundra unpack menu wasn’t functional
  • Fixed Gorge structures not being destroyed in warmup mode
  • Fixed various in-game tooltip descriptions (e.g. power surge, contamination and mines)
  • Fixed a bug that would sometimes cause a research button for a commander to permanently disappear — forcing the commander to either let someone else start the research, or return to ready room to reset it.
  • Fixed that marine upgrades stayed available after an arms lab has been power surged
  • Power nodes no longer play the flinch animation and buzzing sound when they are infested but their armor is gone. However, the lighting in the room will continue to flicker to indicate the power node is infested.
  • Power nodes will now be properly infested if they are rebuilt from death in an infested area.
  • Cysts will no longer “flash” infestation right before it begins to spread.
  • Fade stab will now work even after switching to a different weapon mid-stab.
  • Marines can now immediately shoot upon spawning from infantry portal — they no longer play the rifle deploy animation. IP-biting skulks beware!
  • Marines will now always look in the proper direction after using a phase gate. Before, having previously used a gorge tunnel would cause the view angles to be different.
  • Command station will no longer leave behind the login screen after being killed.
  • Fixed Gorge tunnels and Phase Gates are deactivated during the concede sequence.
  • Fixed exiting a hive or command station, the commander will now face the direction they were facing when they entered.
  • Fixed that bots were counted as human players by the concede and commander eject vote
  • Fixed various script errors caused by the Marine commander bot
  • Fixed that Commander bots placed structures in warmup mode
Maps
  • Caged (Thanks Flat!)
    • Made ceiling geometry around the fans in Ventilation commander invisible
    • Fixed misaligned trim textures on the curved corners of the doorways in Main Hold
    • Added collision geometry behind pipe in east corridor of Central next to Access entrance so Fades cannot get behind it
    • Made various props and sections of geometry commander Invisible in Life Support and the east corridor of Central
  • Tram (Thanks Zavaro!)
    • Fixed the Occlusion Geometry in Shipping around the door towards South Tunnels
Editor
  • Fixed a bug that would cause the displacement tool to crash the editor.

9 comments Read more

June 10

Update 302 now live on Steam!



This week is all about fixes and fun! As you will see in the changelog below we have made many adjustments to all of the maps including our newest awesome addition Caged. After the re-introduction of projectile spores last week, we decided to continue and tweak values and it shows progress but will probably still need some adjusting. Flamethrowers also are seeing some love as before they were just heavy lighting effects, now they do some damage.

New this week is the addition of a new pre-game mode called Warm-up. Our testing has shown that players generally avoid seeding servers, but with Warm-Up players can play a simple format of the game with all the tech unlocked and no resources required. As soon as there are 12 or more players, or two Commanders, the game will flip into regular NS2. This mode will no doubt go through some additional changes, however we’ve seen many positives to it even now.

Additionally, we have decided to extend the ABYSS unlock achievement until 10AM PST on Monday, June 13th. For those of you of unfamiliar with this, players that complete 2hrs of gameplay on the new map Caged will unlock the ABYSS skulk skin.

So get in the game and earn one today!

