QuiVr is the defining archery experience, made from the ground up for Virtual Reality. Grab your bow, arrows, and some friends to fight the enemy onslaught.
User reviews:
Recent:
Very Positive (10 reviews) - 80% of the 10 user reviews in the last 30 days are positive.
Overall:
Very Positive (292 reviews) - 94% of the 292 user reviews for this game are positive.
Release Date: 19 Dec, 2016

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access allows active involvement from the community while QuiVr continues to improve and add features. This is critical in creating a polished and fun final product!”

Approximately how long will this game be in Early Access?

“QuiVr will be in early access until mid 2017 as it continues to make large strides in development and everything is still subject to change.”

How is the full version planned to differ from the Early Access version?

“The current planned additions include:
  • Additional abilities and items
  • More varied enemies
  • Achievements and statistics
  • A huge lumbering colossus that you can ride and shoot from

A full list of features can be seen in our public design doc

What is the current state of the Early Access version?

“Players can play a full game experience in the Frostfall Canyon as well as participate in personal and competitive multiplayer target practice. Features currently include
  • Well polished bow mechanics
  • Expressive enemies with interesting behaviors
  • Mixture of polished and placeholder graphics
  • Persistent armor/ability collection to change how you look and play
  • Single and Multiplayer experience
  • Global leaderboards

Will the game be priced differently during and after Early Access?

“Price will increase throughout the life of Early Access as the game improves.”

How are you planning on involving the Community in your development process?

“Each recommendation in the discussions section or Reddit forums is read and most are replied to. The entire point of Early Access is to get community feedback, so all suggestions are welcome and encouraged!”
Read more
Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy QuiVr

19,99€
 

Recent updates View all (227)

1 August

Patch 0.39.0

Overview
0.39.0 has some great new additions thanks to feedback from the community and some additional engineering help provided during my recent trip out to Microsoft.

There is a ton more coming down the line soon as things are starting to come together in the Procedural Maps, Art dept, and PvP system. If you want to stay up to date with the latest info and updates, make sure to join the QuiVr Discord as I post updates and talk with everyone daily!

Performance Improvements
Thanks to the help of some fantastic Microsoft engineers, I learned a bit more about shader performance, and more importantly how to measure it. Due to this new knowledge I was able to review some of the existing game shaders and adjust them to strike a better balance between visual quality and performance.



Rocks in QuiVr use a custom shader to apply a high quality 'cover' texture (usually snow, but sand, moss, etc are all possible) over a high quality rock texture in a way that doesn't require massive individual textures to get good quality up close.

Previously this custom shader was based on the Unity Standard Shader, which is a 'realistic' shader that can be used as a base for almost any material (stone, plastic, metal, etc). However, by switching to a Lambert base (which uses diffuse reflection instead of a more realistic approach) we can get similar results with less than half of the math operations per frame, per rock, which is a massive performance improvement.

Similarly, the ground shader previously used was also based on the Standard shader and had a detailed normal map. However, you're very rarely up close to the ground, so I've switched it to a diffuse only map which changed it from 192 math instructions to only 43.

I'll be continuing to look through the existing shaders to see if I can squeeze out some more performance while retaining the visual fidelity of the game.

PvP Testing


The PvP Testing section of the game has now been merged into the main branch thanks to some suggestions by the community. Due to the fact that it is a completely optional experience to the core gameplay loop, I've enabled the button in the default branch since that's pretty much what Early Access is for.

Please Note: The PvP Matchmaking and game system is very much still in development and may not work correctly, much less be a balanced experience. I'm currently looking for feedback on bugs/crashes related to the PvP experience (though I'm always happy to take suggestions on improvements), so keep that in mind if you decide to try it out!

The Queue is passive, so just hit the button and when a match is found you'll be notified and (if you don't cancel the request) removed from whatever you're currently doing to join the 1v1 PvP game (additional player modes will be added later).

Other Changes
  • Fixed Multiplayer enemies running backwards
  • Attempted fix for teleporter enemy attacking before reaching gate
  • Duplicate resource name fixed
  • Fixed smoker not working on lowest quality setting
  • Heal achievements reduced [250, 500, 1000]
  • Rapid Fire requirement reduced to 8 (down from 12)
  • Improved hitbox for armored enemy (normal and elite)
Thanks as always for your continued feedback and support!

0 comments Read more

25 July

Dev Update - Week of 7/26/2017

As is sometimes the case, it is difficulty to keep up with weekly updates while away from my main development computer.

This week I'm in Seattle, working with Microsoft on some really cool stuff that I'll be able to share more about very soon (part of which is major optimizations to the game systems since they have some experts on hand!), as well as visiting with Valve for a bit which I'm super excited for!

So, while I'm still very hard at work on improving the game, there won't be a patch this week.

However, if you missed it (maybe because you're not part of the Official QuiVr Discord where I post many more updates about the other branches in progress), there is a new branch where you can try out the PvP system I'm working on ;)

0 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Design Document

Here is the Public Design Document that outlines the plans for post-'Early Access' QuiVr.

About This Game


QuiVr literally puts the power of the bow and arrow in your hands. Tasked with defending your keep (and the power within) from an ever-advancing enemy, you’ll find yourself in a thrilling fight for your very survival! It won’t be an easy battle - but with steady hands and powerful friends, you’re sure to succeed...


With satisfying, intuitive archery gameplay, QuiVr is the game of choice for both VR veterans and newcomers alike. This is what Virtual Reality was made for.

Features

  • Best in class bow and arrow physics: researched with and modelled after real life counterparts
  • Drop-in/Drop-out multiplayer
  • Global, weekly leaderboards
  • Fluid Difficulty System to provide challenge for all skill levels
  • Customizable Armor: Change your appearance and abilities to help destroy the encroaching hordes (and look awesome doing it)
  • Personal and competitive target practice
  • Unique, expressive cast of enemies
  • Spectator mode with cinematic camera
  • And so much more!

Official Discord: https://discord.gg/8Y3CtCr

System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Intel i5-4590 3.3 GHz
    • Memory: 6 GB RAM
    • Graphics: NVidia GTX 970
    • DirectX: Version 11
    • Storage: 5 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: Intel i7-4770 3.4 GHz
    • Memory: 16 GB RAM
    • Graphics: NVidia GTX 980
    • DirectX: Version 11
    • Storage: 5 GB available space
Customer reviews Learn More
Recent:
Very Positive (10 reviews)
Overall:
Very Positive (292 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
259 reviews match the filters above ( Very Positive)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...