Assault on the Necrospire is a roguelike with an emphasis on interesting loot and character building. Your mission is to destroy the Necromancer. Wipe the dust off your spellbook; you're going to need it.
User reviews:
Overall:
Positive (1 reviews) - 100% of the 1 user reviews for this game are positive.
Release Date: Jan 11, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access gives you the ability to help shape Assault on the Necrospire. Your feedback will directly impact how the game is developed and the direction it goes in. While Assault on the Necrospire is in a playable state, the final floor is still in development and the game may contain bugs. If you would rather play a game that feels totally complete, please wait until further on in the early access period or for the final release.”

Approximately how long will this game be in Early Access?

“Assault on the Necrospire will be in early access for around 6 months.”

How is the full version planned to differ from the Early Access version?

“The full version of Assault on the Necrospire will feature the final floor and Necromancer boss fight, as well as additional items, rooms and secrets. It will also be released with an optional hard mode, aimed at players who want an extra challenge. Hard mode will alter gameplay mechanics such as room layouts and AI behaviours, rather than granting enemies flat damage bonuses. Venturing through the Necrospire will grant permanent unlocks so progression can be felt through different runs.”

What is the current state of the Early Access version?

“Assault on the Necrospire currently features 8 of the 9 floors, 140 items, 8 unique boss fights and over 100 room layouts. Additional content and features are being added on a regular basis. Whilst great care has been taken to ensure the game is stable, some bugs may still exist.”

Will the game be priced differently during and after Early Access?

“The game's price will not change after early access. All early access purchasers will receive the full game automatically upon release.”

How are you planning on involving the Community in your development process?

“With countless combinations of items, spells and relics, community feedback will be hugely important for striking the right level of balance in the game. New features may be introduced or existing ones may be removed depending on the responses from the community. Whatever your thoughts, please get in touch.”
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Recent updates View all (2)

January 16

Upcoming gameplay changes - 16/01/17

Hi all,

I'm hard at work on the 1.1 patch and I'd like to let you know what to expect from it. This patch will feature two new mechanics; loadouts and staff swiping. Here's a summary of what they do:

Loadouts
Loadouts are a small number of pre-set items that can be equipped prior to starting a run. These items are themed towards certain playstyles and you'll have to weigh up the pros and cons of each to decide which one to go with. Trusty staff will be removed as a starting relic and added to a loadout of its own. Loadouts are aimed at adding variety to the early game and wont alter the core gameplay of creating builds based on loot you find.

Staff Swiping
Staff swiping will augment attacking as a core mechanic. It will allow you to swipe your staff in a 360 degree arc, damaging and knocking back nearby enemies as well as reflecting all attacks your staff comes in contact with. It will have a short time based cooldown. The aim of this mechanic is to add pace to the gameplay, as well as providing an alternative to regular attacks.

While I have a rough idea of how long these features will take to implement, staff swiping in particular will require the game to be rebalanced. Due to this I can't give an accurate ETA on this patch, but I'll try my best to get it completed as soon as possible.

If you have any questions or thoughts, let me know in the comments.

4 comments Read more

January 12

Patch 1.0.7 - 12/01/17

Thanks to everyone who has given feedback on the game so far. I've been listening to common concerns, especially regarding the speed and variety of gameplay. This patch increases the pace of the starting floors, which should allow builds to get going quicker. It also includes some bug fixes and adds a greater variety of projectile effects.

You can double check that you have this patch via the build number on the bottom left of the main menu.

General

  • Starting attack speed increased
  • Starting damage slightly reduced
  • Starting movement speed slightly increased
  • Spindle and Emperor's Guard have had their health slightly reduced
  • Enemy health reduced on floors 1 and 2
  • Attacks reflected by enemies are now coloured red
  • Bombs dropped by Emperor's Guard no longer cause frame drops
  • Epics now have a small chance to spawn on floor 2
  • Reduced the explosion radius on explosive barrels
  • Added 9 new rooms to floors 1 and 2
  • Increased the drop rate on mana globes

Items & Spells
  • Disruption - Now changes the attack cosmetic
  • First Blood - Now changes the attack cosmetic
  • Wounding - Now changes the attack cosmetic
  • Blood Infusion - Now changes the attack cosmetic
  • Spiked Thorns - Now changes the attack cosmetic
  • Ember Hatchet - Now changes the attack cosmetic
  • Ember Dagger - Now changes the attack cosmetic
  • Reflective Incantation - Now changes the attack cosmetic
  • Fragmentation - Now changes the attack cosmetic
  • Fragmentation - Removed unintended interactions with finale and enhanced payload
  • Spiked Thorns - Internal cooldown slightly increased
  • Blue Globe Essence - Cooldown reduced from 5 to 2
  • Disappearance Powder - Mana cost reduced from 2 to 1
  • Mirror of Dreams - Mana cost reduced from 5 to 2

3 comments Read more
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About This Game

Assault on the Necrospire is a roguelike with an emphasis on interesting loot and character building. The Necromancer has destroyed the wizard order, leaving only you alive. You must venture through the ever changing Necrospire to bring him to justice.

Discover a wealth of loot
The Necrospire is brimming with loot, granting powerful (and sometimes unusual) effects. Mythical items await those able to reach the highest floors of the Necrospire, bestowing extraordinary abilities.

Define your build
Choose how you want to fight with an inventory system that allows you to change your build on the go.

Harness the power of magic
Equip spell tomes to modify your attacks. Slow your enemies, burn them to a crisp or even freeze them in time. Up to 5 spell tomes can be equipped at once, combining their effects together.

Up the challenge for greater rewards
Enable difficulty modifiers such as double bosses and exploding enemies, making the Necrospire far more dangerous but increasing your chances of finding rarer loot.

Equip ancient relics
Use powerful relics to summon companions to your side, teleport yourself across a room, fire deadly volleys of arrows and much, much more.

Face challenging enemies
Powerful foes await you as you climb the Necrospire. Use your equipment, spells and relics to even the odds.

A new experience each time
Each journey into the Necrospire is randomly generated; no two runs will be the same.

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8, 8.1, 10
    • Processor: 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.0+ capable graphics card
    • Storage: 265 MB available space
Customer reviews Learn More
Overall:
Positive (1 reviews)
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