UPDATE LOG
Tweaks / Improvements

  • New Pre-Game mode added: Warm-Up
    • Active until 12 or more players joined the teams or each team has a commander
    • All abilities, weapons and upgrades are available for free while Warm-Up mode is active (except for commanders)
    • Bots will work in Warm-Up Mode
  • Marines
    • Flamethrower
      • Increased base damage to 9 (was 8)
      • Increased on-fire damage bonus to 2x when directly damaging structures (was 0.5x)
      • Increased damage range to 9.5 (was 9)
    • Marine maximum Sprint speed reduced by 0.25, now 6 (was 6.25 max)
  • Aliens
    • Lerk Spores
      • Energy cost increased to 27 (was 15)
      • Increased range to 17 (was 12)
      • Increased Spore-Cloud radius to 4 (was 2.5)
      • Changed rate of fire to match attack animation, results in slower rate of fire for Spores.
      • Updated cinematic effects for Spores (Thanks Ironhorse!)
      • Marines see the same Spore effects as Aliens now, which obscure less.
      • Added world sound when Spores impact something
  • Bots
    • Alien Bot Commander now researches Metabolize and Advanced Metabolize
    • Improved the movement routine of Fades, Lerks and Oni. They will now use Blink and Metabolize, their wings or Sprint.
    • More bots will now save up for Onus and Fades.
    • Bots are more afraid of human players and will retreat faster with higher lifeforms.
  • Updated several Commander tooltips
  • Updated the fastload shader achieve to make sure loading time stays short even with the recent updates
Fixes
  • Fixed Lerk Spores and Umbra having inconsistent trajectories compared to where a player is aiming.
  • Fixed Umbra cinematic cut-off due to length mismatch (Thanks Ironhorse!)
  • Fixed GetRandomPointsWithinRadius server log spam
  • Fixed Scoreboard not displaying number of connecting players when number of bots was at or above 12
  • Fixed that Cysts did not update their cyst chain parent correctly sometimes leading to various script errors. (Thanks Brute)
Maps
  • Refinery (Thanks Zavaro!)
    • Fixed holes in ready room enabling players to escape into oblivion
  • Summit (Thanks Zavaro!)
    • Beautified Atrium, Flight Control, and Glass Hallway with actual glass and reflection probes instead of greasy-glass prop
  • Tram (Thanks Zavaro!)
    • Fixed occlusion issue in main tramway facing Platform
  • Derelict (Thanks Loki!)
    • Updated occlusion-geo in Biome
    • Reduced some lights and cinematics in Biome
  • Caged (Thanks Flaterectomy!)
    • Added Low-Lights support
    • Fixed z-fighting DAT-1 vent
    • Fixed greybox between Ventilation and Airshaft on ground
    • Fixed holes at top of Airshaft
    • Fixed holes under catwalk Airvent (part of the catwalk geo)
    • Made the catwalk in Airshaft be supported
    • Fixed players getting under the Airshaft stairs leading into Ventilation
    • Fixed players getting behind diagonal ceiling pipe in Ventilation
    • Fixed stuck spot on the pipes in the corner opposite the northwest exit of Ventilation
    • Fixed players jumping behind crate near vent entrance under catwalk in Ventilation
    • Fixed players getting under stairs near RT in Ventilation
    • Fixed greybox textures behind the fans in Vent (at TP and Shipping exit)
    • Fixed z-fighting on pipes prop in Access -> Shipping vent
    • Fixed occlusion issues in Vent -> Life Support vent
    • Fixed small hole ceiling above TP in Ventilation
    • Fixed small hole middle of ceiling just under the 45 degree angle near TP on other side of airshaft
    • Deleted old red mockup geo that stuck through floor of elevator platform under diagonal Airshaft pipes in Vent
    • Fixed floating pipe west of TP on south wall in Ventilation
    • Fixed holes next to wall props in Vent -> Shipping vent
    • Added missing light prop east of Central
    • Fixed greybox bottom of pillar on higher floor near Marine entrance in Ready Room
Editor
  • New “Disable Hidden Lights” option in the Viewport menu allows mappers to completely hide the effects of lights that are in hidden layers.  Useful for when making low-lights.

14 comments Read more

Reviews

"NS2 is a genius mash of Counter Strike and Starcraft"
Kotaku
"This is getting close to my idea of the ultimate game"
Machinima

About This Game



Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form.

Strategy Meets Shooter


Natural Selection 2 is a First Person Shooter and Real Time Stategy game rolled into one! Each team, alien and human, has a Commander. The Commander looks down on the battlefield and issues orders, places structures, collects resources, researches technology, and deploys abilities.



Here are some gameplay examples: A human Commander could drop health packs and ammunition to a trapped marine squad, and deploy sentry guns to help them defend their position. Or an alien Commander could grow a new Hive to spread infestation throughout newly captured territory, allowing more alien eggs to spawn...

Two Unique Sides


Aliens players choose to evolve into one of five lifeforms: The fast, fearsome Skulk can run on walls and deliver massive damage with is jaws. Lerks fly and deploy gasses to support their teammates in battle. Gorges heal other lifeforms and build tunnels, hydra turrets, walls, and other tactical structures. Fades blink in and out of battle, picking off marines with giant scythes. Finally, the giant Onos is so massive and so tough, that even entire marine squads can't take it down.



Marines wield rifles, shotguns, grenade launchers, pistols, and other weapons. Cluster grenades can clear ventilation shafts of sneaky Skulks, flamethrowers make short work of alien structures and infestation, and boosts dropped by the Commander increase combat effectiveness.

