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Tomorrow we will be saying goodbye to Early Access and officially launch The Golf Club VR. It’s been an amazing run, and we’ve had a blast engaging with our community and watching our game take shape with all of your help! We’re extremely proud of what we’ve accomplished, and we owe much of what this game is to all of you who supported us over the past 4.5 months with feedback, feature suggestions, and bug reports.
Now that we are leaving Early Access, we’ve closed the Beta Branch and released the most performant version of TGCVR to date with this update.
Official Release Update:
•Performance has been significantly improved – High End rigs should now be able to max out TGCVR with little to no hitching at all.
•The leaderboards and ghost ball servers have been wiped. Now’s the time to try to get to the top of the leaderboards!
•Swing speed spikes caused by tracking and framerate issues should now be significantly reduced.
•Fixed all of the text issues on Scoreboards, in the Settings, and in the ProTee Simulator that were present on the Beta Branch.
•Oculus – Steering the golf cart with two active controllers requires both thumbsticks to be rotated at the same time. (investigating a fix)
•Oculus – Reverse in the golf cart rarely works. (investigating a fix)
We will continue to provide some support for critical fixes and minor performance changes over the next couple weeks. However, this will mark the end of feature development though and we look forward to seeing what the future brings.
Many long awaited changes are making their way into our builds with this update, that’s right, I said builds. First off, we have finally got our hands on Oculus Touch and addressed many of the issues plaguing the Oculus Community in TGCVR. We have also reworked the tutorial for any new Touch users who make their way to the game moving forward.
In other notable news, we also have a Beta branch available for you to test out. This includes a version of TGCVR on par with the new update with an engine upgrade to Unity 5.5. The reason we are putting this out as a Beta for now is to get it in your hands a little early. There are still some bugs due to the upgrade and optimizations to take place in order to get the full affect. However we feel that it’s in a good spot now to let you experience what we have been working on.
Testing the Beta
To install the beta you will need to use the following steps:
• Select The Golf Club VR in your Steam Library and right click on the name.
• In the popup menu you will want to select Properties.
• In the Properties window you will want to select the Betas tab along the top menu.
• There will be a dropdown menu to select the beta “tgcvr-beta”.
• The update will proceed automatically.
We encourage everyone to try out the beta build and share your experience with us on the forums whether you see improvements or have issues with the build.
New and Updated Features:
Many of this issues reported on the forums have been addressed. We have also gone the step further to update the tutorial for new and existing Touch users.
We have added a ball locator while driving the golf cart to help you find it along your travels.
Due to issues with green speeds we have added and option for those who are having issues putting. You can now select the weight of your putter to help with your control on the green. The heavier your putter, more force will be required to get you to the hole.
Final Club Tunings
Craig has completed a final pass at our clubs and has addressed a handful of issues that have been reported. Playing onto the green is much more manageable now and you should see a more realistic result to punch and flop shots.
• Hex Buttons now display tooltips while pointing at them.
• Shot grade contact % bug has been addressed.
• Golf cart seat orientation has been fixed.
• We have added a seatbelt button to the golf cart that prevents you from being ejected.
• Golf cart physics tunings. The bouncing/rocking/tipping has been severely reduced.
Copyright (c) 2014 HB Studios Multimedia Ltd.
Use of this software is subject to acceptance of the Terms of Conditions laid out in the End User License Agreement located at www.thegolfclubgame.com/EULA.
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