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Análisis de usuarios:
Overall:
Muy positivos (3,725 análisis) - El 85% de los 3,725 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: 3 mayo 2011

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Comprar Mount & Blade: With Fire & Sword

Packs que incluyen este juego

Comprar Mount & Blade Full Collection

Incluye 5 artículos: Mount & Blade, Mount & Blade: Warband, Mount & Blade: Warband - Napoleonic Wars, Mount & Blade: Warband - Viking Conquest Reforged Edition, Mount & Blade: With Fire & Sword

 

Acerca de este juego

En un mundo abierto donde eliges a tus aliados, tus enemigos, qué provincias vas a conquistar, qué castillos vas a a asediar y qué misiones quieres realizar, With Fire & Sword mejora y amplía el aclamado sistema de combate de Mount & Blade: Warband. Se han introducido armas de fuego en el campo de batalla y ahora los mosquetes y pistolas se pueden utilizar junto a los combates cuerpo a cuerpo para eliminar rápidamente a tus enemigos. Además de mejorar el modo de juego para un jugador, With Fire & Sword también ofrece un original contenido multijugador, incluyendo el nuevo modo de juego: "Captain".

Características principales:

  • Un argumento basado en la novela de culto, "A sangre y fuego", del ganador del Premio Nobel de Literatura, Henry Sienkiewicz
  • Un nuevo siglo en guerra, con pistolas, mosquetes, granadas y otro armamento avanzado para utilizar en el campo de batalla
  • Ejércitos completamente personalizables; los jugadores pueden equipar a sus soldados con cada pieza de armamento y armadura
  • Misiones adicionales. Más intrigas políticas entre las facciones. Más aventuras en una nueva tierra
  • Múltiples finales para que nunca te canses de jugar
  • Profundo trabajo de investigación histórica, que abarca todos los aspectos del juego
  • Nueva y brutal acción multijugador, donde los jugadores sentirán la emoción de enfrentar la vieja tecnología contra la amenaza de las armas de fuego
  • Tres misiones principales guiadas por la historia, en las que el jugador podrá profundizar una vez integrado en una facción concreta
  • Misiones adicionales
  • Implementación de las armas de fuego, lo que añade una nueva profundidad estratégica al excelente sistema de combate de la saga
  • Nuevas opciones de asedio, para elegir antes de asediar una ciudad o un castillo
  • Nuevos mapas multijugador y un nuevo modo de juego: “Captain Team Deathmatch”

Requisitos del sistema

    • SO: XP / Vista / Windows 7
    • Procesador: 2.1 GHz o superior
    • Memoria: 1.2 GB de RAM
    • Disco Duro: 900 MB de espacio libre
    • Gráficos: 128 MB o más
    • Sonido: Compatible con DirectX
    • DirectX®: 9.0c
Análisis útiles de usuarios
A 8 de 8 personas (100%) les ha sido útil este análisis
37.8 h registradas
Publicado el 10 de febrero
He decidido rehacer mi análisis ahora que he hecho todo lo que se puede hacer en el juego.

Logre llevar a las 5 naciones de las que el juego dispone hasta la victoria, incluso cree mi propio reino y arrase con el resto. También conseguí todos los logros de los que el juego dispone. Debería tener muchas más horas de juego, pero como suelo jugar fuera de línea, estas no cuentan.

- En cuanto a la jugabilidad no hay demasiadas quejas, algunas veces tuve problemas con los Arcos, ya que la fluidez de movimiento variaba, no estoy seguro de si esto dependía del arco en cuestión o era un problema con mi mouse.

- El sonido... Bueno, lo más destacable seria el sonido de los mosquetes en plena batalla, creo que hay algunas canciones pero nada destacable. Hay un sonido muy desagradable que escucharan al hacer click en los tantos menús de los que dispone el menú. Lo odiaran con toda el alma...

- El apartado grafico es bastante bueno bajo mi punto de vista, sé que cada jugador tiene una opinión diferente en cuanto a esto, razón por la cual no me gusta hablar a fondo.