When attacking on foot doesn't cut it, marines can construct hulking Exosuits wielding miniguns and railguns, and equip jetpacks for high speed assaults on alien Hives.

Long Term Development


Natural Selection 2 receives constant updates. This year, 2016, Unknown Worlds continues to develop new features, content, and improvements.

Mod Tools Come Standard


Natural Selection 2 comes with all the tools we used to make the game. All game code is open source. That means you can create, and play, an endless variety of mods. Publish, share, and download mods from the Steam Workshop, and automatically download mods when you join modded games.

Digital Deluxe Edition


Digital Deluxe Edition includes:

  • Official Soundtrack - 1 hour of tribal, industrial music composed by David John and Simon Chylinski
  • Digital Art Book - 40+ pages of art by Cory Strader, including environments, creatures, weapons and more
  • Exclusive in-game marine model - Exclusive in-game marine model - A new marine model with custom visor and armor plating
  • Exclusive Wallpapers and Avatars - Unique views of the NS2 universe by Amanda Diaz

System Requirements

    Minimum:
    • OS:Windows Vista 32-bit
    • Processor:Core 2 Duo E6700 (2.66 GHz) or better
    • Memory:3 GB RAM
    • Graphics:DirectX 9 compatible video card with 1 GB VRAM and support for Shader Model 3 (e.g. AMD X800, NVidia 8600 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    Recommended:
    • OS:Windows 7 64-bit or newer
    • Processor:Core 2 Quad Q6600 (2.4 GHz) or better
    • Memory:4 GB RAM
    • Graphics:DirectX 9 compatible video card with 1.5 - 2 GB VRAM (AMD 5770, NVidia GTX 450 or better)
    • DirectX®:9.0
    • Hard Drive:12 GB HD space
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (135 reviews)
Overall:
Very Positive (7,699 reviews)
Recently Posted
UNO
( 44.6 hrs on record )
Posted: June 27
♥♥♥♥ your forced tutorial broken piece of ♥♥♥♥
Helpful? Yes No Funny
Andross
( 117.8 hrs on record )
Posted: June 27
Wow.. Natural Selection 2 is one of the best gaming experiences I've had. This is not an easy game to get into right away, but it's a blast to play from the start and it's a blast to play when you've pumped many hours into it. The community is fun and active and will be for years ahead. Most people are helpful and kind, lending help to new players.

This is a game for anyone to get into in my opinion. Mics help, but aren't required, but you DO need to listen to your teammates/com to work together. Once you get into the flow of things, it can become a bit too addicting.

Blasting aliens hecticly and chomping humans to death is delivered with beautiful level design, stunning attention to detail, andactive dev patches, new weapons, etc. Buy it n try it.
Helpful? Yes No Funny
Eternal Tilt
( 58.9 hrs on record )
Posted: June 27
bobo got mad cuz bad
Helpful? Yes No Funny
Echo (NO SOUND)
( 78.2 hrs on record )
Posted: June 27
The game is certainly worth playing, just be ready to die many times and jump many many more. Marines are armored bunnies with guns and aliens tend to sneak around and jump even more (part of the gameplay). The downsides would be the uneven teams, lack of decent servers and the overreaction to new players that aren't quite as good as those who spend a bit too much time on the game want them to be, but just let them cry and you, enjoy the game. Defintely worth the price if you're looking for a fastpaced and varied multiplayer. Also, I've noticed a lot of people willing to guide in Commanding, just politely ask and they might let you Comm. the game. Don't pass this gem up!
Helpful? Yes No Funny
[GMS]TheDurabun
( 20.7 hrs on record )
Posted: June 27
So I have been playing this game for a while, I have to say that the game is currently the best it has ever been. Not only is the game play excellent and tight, but the fusion of the RTS elements with FPS gameplay truly makes your team feel like a unit when when everyone is on the same page. That is another thing, you really have to try to communicate and listen to the commander, because just trying to fight everyone is not going to work. Anyway, I think the game is really great, its still being developed by the developers, and the community is still active. Check it out, it's great.
Helpful? Yes No Funny
nauvoo
( 1.5 hrs on record )
Posted: June 27
Bland & generic!
Helpful? Yes No Funny
Winchester
( 43.2 hrs on record )
Posted: June 27
Ideally it's a good game but practically it's impossible to play.
There are about two servers in this game always full of players +4 spectators waiting for the next round to join and if you're lucky enough to play inside, you get 999 ping and the game crashes.

