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>>>>>>>>>>This is my review account, because the low playtime.<<<<<<<<<<<
+ beautiful lighting effects
+ beautiful sky
- poor detail
- muddy textures
- stiff animations
+ a world of war and sedition
+ real battlefield atmosphere
- lifeless cities
- sad world map
+ very beautiful and fitting music pieces
+ sometimes atmospheric backdrop
- as good as no voice
+ any time individually adjustable difficulty levels
- small tutorial
- much must the player itself learn
- trade caravans overpowering
Quest & Story:
+ nice story missions
+ player decides to fight for power
- very many repetitive missions
+ numerous character values, almost all useful
+ party Characters level up with
- no playable female character
- character creation less complex than in warband
+ muskets and grenades bring a new tactical element in the battle
+ unit equipment clearly visible and impact on events
- ai buck sometimes
+ large amount of weapons and armor, also for the army
+ numerous trade goods
+ individual items for sale
- some useless items
+ solo playtime around 40 hours
+ high replay value thanks different story branches
- less to do than in Warband
Multiplayer: very good 6 / 6
+ multiplayer playtime around 40 hours
+ the huge battles also make a lot of fun with muskets
Fire and Sword fills the Eastern Europe of the 17th century with the gunpowder of muskets and grenades.
Mount & Blade and his revamped and more complex reprint Warband have developed within a committed community to tip, especially because of the many mods that come in all flavors: From the Hundred Years War between France and England over the Napoleonic Wars to Star Wars , Fire and Sword is based on its such a fan mod to original Mount & Blade. Which now appears to be completely reworked and more professional than alone executable addon based on the Warband engine.
A new feature of Fire and Sword that we can now follow an act within the framework of special missions. Here, we choose not only a fraction, but also need the power struggle between the respective throne holder and a usurper decide which fails even in the best case, the third in our favor. So we can ascend example, the Russian Tsar.
Could skillful players still massacred in Warband as a single knight whole armies single-handedly, so make the most penetrating and powerful muskets and deadly for riders pikemen nearly impossible. Instead, now is the protection of their own Musketeers at the top. How can an army that curls up with a car castle, beat numerically superior army clearly. And the rush to fortresses, it happens that even before climbing the ladders a large share of the attackers.
The rudimentary commands that we can give the troops thus obtained more importance, but the personal duel gets caught behind. For this purpose, we can still throw (outrageously expensive) grenades into the crowd or blow a hole in the rampart before an assault. The new war is not necessarily worse than the original, but simply strongly dependent on the taste of the player.
The changes in warfare become especially noticeable in the hugely popular multi-player mode. Up to 250 players struggle here in eight different modes to fortresses or wearing open field battles against each other. Again, it may happen that struck down, despite the large scatter of the muskets still on 100m of a bullet, before we came even close to the enemy.
The enormously long reload time makes the shooters extremely vulnerable to close combat. Who has cleared before hard-equipped and with a two-handed sword armed group of musketeers out of the way, you know what we mean.
Each troop type has thus continue its meaning, even archers or pikemen. And the grenades are not super weapons, but have (except for a direct hit) less damage effect, but are more likely to get the opponents of the legs and einzunebeln the view. As in the single player mode, the changes remain strong taste here.
I like Fire and Sword. I love the era (significantly more than the Middle Ages), I personally like the changed feeling in the battles and in multi-player mode, and I like the campaign of historical and realistic background.
Objectively I have to hold but: Fire and Sword is not as good as Warband. The little bit of story campaign, the game bought back by screwed complexity, the Captain-mode does not wake the expected enthusiasm.
Score: 74 / 100
Sorry for my bad english.
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