- La historia... Bueno, el objetivo principal del juego es unirse a una nación y eliminar al resto. Cada nación tiene una misión especial (aunque no logre conseguirla con los Tártaros) con la cual se puede saber más sobre las naciones y conseguir algunas cosas interesantes. La trama es casi nula, hay varias misiones secundarias con argumentos y temas interesantes, pero al ser secundarias, se quedan cortas.

En general el juego es bueno, una mecánica simple pero a la vez atractiva. La inteligencia artificial está bien lograda, es posible ver a los enemigos emprender la retirada si su "pelotón" es más pequeño o débil que el tuyo, y a su vez, si eres visto por un pelotón de mayor numero, será mejor que corras.

Un detallito es la inmensa cantidad de Bugs y cuelgues que experimente, en muchas ocasiones veo como una parte del mapa desaparece por completo o el juego simplemente se cuelga y debo cerrarlo (gracias a dios por el Alt+F4).

Otro problema muy desagradable es cuando la nación a la que pertenezco entra en una especie de fase defensiva infinita. Pueden pasar meses (del juego) sin que la nación organizara una ofensiva, incluso puedo cambiar de nación y comenzar a atacar a la antigua y esta hace caso omiso.

En resumidas cuentas creo que este es un gran juego que vale la pena comprar, es una experiencia diferente y atractiva.

Puntaje final: 8,5/10
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A 152 de 163 personas (93%) les ha sido útil este análisis
31 personas han encontrado divertido este análisis
27.8 h registradas
Publicado el 3 de diciembre de 2015
Mount and Blade is the secret handshake between PC gamers in the know. It's the last revelation of a secret society. Everything that makes PC gaming great is here. Unique gameplay that would never sell on a console, History nerd heaven, MODS out the Kaiser, and fun mulitplayer.

With Fire and Sword is also an amazing entry in the series. The new weapon types shake up gameplay in wonderful ways. The setting is unique for players too. If you are not playing any of the Mount and Blade series, you aren't living properly.

I would say that With Fire and Sword may not be the perfect introduction to the series for a new player. Warband, then Napoleonic Wars will acclimate you to this game.
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A 60 de 71 personas (85%) les ha sido útil este análisis
9 personas han encontrado divertido este análisis
1,044.2 h registradas
Publicado el 27 de diciembre de 2015
You know, i dont know how many reviews says get Warband instead.

I wanted to begin with With Fire and Sword, and do Warband later.

But if you are looking for modding directly. Then go Warband directly.

Just make sure first to play With Fire and Sword if you like the time period, atmosphere and nations, if you like those, this can be the best of MB serie for you,

with true to life Euro-asian nations and etnicities. Whole game is very ethno...

Interesting and funny wars. Also challenging achievements.. All broken.

This game is little buggy. But most bugs can be overcome

with enough persistance and patience. Persistance and patience, are key to its gameplay too,

as 90% of the game, you will travel as a courier, riding around with foods.

If you have patience for all that, you will never give up on this game,

you will enjoy it even more. It is a personal preference.

11/10
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A 35 de 38 personas (92%) les ha sido útil este análisis
5 personas han encontrado divertido este análisis
444.7 h registradas
Publicado el 6 de enero
This game is fantastic. I've put hundreds of hours into it, and I'll likely put hundreds of house more into it. Takes place in the real world in mid-17th century Eastern Europe. There's 5 factions; Muscovite Tsardom (Russia), Sweden, Poland, Crimean Khanate (Crimea, which is a location in the game), and the Cossacks. You'll meet people from these areas as well as Spaniards, Frenchmen, Germans, and even Scotsmen. There are muskets, and because of the time period, they come in a variety of flavours. Home made, matchlock, wheel lock, and Miquelet (flintlock) are the main ones, in order of quality. Accuracy is in short supply of course, but I do believe there are some rifled muskets in the game, however they are VERY expensive, and not something you can give normal soldiers. Only your own character, and heroes.

You amass your own Army, there are many different endings, and there are many different ways to fight. Personally I like to position my cavalry to the side, while my infantry takes 10 paces in front of my marksmen to defend them from enemy cavalry, while my own cavalry does the same. If the enemy bowmen/musketmen get too close for my liking, I'll send in my infantry to charge them, make them switch from ranged attack to melee, so that my own musketman can help quell them while they're busy with my infantry and cavalry.

