sphereFACE is a retro-styled 3D vector shooter, wrapped around the inside of a sphere. An unashamedly abstract shooter that ranges from slow, strategic sniping to frantic rock-dodging action, with roguelike elements of exploration, progression, discovery and permadeath.
All Reviews:
Positive (12) - 100% of the 12 user reviews for this game are positive.
Release Date:
May 19, 2017
Developer:
Publisher:

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Includes 2 items: sphereFACE, sphereFACE Soundtrack

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Downloadable Content For This Game

 

Recent updates View all (2)

June 9

sphereFACE Version 15.2.15674.86305 Released - plus leaderboards!

New in this version: leaderboards for high scores, kills and planetary mass destroyed:

http://steamcommunity.com/stats/485680/leaderboards/1992656

Improvements:
  • New Steam API interaction layer
  • Safe fallback that lets the game run even if no Steam dll is present
  • Ship doesn't keep flying & shooting when the player wins the game
  • Localisation improvements
  • Improving robustness of memory layout for weapon levels
  • Rendering announcements in front of everything else
  • Added achievement for reading the help text
  • Added "save-scum" detection and associated achievements

Bug fixes:
  • Fixed crash when unbinding XBox controller weapon switch button
  • Correct achievements for mass destroyed values
  • Correct accuracy display in victory view
  • Binding analogue controls to correct weapon number
  • Stop gaussRIFLE playing charging sound when switching away from it
  • Fix crash after loading savefiles
  • Make reverse thruster control work correctly
  • Allow spaceMINES to be jettisoned properly
  • Fix crash when jettisoning weapons
  • Fix crash when entering tunnel while being destroyed

Coming soon - leaderboards for all sorts of other statistics. Comment if you have any suggestions for what to add!
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June 1

sphereFACE Version 14.8.15194.83783 Released

Improvements:
  • Added menu option to invert camera y-axis (mouse invert)
  • Made weapons and ships logs achievements easier to get
  • Red ship fragments no longer destroy other red ships
  • Red buildings are now affected by the singularityCANNON and rocket blasts
  • Allow multiple high score achievements to be attained in the same run
  • Allow red buildings to have a velocity
  • Slow down accelerated camera movement at the midpoint of the death transition so you can read the stats even if you skipped the fadeout
  • GivenSwarms random acceleration capacity so they don't bunch up as much
  • Added savescumming detection and corresponding achievements
  • Moved inventory description closer to inventory list
  • Given spaceMINES a limited lifetime
  • Optimise mine graphics for performance outside the current sphere
  • No longer announcing changes from a weapon to itself
  • Reduced requirement for highest clear spheres achievement to 30
  • Improved achievement graphics
  • More debugging output for dynamic library loader component
  • A few new achievements

Bug fixes:
  • Correct Sawblade one-shot kill tracking
  • Correct achievement API name for enemies destroyed over n
  • Fixed typo in clear 10 spheres achievement
  • Fixed armour not colliding with enemy buildings
  • Fixed flakCANNON graphic incorrectly rendering on the player ship

For the latest info, follow us on Twitter: http://twitter.com/VoxelStorm
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Reviews

“I have a feeling that this is the type of game that teaches your brain a whole new way of thinking.”
OpRainfall

“The concept of remaking a classic arcade game into something new, yet familiar at the same time is no easy thing to do, however VoxelStorm has managed to do it extremely well.”
GameGrin

“The title is also much more than simply ’Asteroids 3D’. There are multiple weapons which add variety as well as a degree of strategy and an ongoing story that your progression through the game will reveal.”
VRFocus

About This Game

sphereFACE is a retro-styled 3D vector shooter, wrapped around the inside of a sphere.

An unashamedly abstract shooter that ranges from slow, strategic sniping to frantic rock-dodging action, with roguelike elements of exploration, progression, discovery and permadeath.

GAMEPLAY

  • Destroy the "asteroids" in each sphere to unlock the hyperspace portals leading to other spheres, and navigate through a vast procedurally generated 3D space, homing in on the disturbance that woke you from slumber.
  • Sophisticated inertial flight dynamics on the inner surface of a sphere are difficult to master - agility, awareness and good reflexes are essential to survive.
  • Look freely around each sphere using mouselook, a controller, your keyboard, or even your VR headset.
  • Roguelike single-save system featuring permadeath.
  • Dark and twisted science fiction storyline.
  • Arcade style top-10 high score system.
  • Determine your own difficulty curve - progress cautiously and slowly, or charge in with guns blazing.
  • Stray too deep into the hyperspace tunnel network and it won't be long before you meet something that shoots back...

WEAPONS & POWERUPS

  • Collect and upgrade a variety of destructive and unusual weapons, such as the spreadGUN, gaussRIFLE, guidedROCKETS, spaceMINES, flameTHROWER and singularityCANNON.
  • Destroy "enemy" ships and catch their "powerups" to improve your weapons. That is what they are, right?
  • Fashion armour from smashed asteroid rock, and find movement augmentation devices such as reverseTHRUSTERS to improve your maneuverability.
  • Each weapon has its own strategy and learning curve, but the true sphereFACE master must learn to use them in concert with each other.

MUSIC

  • A full album length original score by five awesome professional musicians, featuring ambient electronica mingled with deep techno and a sprinkling of chiptune.

TECHNICAL

  • The game engine is completely custom built, which allows sphereFACE to have exactly the gameplay experience it needs with no limitations. The game is highly optimised and will run smoothly - even on that old notebook.
  • Fully configurable controls - bind any control to any key, mouse button, gamepad button or stick, joystick axis or even foot pedal; any combination of devices can be used to control the game.
  • Theme support - create and share a customised look for the game.
  • Simultaneous updates on Windows, Linux and macOS.
  • Ongoing development - new features and improvements added continuously, professional and highly responsive development team.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP2 or newer
    • Processor: Anything at all
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1, 64MB graphics memory
    • Storage: 300 MB available space
    Recommended:
    • OS: Windows 7, 8 or 10
    • Processor: Anything made since 2007, 32 or 64bit
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0, 256MB graphics memory
    • Storage: 300 MB available space
    Minimum:
    • OS: 10.12 (Sierra)
    • Processor: Anything that will run Sierra
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1, 64MB graphics memory
    • Storage: 400 MB available space
    Recommended:
    • OS: 10.12 (Sierra)
    • Processor: Anything that will run Sierra
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0, 256MB graphics memory
    • Storage: 400 MB available space
    Minimum:
    • OS: Any
    • Processor: Literally anything
    • Memory: 1 GB RAM
    • Graphics: OpenGL 2.1, 64MB graphics memory
    • Storage: 300 MB available space
    Recommended:
    • OS: Any
    • Processor: Literally anything
    • Memory: 4 GB RAM
    • Graphics: OpenGL 3.0, 256MB graphics memory
    • Storage: 300 MB available space
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