QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
User reviews:
Very Positive (18 reviews) - 83% of the 18 user reviews in the last 30 days are positive.
Very Positive (279 reviews) - 95% of the 279 user reviews for this game are positive.
Release Date: Dec 19, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
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Notice: Requires a virtual reality headset. See the VR Support section for more info.

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Recent updates View all (220)

June 20

Patch 0.38.97

New Items

This update includes 4 new items, each with brand new abilities complete with interesting mechanics and beautiful visuals. They include:
  • Permafrost Quiver
  • Molten Gauntlets
  • Static Wraps
  • Cloak of the Inferno
They are now part of the item reward pool, all being Epic quality with the exception of the Cloak of the Inferno which is Legendary. The Permafrost Quiver also introduces a brand new status effect for enemies!

Cosmetic Systems

Two new cosmetic systems have been added to the game and can be accessed from the Spellbook in the watchtower.

Titles are text additions that can be applied to your name (in a separate color to differentiate long usernames) like "Blueteak the Accurate".

Wings are cosmetic appendages that sprout from your armor and help to differentiate you from other players.

None of these cosmetics are available yet, however the systems are fully functional and they will be tied in to the release of a number of new achivements which hopefully will be coming in the near future.

Bug Fixes and other Improvements
This version was built with Unity 5.6.1p4 (previously 5.6.1p1) which includes many graphics, VR, and PC related bugs and crashes.
  • Relic Fragment reward rate dramatically increased
  • Fixed enemy animation speed issues
  • Solo multiplayer games will now count toward the Singleplayer leaderboard
  • Fixed camera render-texture error
  • Fixed ItemDisplay out of range error
  • Fixed EMBaseMotion Null error
  • Fixed RFX4_Trail stack overflow error
  • Fixed NetPlayerDisplay null error
As always, please continue sending errors and crash reports to support@alvios.com, it really helps speed up bug fixes :)

3 comments Read more

June 13

Patch 0.38.96

Currency System Updates
One of the tasks on the short-term roadmap is to make the in game currency (previously called 'Motes') more approachable and more useful. This update is the first attempt at working toward that goal.

Currency Renaming
After quite a bit of deliberation, we've come to the conclusion that "Mote" is a bit too archaic a term for a major part of the game, so a renaming of the currency was in order. This patch renames the currency to "Relic Fragments" as it is both symbolic of a magical object that may have numerous uses, as well as the understanding that they may be useful in number, but not individually.

We wanted to avoid a truly generic currency (gems, gold, crystals, etc) and I think that "Relic Fragments" is unique enough to be interesting while understandable enough to avoid confusion.

Item Upgrade System
Previous to this patch, item re-rolling was based on simply wanting to get the highest value on its ability value range. While it worked, it wasn't particularly exciting or rewarding. Therefore a new Item Upgrade system, based on Diablo's 'Ancient Legendary' system has been implemented.

All items now have a 10% chance to roll "Hallowed" when they are earned or re-rolled. Hallowed items have a higher value range than normal items with a small overlap (so that the bottom of the Hallowed range is near the top of the Normal range). Re-rolling a hallowed item does not guarantee that the resulting item will still be hallowed.

Additionally, items have a 0.5% chance to roll "Primordial", which is a 'perfect' item. Primordial items do not have an ability range, and instead have a single value, higher than the maximum value in the hallowed range.

For some items, the primordial value is significantly higher than the maximum hallowed range, and can change how the game is played with the right item.
For instance, a Primordial Arcane Vest has the duration of the teleporter last longer than the cooldown, so you can hop from spot to spot around the map.

We hope to do much more with the currency system in the future as well as improve the item system. This is our first step in that direction and you can expect to see more RPG system improvements coming down the line soon :)

5 comments Read more
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Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

About This Game

QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...

With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.


  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
Customer reviews Learn More
Very Positive (18 reviews)
Very Positive (279 reviews)
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