Works very well for me so far, as you can tell it's all basically revolving around my musketmen, but the infantry and cavalry certainly have their place. Without one or the other, I would feel vulnerable. You can cavalry if you like, or perhaps just stick with infantry and musketmen, or even exchange the musketmen for bowmen but you best have some DAMN strong bowmen with some DAMN strong bows because as troops come with heavier armour, those arrows quickly start doing less and less damage, however muskets will always do a lot of damage... when the shots hit. Thick shields and thick armour combined can really lessen a musket's effectiveness however.

There's lots of quests, lots of cities and towns, lots of different methods to take in order to secure victory, the replay value is VERY MUCH present, and as many battles as I take part in, it never seems to get old. The tutorial is entertaining enough, complete with voice acting, but it's not something that drags out annoyingly long. It puts you in the action quite quickly, and then you're free to go, Eastern Europe is yours to explore! Though there are some muskets that are so accurate you'd think them rifled, there's always bullet drop, so you'll have to learn to compensate for that. It just adds to the gameplay however, which though simple, is difficult to master, and I'd have it no other way. Like Call of Pripyat with Misery mod (and The Armed Zone if you REALLY want to be overloaded with firearm selection), and like Red Orchestra II/Rising Storm, I expect to ultimately end up with 1000+ hours in this game as the years go by. Sure it doesn't look particularly pretty, but there's a unique appeal to it that I've yet to find in any other game or mod. An experience in and of itself.

The process of leveling up, improving my various aspects, getting better gear, customizing ther Mercenaries available for hire at Mercenary Camps, training them up from Recruit, to Experienced, to Veteran, to Elite... it's so much fun that I've lost count of how many time I've restarted the game. A clean slate starting at day 1, my current playthrough is over 450 days in-game, over a year's worth, my Army is at a max of about 87-88 troops, however when I put the coin down for Mercenaries with ALL the best equipment I can give them, then train them together with a few of my heroes to work them up to Veterans and Elites, my less than 90 soldiers feels more like 150-200 or more, usually depending on how many muskets the enemy is bringing to the battlefield. If none, it feels like I've got 300 troops, might even be gutsy enough to take on 350 if all they have is bowmen, but that might be reaching a bit too far. All the same, there's such a wide range of armour, melee weapons, bows, muskets, horses, troops, and so on... the variety is amazing. Ultimately though, we all know that muskets would come to rule the battlefields in the 18th and early-mid 19th centuries, so although most of the muskets in the game are primitive matchlocks, it can only be expected that they'd ultimately be superior.

That said however... armoured, well trained, and well equipped bowmen vs unarmoured, untrained, and ill-equipped musketmen? I'd put my money on the bowmen any day of the week. You don't pick up a musket and you're suddenly invincible. If you see a hussar barreling at you on horseback with lance couched, as of yet untouched on the battlefield, a single musket ball will likely do little more than ♥♥♥♥ him off, you'll want a second one to finish the job, but if he gets you with that lance, musket or no, you're equally dead both ways. Some say that cavalry with muskets is all you need, but cavalry can only use carbines of pistols, and not only that, firing on horseback isn't as accurate as firing on the ground, so not only does fool soldiers with muskets have more accurate firearms that cause more damage, they also have the advantage of firing on the ground.

However once they have to be forced to use melee, the shooting stops, and if the enemy is still shooting or firing arrows, then you're at a heavy disadvantage, which is where the infantry comes into play. Troops trained in melee combat, often given better melee weaponry, have them positioned to protect your musketmen, just as pikemen had done before the advent of the bayonet. If the fighting becomes stagnant though, with the musketmen a mere 50m away, sending in volley after volley, order the infantry to charge, get up in their faces so they can't keep their muskets spitting, but keep your men firing lead balls into them. Yes, just like chess, there are many ways to attain victory. Find your own way, your own troops, your own tactics, and take 17th century Eastern Europe for your own! HUZZAH!
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A 18 de 21 personas (86%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
5.5 h registradas
Publicado el 4 de diciembre de 2015
Not as good as original game, but if you liked the original and wished for more content this game is for you.
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