The ultimate Table Tennis simulator. Play opponents in online multiplayer or practice against the advanced AI. With physics designed to be as real as ever achieved in a Table Tennis simulator, you will forget you are in VR.
Recent Reviews:
Very Positive (28) - 89% of the 28 user reviews in the last 30 days are positive.
All Reviews:
Overwhelmingly Positive (789) - 95% of the 789 user reviews for this game are positive.
Release Date:
Jun 20, 2016
Developer:
Publisher:

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Eleven: Table Tennis VR

 

Recent updates View all (23)

November 17

HTC Tracker Compatibility Update, and beta status, and more...

Hello Everyone,

For those of you who have joined our discord and especially those who have participated in the recent tournament, thank you very much for your time and effort.

You can find us on the discord chat almost any time and we answer questions, discuss various topics, and share the occasional cat picture.

Eleven Discord

As many of you may have heard, HTC has announced their tracker peripherals yesterday.

HTC Vive Tracker

They have been kind enough to send us a paddle peripheral in advance so that we can make sure we support their product. They are very open to input from us and we even exchanged 3d model files so that we can make some suggestions on how to improve it for the next version.

Anyway, without further ado, today's patch is about supporting this paddle peripheral.

To use it, turn on the game as you would normally. Make sure both vive controllers are on and the tracker is off. Then turn on the tracker, and select YES from the prompt that pops up in your headset. It may also work if you start all 3 at once with the Vive, but there are certain timings where it doesn't work very well. Do it this way, and you should have no issues.

Here is a 2 sided video of me demonstrating this. Pardon the cute kitten digging her claws into my leg...

Eleven: Table Tennis VR: ViveTrackerUpdate

There are some small issues that arise if you try to switch back to using a vive controller. Also, to make it easier, when the tracker is being used, the left-hand switch is disabled. There may be other small issues, but they are pretty lower importance compared to the important stuff (gameplay, multiplayer, replays).
That being said, we have not tested this with an externalCamera set up (for mixed reality). If there is any reason you need to drop to the previous update, please choose it in the betas tab in the properties window of the game (from the steam library view). The beta for this is "master-minus-tracker-11-17-2017"

When viewing replays, you'd still need to use the Vive controllers for full navigation.

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short story: this update changes nothing at all except for Vive tracker compatibility.

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Future update status:
We've been working super hard to revamp the code and bring the game to more users. We have opened up beta sign up for the Oculus Home. Multiplayer will be crossplatform. Today I heard that someone was able to play Eleven on an Microsoft Acer headset. So exciting to see the user base and device base grow. The latest multiplayer code results in much faster connections, less issues with lag, and much better voice latency. The latest game code improves paddle friction mechanics, and cuts paddle-ball collision detection by 1 frame. We are actively working on this every day, so join us on the discord to get a chance to see every step of progress we make!


5 comments Read more

August 4

Lighting, Shadows, Sliders, Colors

Some updates because people mentioned issues with visibility or color changes

  • Lighting: lighting has been improved on levels where needed. These were surface changes and more will probably come in the future.
  • Shadows: changes have been made to the shadow options that makes shadows more prominent and appear on lower settings as well. A few people have tested on the beta and have said that they had no issues with the graphics. If you do, please let us know, and we'll probably add shadow level sliders somewhere. The pointer laser shadow has been removed, because lasers don't leave shadows :)
  • Sliders: All (oops, missed the new brightness one), sliders now display their value in place of the label while moving them around. So, if you are discussing your set up with someone, you can use more exact values. Additionally, the super sampling slider now only makes the change on release of the slider since it was causing severe frame skipping during the change.
  • Colors: a few people have made various comments regarding the color choices or visibility of ball/table. In place of the grey ball option, and the pink table option, we have added a custom color option.

New custom color menu options:



Color picker:


Slider value display:
9 comments Read more

About This Game

The ultimate Table Tennis simulator. Play opponents in online multiplayer or practice against the advanced AI. With physics designed to be as real as ever achieved in a Table Tennis simulator, you will forget you are in VR.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
    • Storage: 8 GB available space
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