Two kingdoms in battle against each other, the king Bennevert called for the legendary mighty mercenaries to defend strategic posts in dangerous lands in the battlefield. Are you prepared to be a mercenary?
User reviews:
Overall:
Mixed (24 reviews) - 41% of the 24 user reviews for this game are positive.
Release Date: Jun 3, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The main goal of early acess to me is to make what people want, so that being said, the focus will be on updates to make the game more playable a fun. I understand that some people may be dissapointed with our first versions, this is completely normal.

From the launch of the game in early access to the current date my focus was on the code base of the game, it was messy and without any pattern, the code was entirely illegible. This has been my focus for the past year, I have been working a few hours a day on top of this project.

Now that the code base was rewriten, i can take care about the small updates like new enemies, abilities, towers, levels and of course new mechanics that increase the fun and gameplay.

To achieve this objective i would like to have the community help, giving me advices on how each thing would be, but of course i will not pursuit every advice. There will be some ideas that i will have to abandon in order to scale my time with other projects since i work alone and not only on this project it will be a little difficult to have everyone satisfied.”

Approximately how long will this game be in Early Access?

“Since i work alone, there is no way predict the launching date, but the game will remain as early access the time that i feel it needs to be. I plan to launch updates periodically and finalize the game with the participation of the community.”

How is the full version planned to differ from the Early Access version?

“The complete version that i have in mind is a very complex project, everyday when i am working on a game project, i am always fixing something or creating a new system and when i am doing that i have new ideas for different projects.

I had some ideas to Call of the Mighty Warriors in order to increase the gameplay, to make a more complex system on the towers manipulation so the player gets more satisfied when playing.

Of course in the future i really would like to insert new kinds of structures, enemies, abilities, scenarium objects and also increase the quality of the art style.

A little about the art style
I understand that some people may be dissapointed with the actual art style, i tried my best to create it all by myself with the pixel art style in order to fit the game style.
If this or another game that i have become successful i will hire a free lancer to increate the quality of the art present on the game, but this will only happen on the very positive case... Its not a promise.

About the soundtrack
I plan in a distant future to make a new soundtrack, since the actual game soundtrack is almost "empty" lets say... But this is still going to take a little of time.”

What is the current state of the Early Access version?

  • Game got new art style (simple pixel art)
  • Very simple soundtrack (Wind sounds fx and more)
  • New base of code
  • New AI code
  • Interface was recreated
  • I18N Internationalization (Multi Language Support)
  • 25 Levels to play
  • 1 Enemy
  • 2 Kinds of troops
  • 3 Tower Structures

Will the game be priced differently during and after Early Access?

“The more the game receives updates, the more it will increase its price regardless of the game being in early access, of course it will not be an abusive price.

When the game leaves the EA, there will be an adjustment of price, i can't tell exactly how much it will be but, i will fit the game content and playability.”

How are you planning on involving the Community in your development process?

“Ideas and suggestions from the community will be always welcome and we will take in serious consideration to the continuous improvement of the game in order to guarantee a better experience to all players.

On each game we have, there is a forum section where the user / player can talk about adjustments, new features and even report bugs, i am glad to answer everyone there.”
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Recent updates View all (2)

February 15

V 0.1.0 (Changelog)

Finally, the first big version of Call of the Mighty Warriors is complete.

It is already on steam, you can download it just by installing it on the common way.

Changelog:

• Rewritten the entire code base of the game in order to organize and recognize better the primary functions of each object, this will allow a higher frequency of updates and enhancements to the game on the future.
• Created a core of algorithms which speeds up the development of the game and helps also speeding up the frequency of updates.
• Removed almost the entire art (which belong to other people that did not take part of the development of the game) from the game.
• In order to remove the entire art of the game, a new style of art was created, trying to represent the pixel art, the maps with old styles prior to the first version are not available anymore. (Thanks for everyone comprehension).
• New abilities were implemented on the towers.
• A new kind of troop were created for the archers tower.
• Both skills, ally and enemy troops had their base code redone therefore, have undergone many changes, now the troops have elemental weakness as well as the abilities cause elemental damage.
• A more intuitive interface system was implemented where when you click on a tower you have the description and translation on your language of what each option does in a more declared way.
• By causing and receiving damage, the troops (enemies and allies) shows a little number which goes up and disappear, this is the new indicator of real time damage.
• The artificial Intelligence of the troops (ally and enemy) were totally rewritten, the AI of the ally troops did not changed too much, but the AI of the enemy troops were shaped in a way that they does not enter in collision with each other.
• An obligatory tutorial was created.
• Game now supports all kinds of screen dimensions and sizes.

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About This Game

From the genre of Tower Defense, in this game you will battle as an mercenary, hired by one of the kingdoms in war, the king demand you to command the mercenaries and defend strategic points with your experience on the battlefield in extremely dangerous places.

Place different towers around each level, your strategy can turn you into a hero of the kingdom.

Lots of levels in extreme places of the planet are awaiting for you, in each level you will encounter different terrains which will test your skills against the enemies of the kingdom.

About the Gameplay


  • Each level will be more difficult.
  • Soldiers will appear often and outnumber.
  • The more you progress on the levels, more different will need to be your strategy to win.
  • Some levels will be longer than others.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Vista, 7, 8, 10
    • Processor: Any CPU that support SSE2 instructions set
    • Graphics: videocard with DX9 support (shader model 3.0) or DX11 with support of feature level 3.0
    • Storage: 500 MB available space
    Minimum:
    • OS: Mac OS X 10.8 or above
    • Processor: Any CPU that support SSE2 instructions set
    • Graphics: videocard with DX9 support (shader model 3.0) or DX11 with support of feature level 3.0
    • Storage: 500 MB available space
    Minimum:
    • OS: Ubuntu 12.04+ or above
    • Processor: Any CPU that support SSE2 instructions set
    • Graphics: videocard with DX9 support (shader model 3.0) or DX11 with support of feature level 3.0
    • Storage: 500 MB available space
Customer reviews Learn More
Overall:
Mixed (24 reviews)
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