Other servers are empty and obviously wont start until there are two commanders in both teams so you basically have nothing to do in this game.
It's online only team deathmatch where in total there are about 48 players and unstable servers.
Helpful? Yes No Funny
FuturisticWastelander
( 2.5 hrs on record )
Posted: June 26
I think this game has a chance to be good, but it does lack in content and things to do. Have to say the game is fun for 2 hours or so, after that the gameplay becomes repetitive and you sort of loose interest in the game. The servers never have any players on them. It seems that not a lot of people play this game anymore. I remember this game from a really long time ago and it was on my wishlist for a long time, after finally remembering to buy the game, I was seriously disappointed. Also wish that more people would have microphones, without them the game is just plain sounds and people doing things on their own without requesting for help from fellow teammates. This game could've been awesome.
Helpful? Yes No Funny
Percival Kekingsworth
( 25.4 hrs on record )
Posted: June 26
9/10

Amazing concept, mixing RTS with FPS. Think skill-based combat of counter-strike, with a big hint of real time strategy. And aliens.

One of the biggest tragedies I've witnessed in my life is the quite minimal community for this game (I think an average of ~300 player playerbase). In an ideal world, this game would have multiple thousands of players daily. It's a great game, extremely competitive and fun.

Just buy it, expand the community, it's cheap anyway.
Helpful? Yes No Funny
nuchacho
( 228.5 hrs on record )
Posted: June 25
Love this game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 15 people (87%) found this review helpful
Recommended
664.6 hrs on record
Posted: June 11
Ahhh. NS2. The perfect combination of RTS and FPS. I have spent hours doing pretty much everything possible in this game, sans competative play. From shooting aliens to chomping marine scum, I have had the pleasure of playing NS2 for a while, through its low phase of small player count, and into what is now a fine time to purchase the game, as people are once again active and the servers are finally occupied. NS2 to a stranger hosts a team of marines, who play a standard (from a control standpoint) FPS game with a birds eye RTS commander, and a team of aliens with their own RTS commander. Both teams struggle to earn resources, both for the commander to place structures and assistance to players (tech, medpacks, etc), and for the players who need to buy weapons and stronger aliens. As the marine experience is more standard, and is not the most unique and in need of description part of this game, I will describe only the aliens in more depth to save you time reading this. The free one (the skulk) walks on walls, the others include a flying bat like creature with poison bites and spikes, a blade handed creature who can "teleport" short distances, a tubby hippo with healspray, and a giant gorilla rhino thing. The learning curve is steep for marines, steeper for aliens, and the steepest for commanders, but once past it, the game opens up into a unique, unforgettable experience.

Here is what NS2 is to me though:
-Crawling through an airvent as a marine and ♥♥♥♥♥♥♥♥ yourself when a cloaked skulk bites you and you spray and pray like nothing else.
-Running away as a gorge from a marine that is pelting your behind and begging your teammates to save you.
-That one guy who buys a flamethrower and everyone judges.
-Beginners learning how to play as a higher alien lifeforms and thinking they are immortal (spoilers, they are not).
-That marine who gets his exosuit for the first time, then screams "I NEED WELDS" when he loses 15 HP.
-Commanders who care about their teams and strive to win, yet lose respectfully (most of the time).
-A community that makes the stereotypical FPS community weep in jealousy...so many people who aren't pointlessly disrespectful and irritating.
-Rookies (and people in general most of the time) who listen to advice, play hard and have fun. No matter what.

In short, I 100% recommend this to anyone who enjoys strategy, FPS, and gaming with people who are mature (most of the time), intelligent team players, especially if in need of a unique twist or change of pace.
Was this review helpful? Yes No Funny
7 of 9 people (78%) found this review helpful
5 people found this review funny
Recommended
45.8 hrs on record
Posted: June 14
I haven't had as many problems with the community as all the reviews are giving. Just join a rookie only server and play the game! Of course there will always be players that are better than you, but if you stick with it these players force your own skill to improve.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
68.5 hrs on record
Posted: June 15
As I've often summed up (since the days of NS1), this is like the first person shooter version of a StarCraft battle between marines and the Zerg.

