The first virtual reality ping pong experience available on Steam! Single and Multiplayer virtual reality ping pong. Play a 1 vs. 1 , against opponents online, or a slew of mini games to hone your skills.
User reviews:
Recent:
Very Positive (40 reviews) - 97% of the 40 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (688 reviews) - 95% of the 688 user reviews for this game are positive.
Release Date: 20 Jun, 2016

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Notice: Requires a virtual reality headset. See the VR Support section for more info.

Buy Eleven: Table Tennis VR

 

Recent updates View all (19)

29 July

Paddle Spin patch

fixed a bug with the paddle spin not being set on game load. Verified with user jonnylaris that physics are back to happy mode :)

4 comments Read more

28 July

Patch to fix 7/27 bugs

Hello All,

One day we will become more professional developers. For now, we are just really passionate. As many of you have noticed, there were some bad bugs and made game play very difficult, confusing, or just weird. Thanks for being patient. The latest has been pushed addressing the following concerns/bugs:

  • Points being messy in MP. This was caused whenever your application would send your opponents both a "ball was hit" and "ball is resting on a surface" message. We have resolved this.
  • Physics: we revamped the physics a bit with new fancy colliders. However, to anyone who knows Unity, we forgot to place the new collision code in the same script order as the old one. So, the main physics code was preceding the object update code...hence the ball appeared to lag into your paddle as you hit. This is fixed.
  • People have commented on how the ball is hard to see in certain envs. Now there is a ball color selection. Don't forget to try black..it actually makes spin more visible! (note, ball color currently isn't transmitted to your opponent, or to the replay engine. We'll add it to the replay engine later, but not sure if we should force both people to use the same color ball. Environments are one thing, but ball color doesn't affect game play..just visibility, which is by preference.
  • Related to visibility, the ball and the table surfaces have been updated to look more real. Sorry this took so long to do.
  • In testing out the paddle collision, I noticed the ball going through the floor in some places in the studio. Then I read that apparently this was a known issue from before. Sorry for missing it, but it has been resolved.
  • Many of you have noticed the sound going in and out and doing all sorts of wrong things. This had to do with the slightly spaghetti code for multi threading the physics. This has been fixed. The spaghetti code will be fixed at a later time. (there may be one or two weird situation that may occur, but it shouldn't affect game play...for example, I was rolling the ball a lot on my paddle, and it disappeared to the floor. I tried to recreate this for a few minute straight and it didn't happen again..so some very edge case, but not something you do in a game.
  • We have adjusted the paddle colors to be less blinding.


As always, thanks for playing the game! Since yesterdays big release, we have seen 1136 unique players play the game! That is so amazing and we are very very happy to have so many active users. We are aware of a problem where many people play for a short time. This is probably due to not being able to find opponents to play with? Well, a new multiplayer engine is coming out from us, and that should rectify this greatly.


We are no where near perfect. We may still be missing a bug or two, or maybe a new bug we don't know about. We are all ears and eyes. If a bug happens, feel free to post it on the forums, or in a private chat, or anywhere. If it happens during a game, please hit "save replay" and send me the replay.

replays found here: c:\Program Files (x86)\Steam\steamapps\common\Eleven Table Tennis VR\Assets\Recordings

i'm found here
carrotstien@gmail.com



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also, we have started a discord. Feel free to join and chat with us and each other:

https://discord.gg/s8EbXWG


-----
additional patch at 4am EST 7/29

  • added some small logging. If you have game score issues, please send me your log.txt file...along with ask your opponent to do that same. This file gets filled at the end of your game, and at the end of your playing session.
  • added some failsafes for multiplayer.
  • Fixed issue where the table color wasn't being saved
  • Updated internal game version, so that people in the newest build, can't play people in an older build. Started with this build, it will also match up against a remote server to check that you have the latest version (surprised steam doesn't offer this by default).


Also, starting from this

10 comments Read more

About This Game

Virtual reality ping pong! Play Single and Multi player for a 1 vs. 1 regulation match or take the Waves challenge and face serves of all difficulty to rack up points for accurate returns.

Simulation Details
The details of regulation ping pong were closely adhered to and the game accurately models the masses and restitution coefficients of the ball, paddle, and table as well as the magnus force and air resistance which give the players the ability to place spins of the ball that cause arced trajectories.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: Intel i5-4590 or AMD FX 8350 equivalent or greater
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX970, or AMD Radeon R9 290 equivalent or greater
    • Storage: 8 GB available space
Customer reviews Learn More
Recent:
Very Positive (40 reviews)
Overall:
Overwhelmingly Positive (688 reviews)
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