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Saira es un puzle de plataformas con una jugabilidad no lineal y todo un universo a explorar. El juego se inspira en los puzles clásicos de aventuras y utiliza un nuevo y único estilo gráfico que combina la fotografía en alta resolución con un mundo misterioso y exuberante.
Fecha de lanzamiento: 16 Mar 2010

Comprar Saira

Acerca del juego

Saira es un puzle de plataformas con una jugabilidad no lineal y todo un universo a explorar. El juego se inspira en los puzles clásicos de aventuras y utiliza un nuevo y único estilo gráfico que combina la fotografía en alta resolución con un mundo misterioso y exuberante.

La epónima Saira es una fotógrafa especializada en la captura digital de lugares y animales peligrosos a lo largo del universo. Por razones desconocidas, descubre que ella es la última persona que queda en toda la galaxia. Saira no dispone de armas, y deberá utilizar su mente y su agilidad para avanzar a lo largo de siete sistemas estelares y resolver más de 60 intrincados puzles. Más de dos horas de música original la ayudarán a mantener la concentración y desbloquear uno de los seis finales totalmente distintos.

  • Más de 60 intrincados puzles.
  • Un universo lleno de criaturas y lugares sorprendentes para que los explores.
  • 11 capas de scroll parallax de alta definición y una banda sonora de dos horas proporciona al universo de Saira una atmósfera única.
  • Jugabilidad no lineal
  • Múltiples finales

Requisitos del sistema

    • SO: Windows 2000 o superior
    • Procesador: 2.1 GHz o superior
    • DirectX®: 9
    • Disco Duro: 250 MB para descargar el juego y 200 MB para jugar
Análisis útiles de usuarios
A 7 de 10 personas (70%) les ha sido útil este análisis
190 productos en la cuenta
29 análisis
2.3 h registradas
Diseños simplistas y una jugabilidad pesima. Los diferentes puzzles son curiosos pero la manera de resolverlos pone a uno de los nervios, no por la dificultad, sino por la configuracion de botones, haciendolo mas molesto que el mismo sistema de juego, incluso a la hora de personalizarlos. No creo que lo acabe.
Publicado: 23 noviembre 2013
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
535 productos en la cuenta
16 análisis
1.5 h registradas
It's basically exactly the same as the rest of the Knytt games (which isn't a bad thing), which makes me wonder why it wasn't fully designed as one. As with the rest of Nifflas' games, Saira has a relaxing, airy atmosphere and lots to explore. Something that makes Saira a bit different from the Knytt series is that instead of one large overworld to explore, you're given a series of smaller, separate worlds to explore. This makes the task of exploring every nook and cranny for secrets seem much more manageable and gives the game more of a pick-up-and-play feel while still being large in scale.
Also, the space radio is a nice touch, if unnecessary.
Publicado: 18 marzo 2014
¿Te ha sido útil este análisis? No
A 4 de 7 personas (57%) les ha sido útil este análisis
652 productos en la cuenta
80 análisis
1.3 h registradas
At first glance, Saira looks and in fact is, a very cheap Flash game. You will not be able to adjust any settings at all, such as the volume, and the game takes up a relatively small part of the screen. Needless to say, there are large black borders surrounding the viewable game area. The graphical style also manages to have an overly simple and cheap look, which also goes along with an overall cut-rate presentation and production. The jumping and platforming elements also appear to be designed poorly, as timing the jumps can often be awkward and unusually rough. Despite these limitations, Saira does offer the player some mildly interesting and basic interactions with the game world. As you travel to different planets to collect various objects for your project, you discover other life forms, as well as different machines that you must interact with throughout your quest. While the initial puzzles are favorable and intuitive, they will quickly become boring, annoying, repetitive, pointless, and severely lacking in creativity as you progress through the planets. The game's protagonist must put a photo camera to use in order to remember mundane puzzle hints, as well as use other gadgets in each planet. While inside the ship, one has access to a few other screens which allows for a poorly designed pinball mini game, and a radio receiver of sorts, that advertises musicians and their Myspace page links. Everything about Saira screams low production values and very poor execution. While it is true that the idea behind the game is quite interesting and promising, it is obvious that the development talent is simply not up to the task, as there is a clear gap between the concept and accomplishment. With poor showings such as NightSky and Saira, the developer has proven that the necessary skills in order to create appropriate games is severely lacking, and one can only hope that this improves over time. If all of these faults were not enough, it is also important to mention that this bore is prone to random crashing as well. The asking price is also something to be ashamed of. Saira is yet another good example of what limited game design and poor implementation is, and what should be avoided in the future. It is the epitome of what independent game development should not be like. Perhaps if it were freeware, it would be more suitable.

Saira is mediocre.
Publicado: 20 marzo 2014
¿Te ha sido útil este análisis? No
A 8 de 17 personas (47%) les ha sido útil este análisis
210 productos en la cuenta
10 análisis
0.9 h registradas
Played long time ago .
I think it's an interesting game,nice music and graphic,combined to make you feel the emotion when you r playing and a little hard.
Simple but worth a try.
Publicado: 9 enero 2014
¿Te ha sido útil este análisis? No
A 2 de 15 personas (13%) les ha sido útil este análisis
443 productos en la cuenta
300 análisis
0.1 h registradas
2D Indie game
Publicado: 7 marzo 2014
¿Te ha sido útil este análisis? No