Saira is a puzzle platformer with non-linear gameplay and a whole universe for you to explore. The game is heavily influenced by classic puzzle adventure games and uses a new unique graphical style combining high resolution photography into a lush and mysterious world.
사용자 평가: 매우 긍정적 (평가 208 개)

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Saira 플레이

 

큐레이터의 추천

"A truly unique open-world puzzle/platformer featuring a whole galaxy to explore! Use agility and photography to solve puzzles and unravel the story."
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게임에 대해

Saira is a puzzle platformer with non-linear gameplay and a whole universe for you to explore. The game is heavily influenced by classic puzzle adventure games and uses a new unique graphical style combining high resolution photography into a lush and mysterious world.
The eponymous Saira is a photographer who specializes in digitally capturing dangerous places and animals across the universe. For reasons unknown, she finds herself as the only remaining person in the entire galaxy. Saira has no weapons, she will use only her mind and agility to progress through seven star systems and over 60 well-crafted puzzles. Over two hours of originally-scored music will help her maintain focus and unlock one of six vastly unique endings.
  • Over 60 well-crafted puzzels.
  • A universe full of surprising creatures and locations for you to explore.
  • 11 layers of high definition parallax scrolling and a two hour soundtrack gives the universe of Saira it's unique atmosphere.
  • Non-linear gameplay
  • Multiple endings

시스템 요구 사항

    • OS: Windows 2000 or later
    • Processor: 2.1Ghz or higher
    • DirectX®: 9
    • Hard Drive: 250 MB for downloading the game + 200 MB for playing
유용한 고객 평가
8명 중 7명(88%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
3.7 시간 기록
게시 일시: 2015년 2월 1일
wow. I can't believe this game is free.

Puzzles solving are awesome. Good job developer!
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1명 중 1명(100%)이 이 평가가 유용하다고 함
6.5 시간 기록
게시 일시: 2015년 6월 23일
Great game. Love the puzzles and how they combined with the platforming sections. The artstyle is a blend between a lot of stuff, but there's something personal and scrapbooky about it. The biggest draw to this game is the atmosphere, the music doesn't interrupt the ambiance too much and compliments it rather well. Traveling between planets while reading about them with the radio in the background gives a comfy feel to the game. If you liked the movie Interstellar you'll enjoy this game.

Some Concerns:

I think the photography mechanic could have been utilized more as it's pretty much a substitute for player memory. It's appreciated but I thought the game would be based around it some how.

The battery/travel between planets didn't seem to add much other than give reason as to why you can't bounce between stars. If expanded upon a little more it could have been an interesting survival mechanic. But really I guess it's hard to design something like that along with such a fixed platforming puzzler.

Don't let these complaints detriment the game though, they're more or less things I noticed that could have been different.
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1명 중 1명(100%)이 이 평가가 유용하다고 함
5.4 시간 기록
게시 일시: 2015년 6월 22일
I feel i should rate this.

This game is good.
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2명 중 0명(0%)이 이 평가가 유용하다고 함
0.1 시간 기록
게시 일시: 2011년 12월 6일
단순한 뜀박질.
2.5/10
이 평가가 유용한가요? 아니요 재미있음
27명 중 24명(89%)이 이 평가가 유용하다고 함
4명이 이 평가가 재미있다고 함
1.2 시간 기록
게시 일시: 2014년 11월 22일
Why is this game free?
Don't get me wrong, thanks very much for just giving it to me, but the Ferengi in me shudders to imagine all that lost profit. Considering the vast minefield of overpriced, underdeveloped trash floating around Steam's bargain bin, a game like this could easily fit into the more expensive end of the 'Under $10' bracket.
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The graphics are...basic, but pleasant. The gameplay is like the original Prince of Persia, if the prince didn't handle like a waterlogged Nash Rambler. The environments and story are immersive enough to be engaging; vague enough to be mysterious. The puzzles can be infuriating for just long enough to stay interesting, until epiphany strikes to leave you (well, me, at least) feeling brilliant and stupid in equal measure. Some of the background art is staggering in its implication, and - hey! - you can even take photos to remember it.

At the end of the day (or, rather, the end of the first hour I played), Saira strikes me as a hybrid of Myst and Braid, with some Tomb Raider mantling and wall-runs tossed in just for funsies.

Give me more...please? I might even pay for the sequel...
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