In Natural Selection 2 it's not all about twitch reflexes (though this is faster paced than most); victory requires dynamic strategy, tactical combat, communication and team work.

The strategic element to this game makes it a unique gem. It's far more engaging and complex than anything offered by Battlefield, Team Fortress, Counter Strike and similar games.

The community isn't huge, but this game has no equal. Highly recommended.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
2 people found this review funny
Recommended
55.7 hrs on record
Posted: June 15
Product received for free
this game is onestly one of the most amazing team co-oparation games you can buying in 2016, because unlike other types of games, this game doesn't use microtranactions to make money or add a large amount of dlc, instead they use skins, which do no imapact effect on the gameplay (well the Reaper Onons is something you would'nt want to see uncloking right in front of your face!)
this game is saidly losing it's players fast and the only main way you can find a full server is by looking for almost full ones or joining other lanuage based servers.
mastering the aliens and understanding the commanders on both sides is also just as fun as been two shot via stalkers at the start of the game.
this game has a lot more potenial, but the gameplay makes it a bit of a boring game, sure it's fun but over time the only way you can get the most fun out of it is by playing with friends, all on the same server on the same/different teams on a skype call. (also the lack of weapons is annoying, because in the trailer a marine has a grenade launcher attachment on his rilfe, so that makes me think that they need to add more content onto this game, such as turret upgrades, more marine upgrades,more aliens and different hive parts and so much more)
but over all i would recomend this game if you like real time games and no recoil gun games or pogostick alien simulators!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
4 people found this review funny
Recommended
1,288.2 hrs on record
Posted: June 11
Excellent FPS-RTS-hybrid with a strong focus on the FPS part. Initially you have to invest some time since there is so much stuff to learn about, but it is very rewarding afterwards. Certainly one of the best games I know.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
16.7 hrs on record
Posted: June 24
MOST FUN I HAVE HAD IN A WHILE.

This game is fun and lives up to its 10$ price tag. With freinds this game can be a blast and evenmore fun when your team has a good commander.

Buy this game and you will have tons of fun.

PS: Dont buy skins on the market, unless you want to waste money!
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
8.7 hrs on record
Posted: June 22
The ultimate tactical shooter + strategy game. Though it has it's problems. Get on sale.

This game is just really fun to play. It's very tactical, matches take long if done right and it's pretty balanced.

The problems are: it runs pretty bad, it's not very accesible.
Make sure to watch some introductory video's !! not just play the tutorial !!

This game is hard to learn.

I give it a 7/10 (better than CS:GO)
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
1,430.0 hrs on record
Posted: June 23
Good game, hard for new players to get in to, but good for keeping your twitch and FPS skills sharp. You can usually find teammates to work with if you want to do something fun or interesting, and the community is nice and mature besides a few toxic players and pervasive stacking. As a long time player, the new changes are really good, I don't even like playing on the server that is still on 'classic' mode. Recommended if you like a strategic team game that challenges your twitch skills.
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4 of 5 people (80%) found this review helpful
Recommended
15.9 hrs on record
Posted: June 23
Ok, so this is gonna be the first game that i´ll ever review. Can i recommend it? The answer is pretty short, yes i can. It has one of the most interesting game ideas ive ever seen and a pretty good graphic. The gamplay feels nice and smooth, the atmosphere is really great and both races (Marines and Aliens) are pretty even so no race can be called op. Personally i like the community (sure there are always some people that behave like idiots) and would love to see new players in Ns2.
So if you read this and consider buying it, i can only say that these are some well invested 10 euros. And if youre able to get this in the summer sale for 5 euros why are you not playing already?

For people that dont like reading: Should you buy it? -yes you should.

cheers Syntexx
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6 of 9 people (67%) found this review helpful
Recommended
67.2 hrs on record
Posted: June 6
Fun to play, but game quality varies for each server. Commanders are often verbally assulted if they do not play up to par. I would recommend playing as a foot soldier to allow for a more stress free play. If you like RTS games then the commander chair is for you. Be sure to do some research on it before you play, because it can be overwhelming for first or second time commanders. While the first few games can be confusing, once you get the hang of it the game becomes pretty entertaining. Learning the hotkeys for pings and audio chat would be useful as well to ease communication between you and your team. Overall fun game, and can be really fun for a long time.
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